That would be awesome to make them earn the credits to show and test stuff they make.F devs have never played their own game... in stream, a member of the FD team had 25b with beginner ranks in combat, commerce and exploration. These guys never mined for hours to make credits. They credit their account with 25b and have no idea what that means in hours of play.
F devs have never played their own game... in stream, a member of the FD team had 25b with beginner ranks in combat, commerce and exploration. These guys never mined for hours to make credits. They credit their account with 25b and have no idea what that means in hours of play.
I see your point. I hadn't considered that angle and well I guess I was considering you could cheat a little. And have took like your guys are doing stuff but its actually all off screen and they just gain stuff at a certain rate and then return it. Maybe say a few dozen tonnes an hour it's no less hanky than anything elite already does.Lemme tell you what I saw: A shieldless Hauler, no limpets, sliced off a few flakes of a random asteroid and then promptly boosted into said asteroid. If that's our foundation for this, then the developers would have to add prospecting ability, limpet usage ability, and somehow discover the Holy Grail of getting AI to navigate an asteroid field safely (something Egosoft still hasn't figured out in about 20 years of making space games -- it's not easy to do). That would be on top of adding routines that would see the NPC off to market with their wares, which means persistent NPCs and a LOT of them.
It's technologically feasible -- X series has long made use of the G.O.D. engine to simulate NPC activity around stations in its games -- but performance can be a big issue. Persistence hits server resources pretty hard, and this is a very large play map with I don't even know how many populated systems. Even if the BGS is "quiet" (like running in the background simulating only basic, important things like location, destination and cargo) and only fully active in the player's immediate system, and I can't even begin to imagine the resources that would have to be involved just to keep it from breaking regularly, let alone working properly with any kind of consistency.
There's a reason the X series isn't online despite its fans calling for the feature for over a decade. Creating NPC "life" on a galactic scale just isn't easy. One day, it will be, and it's gonna kick . Until then, we're the ones bringing the life to the galaxy. We're the only ones who can. XD
It would be better if they would send an alert to the system or neighboring systems in the chat that the ship "name" is sentIdea of 1 hour warmup is not so bad IMHO. It gives other players time to escape accidental travel and also gives the feeling of really powerful and giant ship that needs preparations for such a jump. On the other side longer travels would be super annoying and conflict with many player's playstyle.
What if after the jump crew is ready for another jump, all systems are warmed up and it would take 10 minutes for another jump?
That warmed-up state could last for an hour. If Cmdr doesn't jump within an hour, then FC goes to a normal state.
In this way, we still would have plenty of time to inform other cmdrs about pending jump.
We would still have that feeling of big complicated machinery etc.
Single jump would still take an hour.
But that would fix problem that I think is mostly addressed: Long, multi jump travels would not be super slow anymore.
IMHO that would probably work best with lowered tritium usage (or lowered prices and bigger fuel tank)
Why not free the imperial slaves, give them work for food, and travel to outer space. Unfortunately, we have no such choice. Rent, it’s strange because I couldn’t get into a company where they would give me a ship and modules for it, work in security or on the same FC ...I was excited for this Fc - but I really should have known better. I can understand the reasoning behind pretty much every decision Frontier have taken with Fc - but I can't pretty much disagree with most of them. It shows an unexplainable detachment from your playerbase.
Firstly I was expecting we were buying a fleet carrier not renting one - with those upkeeps it certainly feels like renting. You want us to pay the crew - well they can earn credits just like our ship crew members do - except take a cut of whats sold on the station. If Frontier don't want NPC interacting with the ship - then lets just say the crew get paid from proceeds of the NPC trading profits etc? We as 'owner' should not need to pay them. I thought Fc was being touted as a feature for all players.
Secondly - as I'm sure hundreds of others have said - the warm-up/cooldown times are rediculous. 10 mins at most please. 1hr/1hr is fine if you just intended these to sit in the bubble - but aren't we 'blazing our own trail' and 'playing the way we want to play' - an explorer can't utilise a Fc other than to just leave it in the bubble trading and generally being a money sink because we all know it's very unlikely to turn a profit.
Third - mining for fuel - fine, but 500 tonnes per jump is a little insane. I'm not talking about the cost to purchase - I'm talking the time to mine for it.
Fourth - UI - I mean seriously who tested this stuff - lets click and hold the button down for over a minute to change prices etc - surely that was picked up in in-house alpha testing?
If you wanted to run Fc as they are it had to be a per squadron purchase and geared towards groups not individuals. You've clearly pointed these at individuals but not considered how that would work for them. We certainly don't need more grinding added to the game - or is that the intent?
o7
https://cdn.discordapp.com/attachments/693586147229564988/697871236830724216/2020.04.09-21.10.png
more precisely 145 million a week
500 tons = 500 light, hold 25,000 tons, i.e. if you score it is 50 jumps for a total of 25,000 lightP.S.Maxed out carrier upkeep is...
You have simply GOT TO BE KIDDING ME?!?! I am required to buy the most expensive module offered to use the thing to carry my ships. Yes.forums.frontier.co.uk
The year is 52 weeks. That is, we have an annual total FC == 7.6 billion.
1 jump in 1 real day ...500 tons = 500 light, hold 25,000 tons, i.e. if you score it is 50 jumps for a total of 25,000 light
but this is without any modules at all
without repair
in general, if I have it now, mine is able to jump to 13-15000 St.
But even if so then 100 hours of outsourcing))) 100 hours of waiting CARL !!
What are you talking about? 1 jump 1 hour waiting before and after1 jump in 1 real day ...
Not if you only get 2hr to play aday.What are you talking about? 1 jump 1 hour waiting before and after
Movable outposts for infrequent travel to the right place, not flight aids.What are you talking about? 1 jump 1 hour waiting before and after
You think they have time to grind? Maybe that's why FC are so empty. They better work on FC.More likely it was a test account set up specifically for the stream - probably on some dev server somewhere. I doubt they'd use their own personal accounts (if they have one ) on a live stream.