My guesses:
-Bridge: Highly unlikely. It will probably be controlled in few menus.
-Jump interface: Unknown. It would probably be most simple for them to have it so that you'll have to fly to the destination in your regular ship and then activate a beacon in your panel, which causes the carrier to jump in. I'm hoping it will not work like that and you'll direct it on the galaxy map instead.
-Jumping itself: I think supercruise is highly unlikely. It will probably just jump directly to the target body with same kind of animation as the capital ships.
-Fuel tank, number of jumps: It's a new type of fuel so they could justify anything. Depends on how grindy they'll make it. Exploration type might have bigger tanks.
-Support ships: These will probably determine the carrier's specialization. Other players can't attack the carrier itself, but they might be able to temporarily disable the support ships.
Mainly, expect movable stations.
- I agree with the bridge (very unlikely, unless they actually took more time to improve this) and about "micro-jumps" within the same system to move the FC between various planets.
- Concerning the main jump I don't think we will place any beacon for it to happen. It will also be very disappointing for many explorers that are already hyped by the chance to jump on the extreme outer rim of the galaxy where no one has ever been before. We will jump by selecting the destination system on the galaxy map, I think this has been already confirmed.
- I don't think attacks to the FC will have any damage on the FC itself nor on the Support Vessel. My guess is that FC can defend other ships under attack with turrets and these can be disabled. That's all.
- About the fuel we all hope it will not behind a wall of grind, but I also hope they will not come up with a free and unlimited fuel solution, like they did last year with the Surface Scanner Probes
