Currently Fleet carriers can only jump 500 LY with a minimum of a 15 minute wait time. That whole concept in itself is ridiculous. Over this last weekend jump times where in the 1 hour range, which is unacceptable. But for an example I will use minimum jump/cooldown times: to jump from the "Bubble" to the "Bubble Nebula" is 15 jumps, which takes 4 hours at minimum. It took me 8 hours with time delays. Again this is unacceptable. This is a total lack of respect of the players time which they may have free to partake in this game. If all their time is spent looking at a jump screed waiting for the carrier to make it's next measly jump, that is not "fun & engaging" in any way, shape or form, which is the entire reason for playing a "game" in the first place. Carrier jump range should be around 2500 LY, with jump times no more than 5 minutes. That would be acceptable and appropriate to the consideration of a persons time. The current iteration is draconian and a slap in the face to those that actually spend time and money in this title. Why has this not been addressed all these years? FDev you have made some great progress this past year, how about we not focus on some major quality of life improvements? I hope this is take seriously, as feedback from many squadron members and friends mirror this sentiment. Thank you for your time and attention to this matter. o7