Fleet Carrier Ship Limit

As far as you're concerned it's "one bigger on the inside" ship. Not that Frontier wouldn't throw reason out the window (cough materials cough), but I'm hoping they don't. If people are going to whine and cry that the ability to carry 16 ships is not enough, well then they are just whiners and criers as far as I'M concerned :p

I just don't see them going to the extra effort to make docking work differently than at every other dockable asset - especially when it would create a new (even if totally logical) limitation.
 
I want to see that.
Someone jumping in a fleet carrier, showing it off, fsd charge and bang! Gone. The only thing left is an fsd wake and a bunch of ships twirling in the darkness.

:D

Like ripping a tablecloth out from under a set table; wonder how inertia and mass integrity works in witchspace. :p
 
I just don't see them going to the extra effort to make docking work differently than at every other dockable asset - especially when it would create a new (even if totally logical) limitation.
But it appears they already have. Otherwise why have 16 pads for a personal fleet carrier? We can only fly one ship at a time, so they'd really only need one large pad (it is possible to land small ships on large pads). Even the way the pads are lined up back-to-back is a new and different docking mechanism, since hangars traditionally sit behind the pad rather than under it (something that cannot work if another pad is sitting on top of where a traditional hangar would be located).

Of course we're all speculating, but I personally have no problem and actually welcome a physical limitation to the number of ships our personal carriers can carry at one time. In a game with limited ammo and cargo storage and even limited material storage, I can't see them making fleet carriers work differently than at every other ship in the game (ie - limited carrying capability).
 
All Fleet Carriers feature rearm, refuel and repair services.

Notice how 'shipyard' isn't listed? I'm not saying there isn't one, but by the looks of it I'm not sure you can store ships there.
Also In the video all Landing pad lowers in to ship to jump the ship they don't stay on the out side this might have been a PR video but other mega ships don't do that because the ships go in side...
141148

Also there is no Cargo racks on this ship...
 
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But it appears they already have. Otherwise why have 16 pads for a personal fleet carrier? We can only fly one ship at a time, so they'd really only need one large pad (it is possible to land small ships on large pads). Even the way the pads are lined up back-to-back is a new and different docking mechanism, since hangars traditionally sit behind the pad rather than under it (something that cannot work if another pad is sitting on top of where a traditional hangar would be located).

Of course we're all speculating, but I personally have no problem and actually welcome a physical limitation to the number of ships our personal carriers can carry at one time. In a game with limited ammo and cargo storage and even limited material storage, I can't see them making fleet carriers work differently than at every other ship in the game (ie - limited carrying capability).

How many pads it has is irrelevant to how the docking system works.
They've basically stuck with the ship design they had in mind for a Squadron.

The squadron use case is still valid of having multiple people coming and going at the same time.

In terms of how they are going to work - it's probably best to look at the nearest equivalent - the Gnosis.
All that is being added is some form of executive control for the owner to actually tell it where to jump and some FC outfitting options.
For everyone else it's just another Megaship.
 
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In terms of how they are going to work - it's probably best to look at the nearest equivalent - the Gnosis.
All that is being added is some form of executive control for the owner to actually tell it where to jump and some FC outfitting options.
For everyone else it's just another Megaship.
Last I checked, the Gnosis doesn't have a shipyard. No Megaship or outpost does. For good reason - it doesn't make sense.

So the only way for a fleet carrier to hold our fleet and "copy-n-paste" the current docking system is for it to have a shipyard. I'm just not convinced Frontier would do this. It seems more likely they've created a new system for personal fleet management specific to the fleet carrier.

But I'm not going to waste my entire morning defending or opposing speculation. We'll know soon enough, I'm sure.
 
I see no reason a lid can't close over those dropped bays and have hangars without sliding the pad back, at least allowing the aforementioned outfitting. One possibility is there is a stacking system under each pad. We'll have to see how deep the ship is to gauge the viability of that.
 
posting here too
Emailed by Frontier:
Purchasable with a large amount of credits.
One Fleet Carrier per Commander. Available for base game and Horizons players.

Capacity

Fleet Carriers have a total of 16 Landing Pads, composed of:
8 Large
4 Medium
4 Small

Set permissions to allow others to dock at your Fleet Carrier.

Operations

All Fleet Carriers feature rearm, refuel and repair services.
Commanders can choose a number of loadouts for their Fleet Carrier, governing services/module and ship availability to support a number of different activities, such as:
Bounty Hunter
Mercenary
Pirate
Trader
Smuggler
Miner
Explorer
Search and Rescue

Travel

500 LY jump range (per jump).
Schedule jumps from the Galaxy Map when you want and from wherever you are in the galaxy.
Commanders require a unique resource to fuel the Fleet Carrier in order for it to jump.
 
As many as instancing would allow (otherwise you'd have to wait for someone else to clear a pad for you).

The more relevant question is, how many ships in your personal fleet were docked on the Gnosis at one time?
One, there was no transfer ship option.
To be clear, I have no desire to fret about ship limits I'm sure it will be greater than one. i'm still looking at the jpegs and pondering if the support ship is detachable from the landing bay section.
 
One, there was no transfer ship option.
To be clear, I have no desire to fret about ship limits I'm sure it will be greater than one. i'm still looking at the jpegs and pondering if the support ship is detachable from the landing bay section.

I read carrier and support ship as being interchangeable terms for the same thing. The carrier IS the support ship in that it provides services to support your activities, based on the modules you fit. I can't see a purpose for a separate ship.
 
But it appears they already have. Otherwise why have 16 pads for a personal fleet carrier?
They will be expensive, so not everyone will be able to afford one, and you will be able to give docking rights to other people, so I assume some squadron leaders will use their carrier as a base of operations for members of their crew, for example.
 
To be clear, I have no desire to fret about ship limits I'm sure it will be greater than one.
From a personal perspective, I doubt I'll ever be able to afford a fleet carrier, and if I do get one someday, I don't see owning more that 16* ships, so I'm cool with that limit. I do wonder if small and medium ships will be allowed on large pads if each pad represents the "storage slot" for a single ship. I'm much more likely to have more small and medium ships than large ships that I would want to "bring with me" on a carrier.

* I'm a minimalist, so I don't think I have 16 ships now, and some of these I keep for nostalgia (like my Cobra that is permanently parked at Lave). I could easily enjoy the game with 8 or perhaps even just 4 ships. It makes me wish that there were smaller, cheaper fleet carriers for folks like myself.
 
I read carrier and support ship as being interchangeable terms for the same thing. The carrier IS the support ship in that it provides services to support your activities, based on the modules you fit. I can't see a purpose for a separate ship.
From the video it does seem the support ship is different...

DxS0flD.png

The one at the bottom is a fleet carrier - and we know there's one per instance, so who is that bad boy up top 🤔
 
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