Patch Notes Fleet Carriers Update Patch 2 - Downtime and Patch Notes

"Galactic average prices were updated"

Uh oh - that could be not-a-good thing...guess we'll see soon enough. Prepare the salt harvesters!

I hope it's to fix the issue with setting proper buy/sell prices for commodities with extreme price ranges (e.g. LTDs) at the FC market.
 
Greetings Commanders,

Today's patch brings a number of changes, primarily focusing on stability and Fleet Carrier fixes. These are due to go live at 10:00 UTC with 15 minutes of downtime expected.

Fleet Carriers
  • Setting a price for a commodity in the market management screen is now much faster.
  • Players can now use "-" when entering ship IDs.
  • Fixed an issue that placed Fleet Carriers in the barycentre when jumping to a binary system, even if space was present around the primary star.
  • Fixed an issue which could cause Fleet Carrier landing pads to be displaced.
  • Removed superpower faction logos from Fleet Carriers.
  • Fixed a bug which prevented SRVs from being restocked at Fleet Carriers.
  • Fixed the timing so that when transferring a ship to a carrier the "Incoming Message" audio now plays at the same time as the message arrives rather than immediately upon requesting the transfer.
  • Fixed a problem with stolen mission cargo getting stuck after being sold to a Fleet Carrier.
  • Fixed an issue positioning Fleet Carriers near stellar bodies with highly eccentric orbits.
  • Fixed some issues with bookmarking Fleet Carriers.
  • Fixed an issue with Limpets sometimes not being restockable at a Fleet Carrier.
  • Fixed an issue with Fleet Carrier shipyards incorrectly interacting with Powerplay control system effects.
  • Fixed an issue causing ship inventory numbers to be displayed incorrectly after selling items to a Fleet Carrier.
Background Simulation
  • Adjusted the way Retreat and Expansion conflicts are resolved.
Mining
  • Surface and sub-surface deposits on asteroids will no longer immediately respawn when re-entering the instance or switching to a ship launched fighter.
Galaxy Map
  • Fixed an issue which stopped Squadron Bookmarks appearing.
Installations
  • Fixed an issue with combat bonds not being correctly awarded for scenario objectives when over four players contributed.
Commodities
  • Galactic average prices were updated.
Stability Changes
  • Fixed an Orange Sidewinder connection issue when dropping into an instance with a Starport and Carrier Vendor.
  • Fixed a crash when entering the Commodity Market on a Fleet Carrier.
  • Fixed a crash when entering Holo-Me customisation at a Fleet Carrier.
  • Fixed a crash when purchasing a Fleet Carrier and immediately viewing it in the galaxy map.
ARX
  • Fixed a bug which meant that selected Fleet Carrier paint jobs would be removed when entering an instance.
Thanks for all of your feedback. Let us know how you find the changes and if any further issues arise!

o7


Thx for the update.

Can't see anything about the Fleet Carrier paint jobs missing.
E.g. https://issues.frontierstore.net/issue-detail/17127 and many more.

What about the money we poured into nice FC skins and not showing?

Thx for feedback.
o7
 

rootsrat

Volunteer Moderator
Thanks! Great to see the bugs being fixed. I'm particularly happy about those, as they were driving me nuts!
  • Removed superpower faction logos from Fleet Carriers.
  • Fixed an issue which stopped Squadron Bookmarks appearing.
  • Fixed a bug which meant that selected Fleet Carrier paint jobs would be removed when entering an instance.

Also, very happy about the sun surface exploit being fixed. Shame it's way too late to fix the broken economy and Cr value :(

@Bruce Garrido - please don't forget to update the "Known Issues" thread, it's not been updated since 10th June and it's very misleading and out of date currently.
 

Vanguard

Game Designer
Frontier
"Galactic average prices were updated"

Uh oh - that could be not-a-good thing...guess we'll see soon enough. Prepare the salt harvesters!

The new galactic average prices should be much more reflective of the actual prices you'd see across the galaxy. Primarily this will mean that Fleet Carrier owners have more reasonable upper and lower limits for each commodity they'd like to trade.
 
