Fleet carriers are a epic fail in one word

I

To answer your above question, it took me a short while to work this out as the FC marker confused me at first - the FC marker is for your own carrier. To see which systems have FCs present, there's a new option in the Galmap filter section (bottom I think called "Carriers" - where you can select state, economy, etc.). The systems will show as yellow dots if enabled.

I don't think this show player owned FC , this tab is "Carrier Administration" , shows where you can modify add / remove services to you FC. There is also FC Vendor tab too which shows red systems that sell FC.

What I am after is a "ALL FC" tab that shows in real time every system that has a CMDR FC in it? I don't think such a thing exists. So how is anyone expected to find FC except by chance entering a system?
 

Deleted member 182079

D
I don't think this show player owned FC , this tab is "Carrier Administration" , shows where you can modify add / remove services to you FC. There is also FC Vendor tab too which shows red systems that sell FC.

What I am after is a "ALL FC" tab that shows in real time every system that has a CMDR FC in it? I don't think such a thing exists. So how is anyone expected to find FC except by chance entering a system?
This is what I meant: this shows you whether any carriers are in a given system.
Screenshot_0094.jpg
 
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There were 17 FC's in Luchtaine this morning, but as it is an engineer system they may not be there later :)
For being a 'tiny bubble' Colonia appears to have a large FC take-up for a 'small' population - but I do wonder how many are off to Deep Space soon, it is 'easier' to get a bunch of FC's in place from Colonia for the network, after all.

Vicktore has a point in the FC being indestructible, but has apparently missed the point that the ships coming and going around it won't be, if BGS work is being done from them the'defending' faction has the same chance of apprehending the heartless bounders as they would have had should they be coming from without the system, not much difference really 🤷‍♂️
I respectfully disagree all a commander has to do is go into a PG or solo they become untouchable. There is no way to defend a FC attack because you can not attack the FC directly
 
I respectfully disagree all a commander has to do is go into a PG or solo they become untouchable. There is no way to defend a FC attack because you can not attack the FC directly
Then it would make no difference if there were a FC in system or not, if a player is in PG or solo he will be invisible regardless. We know a little of opposing factions being in PG or Solo in Carcosa...
 
I thought FD specifically took measure to minimize BGS impact by FCs. In any event if it's undetermined at this point, it would seem a bit premature to be a major concern.

Stations and FCs are both indestructible. Again, I don't see a "balance" issue.

From what I've seen during beta the FC gives a player 3 advantages:

1) Moving a fleet more efficiently than using the transfer mechanism.
2) The storage hold can expand trade potential for increased profits.
3) The increased range can assist explorers to reach new destinations at the farthest extremes.

All seem like motivations for any player to have evolved game play once they have accumulated what was previously, "more than enough assets than one would know what to do with."

I see it enhancing ED for the mature player

I don't see how it impedes a new player

All affective game actions are still done from a ship.
Any and all actions in a system affect that’s systems BGS no matter how big or how small. Any action using a FC in a negative way against a minor faction dose not have a equal opposite reaction because you can not effectively attack the FC. I.E. an Unfair imbalance in Has been placed in the game by FDev
 
Any and all actions in a system affect that’s systems BGS no matter how big or how small. Any action using a FC in a negative way against a minor faction dose not have a equal opposite reaction because you can not effectively attack the FC. I.E. an Unfair imbalance in Has been placed in the game by FDev

I thought only the actions of the ship you fly, which is vulnerable to attack, affected the BGS. I would think playing in Solo would have more impact which would lead right back to Hotel California...

Either way - I don't see any major issue here
 
Any and all actions in a system affect that’s systems BGS no matter how big or how small. Any action using a FC in a negative way against a minor faction dose not have a equal opposite reaction because you can not effectively attack the FC. I.E. an Unfair imbalance in Has been placed in the game by FDev
But hasn't the standard remedy of BGS attack been to make more effort in supporting the faction being attacked? As you should already know there are many ways BGS may be manipulated, and attacks negated, than being able to intercept the perpretators directly (actually, not a particularly effective solution, regardless of how satisfying it may be), it is just like any strategy game, tactics are employed to swing things back in one's own favour.
It is really quite surprising how even a small number of players are able to negate a much larger groups efforts just by being better organised in playing the game system.
 
I thought only the actions of the ship you fly, which is vulnerable to attack, affected the BGS. I would think playing in Solo would have more impact which would lead right back to Hotel California...

Either way - I don't see any major issue here
No, a ship flying in solo or PG has exactly the same impact as one in open...
It is effort, rather than guns, that makes the biggest impact in BGS, but you already know this :)
 
But hasn't the standard remedy of BGS attack been to make more effort in supporting the faction being attacked? As you should already know there are many ways BGS may be manipulated, and attacks negated, than being able to intercept the perpretators directly (actually, not a particularly effective solution, regardless of how satisfying it may be), it is just like any strategy game, tactics are employed to swing things back in one's own favour.
It is really quite surprising how even a small number of players are able to negate a much larger groups efforts just by being better organised in playing the game system.

And mixed mode play would seem to be of more consequence to BGS
 
And mixed mode play would seem to be of more consequence to BGS
Mixed mode is really the best of both worlds in 'fun' terms as everyone can do things they enjoy best (also a good tactic to 'engage' the PvP experts while the less combat able ships slip by) Not the most efficient, granted, but the game does have something for everyone given the chance (y)
 

Thwarptide

Banned
Gees there's like 50 of em in one system.
10 in a low sec system.
This is already getting ridiculous.

I can think of any number of ways to ruin an FCs owners day especially out in deep space.

I can think of several ways that one or two Fc's can take over a low sec or anarchy system too.
If I was on PSN I'd definitely have a ball with this idea.
 
Indestructible
Hello commanders now mind you this is only my opinion. As I see it fleet carriers are only a time and credit sink they hold no real value in game. Now there are many players that will disagree with me and that is fine but that dose not change the fact that fleet carriers being indestructible is not only a imbalance in the game but a big wast of time. There is no real strategic value to them there was a no true emergent gameplay value to them. They are only a Vanity item for those who grind and grind and grind like mad men. If Frontier wanted to add something special and dynamic they should have made them be able to sustain damage. At the very least be able to drive the management or up keep cost up. But once again frontier has shown that they develop elite dangerous for solo and other players.
Well rant over that is all I have to say. Fly Strong Commanders.
Vicktore Beskor drops the mike

What has Mike got to do with this.
Poor Mike.
 

Thwarptide

Banned
It's my understanding that FCs were only indestructible in beta.
It's also my understanding that "most" everything in the real game can either be destroyed, woefully damaged or badly incapacitated.
 
It's my understanding that FCs were only indestructible in beta.
It's also my understanding that "most" everything in the real game can either be destroyed, woefully damaged or badly incapacitated.
FD say that carriers are indestructible and I haven't seen anyone say they've destroyed one.
 
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