That said? I learned, early on, that having a carrier, for exploration purposes was more of a crux.
Fleet Carrier Benefits for Deep Space Exploration:
#1 Save point for respawning.
#2 Cash in UC, exobio, codex and first discovery tags regularly reducing risk of major loss.
#3 Easy convenient repair, rearm & refuel of exploration ship.
Additional benefits:
Ability to bring ships designed for specific activities, more optimal or fun than a specialized min/max exploration ship. (bring a specialized min/max exploration ship too!).
Ability to bring alternate ships for variety on very long trips. Breaking up boredom or tedium.
Ability to bring rarely used optional modules. Sometimes very handy for certain circumstances.
Ability to change ship outfitting. Swap ship modules around. And engineering (with blueprints).
Restoration of lost SRVs. Unlimited SRVs.
No need for AFMU or repair limpets in ship freeing up ship slots for other modules.
Install single SRV hangar on ship. Can store additional hangars with both scorpion & scarab on carrier. Switch as desired.
A wider variety of ships become available for exploration activities. Jump range not important, can focus on other features.
Storage for items you find in deep space. Organic tissue samples, relics, keys, etc.
Small risk of exploration ship being stranded. Out of fuel? Call your carrier.
500Ly jump range: Ability to cross sparse galactic regions. Major time & distance savings crossing galactic arms.
500Ly jump range: Ability to jump to otherwise unreachable remote systems. Example: galactic edge.
500Ly jump range: 500Ly jump range: Ability to quickly skip across the 4K Ly region surrounding the bubble when leaving or returning.
Rarely use raw mats for synthesis anymore. SRV refuel and repair and restock limpets on carrier. Much less use for jumponium. Less need to collect raw mats.
For change of pace cmdr can switch to mining. Carrier has lots of storage for metals & minerals. Sell later.
Ability to make 500Ly jumps while AFK. A player can choose to travel vast distances without having to stare at computer screen for hours.
Nice natural place to park your ship and end a play session. And then start a new play station a few days or weeks later. Repaired, fueled, all data checked in, ready for new activities. Nice point where ship can be switched or modules swapped for activities of choice.