"My spoiler is bigger than your ship"A spoiler would be reason enough to own one.
Literally had a voice chat about this with a friend this morning. We'd been talking about boundary breaks in MMOs, and the amusing relics of alpha builds of neighbouring maps you can find that way, and she mentioned the time she was at a station sitting just inside a planet's B-ring, but a few hundred km from the A-ring, and the hilarious effects when you fly from one to the other in normal space instead of supercruise.I'm also looking forward to the inevitable "haha I glitched my carrier into the rings / planet" shots as well.
Yep, you're quite right! I haven't made my way through the whole livestream yet, but I don't think we have an indication of how much tritium we'd need or how easy it is to obatin just yet?
It would be pretty broken for many purposes, if your insurance rebuy didn't drop you back on it if it was the last thing you docked at.Question I just wondered about... if I was in my FC and then I crash in the middle of nowhere and the FC is the closest landing "thing" to me, will I return to the FC?
The screenshots showed a maximum capacity of 1000 tons of tritium, that's two 500ly jumps.
So it's one ton of tritium per ly, taking your FC to SagA and back would take thousands of tons.
To me that would turn it into a mining trip, not an exploration trip.
Well yeah that's in the fuel depot, but remember, Tritium is also in "Commodity" form, and the carriers have 25,000 tons of space for storage, which can be used for storing commodities (such as Tritium wink wink) among other things.
So yeah unless for some reason FDev specifically blacklists the Tritium commodity from being stored in the carrier's commodity storage area, it really can hold more than two jumps, you'd just have to transfer it between the warehouse and the fuel tank.
We'll see if anything changes in the beta. I remember the FSS undergoing a lot of changes during its beta period; maybe they'll do the same here? I'm not holding out much hope, though.
The lack of UC will really kill it for explorers. We also don't have confirmation of whether you can jump it while docked on it. If not, then you can't use it to get to remote star clusters either.
As I see it, the only uses for explorers it will have is:
- Repair/Rearm, probably more useful for expeditions than lone explorers
- Bring your fleet, so you can switch off ships more easily without returning to the bubble.
- Bring extra modules, so you can change your loadout or sell them to explorers who forgot their AFMU, for instance.
If it had UC, it would have been a game changer. But I suspect FDev doesn't want people to offload their data, buy a sidewinder from it, and suicide back to the bubble with practically no loss.
EDIT: This also raises the question-- Can they be seen on the galaxy map? Will explorers know when there is one nearby (not in the same system)?
I have heard that you can be docked whilst it jumped - pretty sure it was in the livestream but if not, I've only watched ObsidianAnt's vlog on it so likely in there.
I'd tend to disagree there in general, for the in-bubble stuff they are clearly designed around, they are absolutely something you can see being jumped on a fairly regular basis, short distances, to the systems particular groups of players are hoping to influence. For this, I can see them being fairly effective.I keep coming back to the amount of fuel that's needed for jumping, along with the jump times. I don't think that the time itself is really the issue as much as the fuel is, in terms of dragging a carrier all around the galaxy. Combine that with the added maintenance costs added for each jump, and I think it's quite clear that these are meant to be jumped occasionally, not on an on-going basis as such.
You're right, not denying that. I'm only saying that it's going to be a large burden fueling it across the galaxy, if you're one person.
i personally don't see the need for Universal Cartographics service on a Carrier?
....
At the moment, as a friendless explorer, the Carrier doesn't seem to bring any advantages.