You depriving other customers of choice? This is unethical and not democratic!I don't need hundreds of shops out there that all offer the same MY VERY OWN shop offers too
You depriving other customers of choice? This is unethical and not democratic!I don't need hundreds of shops out there that all offer the same MY VERY OWN shop offers too
Hey, I'm supposed to be a dystopian space Elitist MurderhoboYou depriving other customers of choice? This is unethical and not democratic!
Worst idea in this thread.You could make it a real-estate market where you have to pay more for the most desirable spots in a system. In systems with no carriers the price is low everywhere.
You are right but I disagree. Apologize for my English, I'll try to explain my point of view.FCs were never "a great thing" for the game. They were a vanity asset for groups, then someone pointed out it was stupid to develop crap like that when the rest of the playerbase that aren't even remotely interested in groups are still scratching for content. Without FCs a chunk of the player base would have gone without something for nearly a year. The entire focus on groups was a mistake. I'm glad they finally got off it.
As an owner I’d like to see the upkeep reduced, but in all honesty I got myself covered for another 70 years, with triple R and barkeep, so I have no moral grounds to ask for more.
Exactly what services do you use on carriers?
This is a random system I picked and scanned for usability. The green carriers are usable in any way. The red carriers either have all systems suspended or are locked to prevent docking.
~60 carriers are completely unusable, with ~30 available for docking and offering basic services. It is not acceptable that fleet carriers are cluttering the galaxy when ~2/3rds of them are completely useless. And even the ones that are potentially functional, a whopping 100% had some or all of their advanced services disabled.
1. Upkeep.
Clearly, the cost of upkeep is prohibitive to keeping them active, but not to keeping the fleet carrier. None of these carriers are in danger of running out of funds, and are unlikely to disappear anytime soon. However, because upkeep exists, they instead disable all their services to reduce it, and become a permanent and useless waste of space in the galaxy. Upkeep is punishing the people who want to help others, while rewarding those who make their carriers completely useless.
2. Clutter
Most of these carriers haven't moved in weeks or months, and if at some point this system became full, it would likely stay this way for weeks to months, as well. There is no system to keep fleet carriers moving, spread apart, or keep systems from filling up. This can vary from annoying at least, to crippling at worst in special cases like Rakham's Peak.
Additionally, why on earth can players see fleet carriers they cannot interact with? Why can I see squadron or personal-only carriers? They do literally nothing but clutter up the game.
3. Discouraging player investment.
Most of these carriers do not carry more than basic services. This makes it clear that most players see the basic FC as the final model, with additional services as a waste of either space or credits.
Fleet carriers were supposed to be a great thing for the game. Instead they've become a huge waste of space and clutter in the galaxy.
Anyway, this isn't a suggestion, just a list of my complaints. Make of it what you will, but it'd be nice if something were done about the mess that is fleet carriers.
Free plasma for anyone visiting my carrier when I'm on PC.Hey, I'm supposed to be a dystopian space Elitist Murderhobo
Very wrong analogy. The shops in the city center are the stations. The carriers are the endless suburbs with nothing but private homes.
Unusable to you.
This is a random system I picked and scanned for usability. The green carriers are usable in any way. The red carriers either have all systems suspended or are locked to prevent docking.
~60 carriers are completely unusable
You just answered your own question immediately after asking it. And yes, the cap is not about visibility.Fair enough.
Though at this point, it raises the question of why carriers should be visible by default at all. If most carriers are useless, then it seems more reasonable that carriers be invisible by default.
Though that, too, raises issues. If a system is full of invisible carriers, should I be blocked from jumping mine in, even though there's nothing obvious stopping me?
Most of these carriers do not carry more than basic services. This makes it clear that most players see the basic FC as the final model, with additional services as a waste of either space or credits.
Fleet carriers were supposed to be a great thing for the game. Instead they've become a huge waste of space and clutter in the galaxy.
Least constructive reply in the thread.Worst idea in this thread.