Will players who purchased a carrier appearance based on these be refunded?
1593509724968.png
 
OMG...you guys fixed EVERYTHING that was wrong with our carriers...THANK YOU SO MUCH. .out of all the bugs the worse was not seeing my skin. and the limpet bug... now please...we NEEEEED a bridge view for when the carrier jumps...from like the, bridge... i dont want to drive the thing... i just want to dive head first... pretty please???
 

Ozric

Volunteer Moderator
The new galactic average prices should be much more reflective of the actual prices you'd see across the galaxy. Primarily this will mean that Fleet Carrier owners have more reasonable upper and lower limits for each commodity they'd like to trade.
Good stuff, thanks Luke.
 
Is this the superpower logo on the Carrier 'station' menus, or have you removed the Imperial logo from my Nautlius-class?

(Related: decals for carriers to let us 'brand' them according to our own allegiance would be great. As if I haven't spent enough ARX on the damn thing already...)

Don't worry mate, Nautilus is still the most appealing one. Regardless of Empire logo or any.
I believe they just wanted to shut up all envy debate between superpower/powerplay fanboys.
 
Greetings Commanders,

Today's patch brings a number of changes, primarily focusing on stability and Fleet Carrier fixes. These are due to go live at 10:00 UTC with 15 minutes of downtime expected.

Fleet Carriers
  • Setting a price for a commodity in the market management screen is now much faster.
  • Players can now use "-" when entering ship IDs.
  • Fixed an issue that placed Fleet Carriers in the barycentre when jumping to a binary system, even if space was present around the primary star.
  • Fixed an issue which could cause Fleet Carrier landing pads to be displaced.
  • Removed superpower faction logos from Fleet Carriers.
  • Fixed a bug which prevented SRVs from being restocked at Fleet Carriers.
  • Fixed the timing so that when transferring a ship to a carrier the "Incoming Message" audio now plays at the same time as the message arrives rather than immediately upon requesting the transfer.
  • Fixed a problem with stolen mission cargo getting stuck after being sold to a Fleet Carrier.
  • Fixed an issue positioning Fleet Carriers near stellar bodies with highly eccentric orbits.
  • Fixed some issues with bookmarking Fleet Carriers.
  • Fixed an issue with Limpets sometimes not being restockable at a Fleet Carrier.
  • Fixed an issue with Fleet Carrier shipyards incorrectly interacting with Powerplay control system effects.
  • Fixed an issue causing ship inventory numbers to be displayed incorrectly after selling items to a Fleet Carrier.
Background Simulation
  • Adjusted the way Retreat and Expansion conflicts are resolved.
Mining
  • Surface and sub-surface deposits on asteroids will no longer immediately respawn when re-entering the instance or switching to a ship launched fighter.
Galaxy Map
  • Fixed an issue which stopped Squadron Bookmarks appearing.
Installations
  • Fixed an issue with combat bonds not being correctly awarded for scenario objectives when over four players contributed.
Commodities
  • Galactic average prices were updated.
Stability Changes
  • Fixed an Orange Sidewinder connection issue when dropping into an instance with a Starport and Carrier Vendor.
  • Fixed a crash when entering the Commodity Market on a Fleet Carrier.
  • Fixed a crash when entering Holo-Me customisation at a Fleet Carrier.
  • Fixed a crash when purchasing a Fleet Carrier and immediately viewing it in the galaxy map.
ARX
  • Fixed a bug which meant that selected Fleet Carrier paint jobs would be removed when entering an instance.
Thanks for all of your feedback. Let us know how you find the changes and if any further issues arise!

o7

Whilst I appreciate the fixes (and I do!) almost 2 weeks of complete radio silence from the community managers and then 45 minute warning of downtime (albeit only for 15 mins). Seriously? Where ARE you guys? Why are you not interacting with the community?

A number of my passengers have reported issues restocking SLFs on my carrier. Is this covered by the same fix as the SRV and limpet restocks?
 
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