Hi Commanders,
I am writing in this suggestions section to bring to the programming team's attention some possible optimizations regarding the countdown times for our Fleet Carriers' jumps.
Reviewing Fleet Carrier Jump Countdown Times:
Another aspect that I believe can be optimized is the duration of the countdown before Fleet Carrier jumps.
For Hyperspace Jumps (between different systems):
I would suggest reducing the standard countdown from the current 15 minutes to 7 minutes. Fifteen minutes can be excessive, especially when multiple consecutive jumps need to be made or when in a more dynamic gameplay session. Seven minutes would still provide ample time for final preparations, warnings, and to allow Commanders to embark.
For Sub-space movements (within the same system):
Considering that these movements (for example, from the main star to a planet, or to a binary star within the same system) are not hyperspace jumps but localized movements, the countdown should be drastically reduced. I would propose a time between 3 and 5 minutes maximum. This would make repositioning the Carrier within a system much more responsive and less "blocking" for gameplay.
I believe these changes would significantly improve the Quality of Life (QoL) for all Fleet Carrier owners, making the movement of the flagship smoother, more responsive, and less frustrating, especially for those embarking on explorations or significant travels.
Thank you for your attention and your hard work.
Fly safe, Commanders!
O7
T.J. Kirk
I am writing in this suggestions section to bring to the programming team's attention some possible optimizations regarding the countdown times for our Fleet Carriers' jumps.
Reviewing Fleet Carrier Jump Countdown Times:
Another aspect that I believe can be optimized is the duration of the countdown before Fleet Carrier jumps.
For Hyperspace Jumps (between different systems):
I would suggest reducing the standard countdown from the current 15 minutes to 7 minutes. Fifteen minutes can be excessive, especially when multiple consecutive jumps need to be made or when in a more dynamic gameplay session. Seven minutes would still provide ample time for final preparations, warnings, and to allow Commanders to embark.
For Sub-space movements (within the same system):
Considering that these movements (for example, from the main star to a planet, or to a binary star within the same system) are not hyperspace jumps but localized movements, the countdown should be drastically reduced. I would propose a time between 3 and 5 minutes maximum. This would make repositioning the Carrier within a system much more responsive and less "blocking" for gameplay.
I believe these changes would significantly improve the Quality of Life (QoL) for all Fleet Carrier owners, making the movement of the flagship smoother, more responsive, and less frustrating, especially for those embarking on explorations or significant travels.
Thank you for your attention and your hard work.
Fly safe, Commanders!
O7
