ANNOUNCEMENT Fleet Carriers - Content Reveal Announcement

Clearly, the multiple billions required to purchase and outfit a carrier can only have been earned from mining. I haven't yet seen any Explorers here saying they have earned enough to do so. One guy had achieved maybe half the purchase price. Well done chap. But that's one guy. I haven't yet seen any Traders saying they have reached this number either.

It appears you haven't read the thread then. And even if this were true, what is the problem? Go mining, or don't get a FC, it's as simple as this. As stated in an earlier post, combat or piracy must never ever even come close to the payout as honest work.
 
Patently false.
Since the introduction of FSS and planet mapping, I've made 9 billion by exploration only.
This is my preferred way of making money, though I've never made that much. Then again, I've not explored with the primary objective of making money, nor have I been exploring exclusively since the FSS's release.
 
This is my preferred way of making money, though I've never made that much. Then again, I've not explored with the primary objective of making money, nor have I been exploring exclusively since the FSS's release.
I'm trying to find some rare planets, therefore I have to use FSS a lot. And because I'm somewhat completionist, I find it easiest to FSS scan everything. And then the 'shinies' call me, I just cannot leave certain types of bodies unmapped. Money is just the side effect, but mapping all those those 'shinies' does increase the amount greatly.
 
Patently false.
Since the introduction of FSS and planet mapping, I've made 9 billion by exploration only.

Can make a nice chunk of cash, especially if you're specifically hunting terraformables. Bonus for being able to max any rep you want without ever having to do a single mission for them. Great way to unlock a lot of permits.

LPeCSoDmw-FSzwgDZNdo-_Bj-JMNpVokHBSNNpPPtO4.png
 
As in real life, you can delivery pizza, or you can be a lawyer, different jobs, different income, different possibilities, simple. Do you think, that carriers should be for all players? 5 bil is good price for megaship, when cutter can cost over 1 bil.
I really don't have a problem with the price. I'd prefer if they had a couple of different priced options, like a mini carrier, economy class for 1 b, and a luxury for 20 b. It'll make it more accessible for those with less, and the deep pockets can get their gold plated hull version for mucho dinero. Then you, as a company, would target a larger group of players, instead of a specific kind.

People in real life, even pizza delivery people, can afford a car, it's just not the same cars, prices, models, features, etc.

The cutter costs over 1b? Not sure about that. Perhaps when outfitted, but not in base price. Now consider that we don't know if the extra modules and features to the carrier are extra. Want a trading station? 1b extra. Want ship yard? 1b. Want outfitting? 1b. Who knows, maybe the fully outfitted carrier is 100 billion. That's fair. In real life it probably would be in the trillions.

Put it this way, give options to address a larger group of players. You don't have to change the price, but you can change the options (different sized and priced carriers for instance).
 
Last edited:
I really don't have a problem with the price. I'd prefer if they had a couple of different priced options, like a mini carrier, economy class for 1 b, and a luxury for 20 b. It'll make it more accessible for those with less
The cutter costs over 1b? Not sure about that. Perhaps when outfitted, but not in base price. Now consider that we don't know if the extra modules and features to the carrier are extra. Want a trading station? 1b extra. Want ship yard? 1b. Want outfitting? 1b. Who knows, maybe the fully outfitted carrier is 100 billion. That's fair. In real life it probably would be in the trillions.
And this is good idea, i'm not sure sense of "mini carrier" with for example 2-3 slots, but still.
Yes, cutter with modules cost over billion.
No, we don't know price outfited carrier, but it's possible, that carriers will be different than other ships, and carrier will more expensive, than modules, we must wait :)
 
And this is good idea, i'm not sure sense of "mini carrier" with for example 2-3 slots, but still.
Yes, cutter with modules cost over billion.
With modules. The carrier is 5 b without. So it't not a far comparison since we dont' know yet. I have 5 b in assets, about 30 ships (1 cutter, 1 corvette, couple of anacondas, etc), outfitted and engineered modules. So the price isn't an issue, but the time to amass the wealth and feeling accomplishment along the way is important. If it was possible to get a smaller and cheaper economy class and build your economy up and upgrade to bigger carrier, would attract more players. I'm certain of it.

