Fleet Carriers Update patch 1 - Downtime and patch notes

The change to the hotspot overlaps was overdue, in my opinion there shouldnt be any overlap at all (or it should not have much influence). Hope they changed it enough so that it is very noticeable.

Otherwise kind of disappointing list of fleet carrier changes and fixes, there is still soo much to do to make them really good....
 
Mining
  • Reduced the largest possible yield when subsurface mining for Low Temperature Diamonds by around 25%.
  • Decreased the effectiveness of the peripheries of Low Temperature Diamond hotspots.
    • Overlapping hotspots for Low Temperature Diamonds, when coupled with the new Subsurface Mining changes, were more effective than the centre of the hotspot itself. This change increases the drop-off of the hotspot's ring, reducing the likelihood that a double-overlapped hotspot is more lucrative than either of the hotspot's centrepoints. A well-placed triple hotspot will still be very effective at increasing the likelihood of finding Low Temperature Diamonds. This change does not affect any other hotspots or minerals.
While I agree that this was probably for the best. I hope that some balance will remain and that this does not reduce sub-surface mining to the levels it had before the fleet carrier patch. Sub-surface mining is definitely more engaging game play and has a larger skill threshold than laser mining. It would make sense that sub-surface mining - when done right - could make a higher profit than laser mining.
 
The mining nerfs are way harsher than it first appears when you consider the combined impact.

One nerf would surely have been sufficient.

Nope. This mining was like 50-100 times more profitable than, for example, bounty hunting (not kidding). So the nerf almost cant be too harsh. But I agree that nerfing the hotspots is a better way than nerfing subsurface mining compared to laser mining for example. But we'll see.
 
Hi everyone,

The downtime will begin at 09:50 UTC, and we expect maintenance to conclude by 10:30 UTC.

In the meantime, here are the patch notes for what we're changing:


Commodity Market
  • Reduced repeat speed on market selection arrows on Compare Market screen.
Mining
  • Reduced the largest possible yield when subsurface mining for Low Temperature Diamonds by around 25%.
  • Decreased the effectiveness of the peripheries of Low Temperature Diamond hotspots.
    • Overlapping hotspots for Low Temperature Diamonds, when coupled with the new Subsurface Mining changes, were more effective than the centre of the hotspot itself. This change increases the drop-off of the hotspot's ring, reducing the likelihood that a double-overlapped hotspot is more lucrative than either of the hotspot's centrepoints. A well-placed triple hotspot will still be very effective at increasing the likelihood of finding Low Temperature Diamonds. This change does not affect any other hotspots or minerals.
Crashes/Stability
  • Fixed a disconnect triggered by selling exploration data at a Fleet Carrier.
  • Fixed an occasional crash when entering a system with a Fleet Carrier.
  • Fixed an issue with some bookmarks being missing.
Fleet Carriers
  • Fixed an issue which could cause a Fleet Carrier purchase transaction to fail.
  • Skybox will now correctly update after a Fleet Carrier jump without having to re-enter the instance.
  • Fixed a bug which allowed players to install additional Carrier services even if they didn't have capacity.
  • Fixed an issue with duplicate Fleet Carrier call-signs - this will cause all Fleet Carrier call signs to be regenerated as of 3.7.01.
  • Fixed some issues with stats not correctly updating.
  • Fixed an issues with carrier jump sequence not always proceeding correctly.
Arx & Customisation
  • Fixed an issues which caused some Fleet Carrier nameplates to be obscured.
  • Fixed the colour of landing pad 7 holo-marker on Fleet Carriers.
  • Fixed a crash that could occur when switching Fleet Carrier Layout.
Audio
  • Fixed missing ATC voices at starports.
  • Fixed issue with outfitting ambiance audio layering up on top of itself when going between outfitting and livery.
  • Fixed an issue with Engineer Remote Workshop ambiance persisting into the main game, and can layer up on itself too.
Text
  • Fixed missing titles for the audio logs associated with the Golconda.
Missions
  • Fixed an issue where a collect/source mission would request commodities on sale at the same location.
  • Fixed an issue which caused mission critical updates to not appear in the inbox.
Journal
  • Added a speculative fix for an issue that could cause the game to add excessive NavRoute entries to the journal when looking at the Galaxy Map.
Powerplay
  • Fixed the missing cooldown time which would allow players to repeatedly obtain their allocation of powerplay materials.
Background Simulation and Galaxy
  • Reinstated missing locations.
  • Ongoing balancing of Faction influence normalisation.

We'll add an update here once the servers are live again,

Stay safe and o7 Commanders.
Noooooooo "Fixed the colour of landing pad 7 holo-marker on Fleet Carriers" please dont fix my lucky 07 !!! My carrier is the red dwarf and as everyone knows holly has a blind spot for 7s 😪...

P.s please get norman lovet back in to do a atc for the carrier 😉
 
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I would expect even with 50% reduction in subsurface LTD mining, it is still reasonably profitable.
 
This change increases the drop-off of the hotspot's ring, reducing the likelihood that a double-overlapped hotspot is more lucrative than either of the hotspot's centrepoints. A well-placed triple hotspot will still be very effective at increasing the likelihood of finding Low Temperature Diamonds.

Depending on the harshness of the drop-off nerf I think it would have to be very well-placed.
 
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