Fleet Carriers can't jump to permit systems

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As in title, even though I have the necessary permits, the UI doesn''t allow me to jump into any system that requires a permit, the button to set destination shows red with a "permit locked" message.

If it also happens to you and you care about it being fixed, you can add your feedback (and vote) to my bug report: https://issues.frontierstore.net/issue-detail/17399
 
Considering that in FDEVs own FAQ it states clearly that carriers cannot jump to permit locked systems, this is not a bug. You can still try to get it changed of course, but good luck with that. They have plenty of real bugs to work on.

This is from the FAQ, note the 3rd line in the list.

How does jumping work with a Fleet Carrier?

Players will be able to utilize a Frame Shift Drive like a standard ship, but in this case, other players can dock on the carrier and jump with the ship too, and to prepare other players that are stationed in the FC, it takes 15 minutes for a jump to start.
To select a destination, the player can select a target from the Galaxy Map, although carriers cannot jump to Permit Locked Systems.
Fleet Carriers have a maximum of 500LY jump range.
A jump can be cancelled until the final 5 minutes, when the jump is locked in.
There is also a 5 minute cool down once the jump is completed.
In order to activate a jump, players must fuel their carrier with a new commodity called Tritium.
 
So it's by design, my mistake. No campaign to change it intended. It's still a bit... let's call it weird.

If any mod see this, please lock/delete the thread.
 
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