No, we don't know price outfited carrier, but it's possible, that carriers will be different than other ships, and carrier will more expensive, than modules, we must wait :)
So we must, and comparing it to a fully outfitted cutter that takes time to slowly build up, isn't a proper comparison until we know.
 
My total rebuy claims stand at about 97million. Only really been playing much since Dec '18. I suspect a lot of CMDRs who don't seem to able to accrue enough to buy an FC might be visiting the rebuy screen rather too often in their totally maxed out Cutters/Corvettes/etc.
 
Last edited:
You literally did that in the post I quoted.

Having played the game for a number of years I am aware of the ways to make money. My point is valid though. Clearly, the multiple billions required to purchase and outfit a carrier can only have been earned from mining. I haven't yet seen any Explorers here saying they have earned enough to do so. One guy had achieved maybe half the purchase price. Well done chap. But that's one guy. I haven't yet seen any Traders saying they have reached this number either.

Pretty certain there aren't any Pirate players with maybe 7 Billion knocking about. I knew one guy that collected a Billion once with Diamond piracy before it got changed, but it took a long time.

So, given these numbers, would you agree that FC are clearly just mining end game content?

Also, have you seen the amount of players doing laser mining in that well known hotspot?


Not that fast... Lots of explorers have that amount. Since the patch that brought us the FSS the rewards for explo data went up quite a bit.
2020-03-29 16-08-28 Estadisticas exploración.jpg


Some even do the LYR powerplay thing and get their value doubled.
BTW, I am affected by the scanning bug and the amount of scans you can see in the image is bogus. That happened in the first versions of the game and seems it is still affecting us.
 
Kickstarter backers should get the ship for free, or at least have our kickstarter ship discount at something like 99%.
You might want to hold out to ask for a reduction in maintanence costs! 8p

Lets put the price into perspective.

5,000,000,000/24=208,333,333.33...

That is an acheivable amount per hour. So the average could be 1-2 days at the worst to get one. Price will not be the clincher.

We also have months to get it.

5,000,000,000/2880=1,736,111.11... per hour.(I'm assuming 4 months.)5,000,000,000/2160=2,314,814.814... per hour. (Assuming 3 months.)

If you average that per day then you will have it by the time it comes out. Around 2 million per hour. That is only around 48 million per day. That is like 64t of stolen LTD per day.

Will tritium be seeded in NPC ships so we can steal it? Will we get signal sources with tritium tankers to tempt us?

I'm guessing it will as it's easier to seed than changing the galaxy potentially. Assuming of course. I get it will be mined from putting together other resrouces or extraced from other resources like gold or will be a new collectable or both. Asteroids make sense as that is where nobody goes.

We were expecting FC's on the last one until they got re-prioritized. Of course that was when FC's were for squadrons, not individuals. With the way they are designed now it would be more difficult to coordinate an entire fleet of personal FC's as everyone would kind of have to take care of their own to some degree. Maybe teamwork could help, we don't have enough info yet to tell for sure.

It might be easier. If they can go to specific destination it could speed up system scanning in a way if it's done for EDDB or similar. Each person could jump to a star and so on if you can coordinate it. Although it could be slower too. One person jump in and share data and mark stuff. Carriers jump in and people hop out and start scanning
 
Last edited:
Since the fleet carrier announcement, I’ve uncovered over 300 unexplored star systems and have scanned all bodies in them. Snagged a few terraformables in there, looking forward to the few hundred million I have coming soon, plus my name permanently attached to these places.

Get out there and make your mark! The fleet carrier will be a side bonus before you know it. FWIW I have never mined a LTD. Don’t intend to either. There’s more than one way to make lots of credits.
 
Not that fast... Lots of explorers have that amount. Since the patch that brought us the FSS the rewards for explo data went up quite a bit.
View attachment 167222

Some even do the LYR powerplay thing and get their value doubled.
BTW, I am affected by the scanning bug and the amount of scans you can see in the image is bogus. That happened in the first versions of the game and seems it is still affecting us.

Well done. That is an achievement.

I can see you have visited 35k systems too which is a significant amount. Must have taken a while.

Also, what do you think of the traffic reports in Borann?
 
i hope with the carriers will also come content specifically tailored for them.

like for example, it wouldn't be hard to introduce a new type of ore/mineral that's a lot more profitable than anything we have currently. but they're only found at least 1000 ly away from the bubble. deep space mining needs to be a thing. if there's no carrier specific content in terms of mining for example, we'd just continue to mine at the borann system.

for combat, i think about special thargoid encounters that happen far away from populated space. like, maybe we'll create an outpost to start our own offensive. carriers would be needed to restock our soldiers.

for exploration, it's a no-brainer. they will probably be the biggest benefit for explorers. but miners/traders and combat pilots, i currently don't see proper use for them. unless of course, carriers will also bring carrier specific content.
 
Last edited:
i hope with the carriers will also come content specifically tailored for them.

like for example, it wouldn't be hard to introduce a new type of ore/mineral that's a lot more profitable than anything we have currently. but they're only found at least 1000 ly away from the bubble. deep space mining needs to be a thing. if there's no carrier specific content in terms of mining for example, we'd just continue to mine at the borann system.
I'm hoping there'll be a material trader where you put in your own materials and can set your own rates. Imagine if you need something and can go to Bob The Trader and trade to what you need for cheap?

Another thing I'd like to see is that you can sell engineered modules. You need an upgraded FSD, go to Lisa's station and buy a maxed out 5A FSD for cheap. Basically, the owner of the carrier buy and engineer the modules and then put them up for sale.

Also, the new carrier jump fuel (tritium or whatever it's called) should be something you can sell. That way, some players could setup "gas stations" from the bubble to Colonia.

for combat, i think about special thargoid encounters that happen far away from populated space. like, maybe we'll create an outpost to start our own offensive. carriers would be needed to restock our soldiers.
Or maybe new aliens to combat on the other side of SagA*.

for exploration, it's a no-brainer. they will probably be the biggest benefit for explorers. but miners/traders and combat pilots, i currently don't see proper use for them. unless of course, carriers will also bring carrier specific content.
We'll see. I still have some hope the carriers will be worth having.
 
Can make a nice chunk of cash, especially if you're specifically hunting terraformables. Bonus for being able to max any rep you want without ever having to do a single mission for them. Great way to unlock a lot of permits.

LPeCSoDmw-FSzwgDZNdo-_Bj-JMNpVokHBSNNpPPtO4.png
I vary from teraformables/water/earth/ammonia to that plus high metal/Metal-rich to also adding Gas giant II if I want to be thorough. Just realizing gas giant II is better than the the metal ones. Didn't realize that. But they are also rare. I think they changed the value on GGII at some point. I swore it was less than metals at one point.
 
Last edited:
i hope with the carriers will also come content specifically tailored for them.

like for example, it wouldn't be hard to introduce a new type of ore/mineral that's a lot more profitable than anything we have currently. but they're only found at least 1000 ly away from the bubble. deep space mining needs to be a thing. if there's no carrier specific content in terms of mining for example, we'd just continue to mine at the borann system.

for combat, i think about special thargoid encounters that happen far away from populated space. like, maybe we'll create an outpost to start our own offensive. carriers would be needed to restock our soldiers.

for exploration, it's a no-brainer. they will probably be the biggest benefit for explorers. but miners/traders and combat pilots, i currently don't see proper use for them. unless of course, carriers will also bring carrier specific content.
Or, locally found LTDs run out and then explorers have to find them and sell the location data direct to miners who go out and mine and 1KLys or more
 
Back
Top Bottom