Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

ONLY if you want to travel outside the range that allows you to come back to Bubble to buy Tri.

Not that I agree with that, but i amuses me to read how this is the ONLY usage of FC anyone can imagine.
...not really easy to do that in bubble too, 1st inara's page is empty :) And still, even counting 1 to 20 mining VO, to get 1000t of trit you need almost hour to dig VO
 
I had high hopes for this delayed patch. Figured they'd have things fixed by now. Odyssey? I'm not buying that e. You guy's ineptitude is on full display. Do you have any programmers on site or is the work farmed out to some customer service gulag somewhere? what?
 
Just make a tritium fuel scoop. Ugh.
And. Was it only me thinking this, that there wasn’t anything wrong with mining before. (Apart from the SLF exploit)?? Just rebalance the price of LTD’s. and move on.
It must be nearly impossible to attempt balancing hot spot overlap percentages when these are random (rng). I have seen hotspots inside of hotspots.

Flimley
I missed your original thread, and it is excellent. But then again I was bored with the game for months on end and was busy elsewhere, hardly checking the forums.
 
I missed your original thread, and it is excellent. But then again I was bored with the game for months on end and was busy elsewhere, hardly checking the forums.
That was many similar, I proposed automatic NPC miners to do less changes to current code. Scoops would be ok too.
It was 2 scoops proposed as well: 1 on carrier, which slowly regenerates and 1 module for regular ship, like refinery, which produces tritium on normal scooping.
 
By looking closely to the patch notes, no mention of trtium price can be found.
(....)
JUST COMMUNICATE !!!

I totally agree with the ending.

But... Technically, FD did everything "right" this time.

The "fixed" Tri/LTD mining issues as promised to levels THEY consider correct.
Many commanders say it's not enough, but :

23c.gif


They left Colonia (general) and Bubble (low price) Tritium problem untouched : both in patch notes and in execution.

It seems that the one thing we can't accuse FD when we are considering patch 4 subject only, is inconsistency :sneaky:
 
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Thank you, had I known they would have pulled a stunt like this I would have never taken my Carrier to visit Colonia.

The real tragedy is that FD just doesn't get that the whole Tritium model is a huge mistake that only serves to frustrate players and throw up a totally ridiculous obstacle to normal game activity - for no rational reason!

Hydrogen costs nothing. Re-fueling ships is such a negligible cost that no one even discusses it.

So, why then Make the Tritium situation so dire?

Regardless, they still insist on 40kcr/t in most stations. When you find a station listed at the 4kcr/T it's gone buy the time you get there.

It's just pointless.

Make Tritium 400 cr/t avg. and available. You're still going to spend time loading it. Same with mining - no hot spots needed. It should be abundant in any ice ring using lasers to fill the hold just as fast as your limpets can collect it.

Easy fix.

Which is why it will never happen. FD classic logic. Hard to imagine how this mentality has persisted so long at FD. Give them something that should be fun, but make it so painful that it just frustrates the entire player base.

It really is incredible.
 
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to be fair trading tritium was a nice luxuray in colonia from the stations... equally to be fair the BGS and states would affect it as much as any other commodity in the game..

BUT.. because of the bug.. this affected the economy.. Now it may have been fixed and over time it may gain supply (wich you know ISNT gonna happen with ppl buying it up like much need for some reason toilet paper) so it will never recover FDEV should reset it as it wasnt a BGS event that caused the decline in supply it was a BUG! they can reward FC owners a resupply of the stuff but cant reset the stations selling it for us traders to what it was prior to when the bug took hold? C'mon guys and gals at frontier i know full well you can do that.. reset the stations with a decent supply also so those of us without carriers can start trading again (even with carriers who need them), and build up the colonia regions infrastructure again...

to be fair since the stations mess up in colonia the ecomomy overall has dropped to a pitiful level even Agronomic Treatment has become scarce (and that was a pretty good money maker also prior to patch 3

anyhoo i have waffled on enough ... my request.. FRONTIER.. FIX COLONIA PLS! o7
 
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...not really easy to do that in bubble too, 1st inara's page is empty :) And still, even counting 1 to 20 mining VO, to get 1000t of trit you need almost hour to dig VO

Yes, it requires some effort.

And I agree it should be less time consuming.

I also don't remember FD promising us details like "FAST AND EFFORTLESS" travelling in FC, so why so much drama?
Selling FC, leaving the game, because we had expectations that turned out to be exaggerated?

Take it easy, it's only a game.
And I can have fun with current state of things, probably because I have learned that nothing is perfect in this world :)
 
Yes, it requires some effort.

And I agree it should be less time consuming.

I also don't remember FD promising us details like "FAST AND EFFORTLESS" travelling in FC, so why so much drama?
Selling FC, leaving the game, because we had expectations that turned out to be exaggerated?

Take it easy, it's only a game.
And I can have fun with current state of things, probably because I have learned that nothing is perfect in this world :)

Well, in reality you will never prepare any vessel more then 10% of time to move. Usually much less - car/boats/ships/space ships. Current space ship refuel takes 2 hours before launch. Fly may continue weeks & months.

With carriers we got situation when you should prepare for 120hrs then fly this fuel in 43hrs.
 
The real tragedy is that FD jsut doesn't get that the whole Tritium model is a huge mistake that only serves to frustrate players and throw up a totally ridiculous obstacle to normal game activity - for no rational reason!

Hydrogen costs nothing. Re-fueling ships is such a negligible cost that no one even discusses it.

So, why then Make the Tritium situation so dire?

Regardless, they still insist on 40k/t in most stations. When you find a station listed at the 4k/T it's gone buy the time you get there.

It's just pointless.

Make Tritium 400 cr/t avg. and available. You're still going to spend time loading it. Same with mining - no hot spots needed. It should be abundant in any ice ring using lasers to fill the hold just as fast as your limpets can collect it.

Easy fix.

Which is why it will never happen. FD classic logic. Hard to imagine how this mentality has persisted so long at FD. Give them something that should be fun, but make it so painful that it just frustrates the entire player base.

It really is incredible.

Indeed - personally my biggest complaint isnt the price. 40k per ton is fair in my opinion. It's the availability currently in Colonia. That's the problem. 4k or 400k per ton means nothing of you cant buy it at stations.

The new supply and demand mechanic. I get it, they wanted to nerf the prices of LTDs in such a way it made "sense" in game. But I think they went too far and included ALL of the commodities to follow the same mechanic. They should have separated high paying commodities (LTDs, VO, Painite etc) to follow the new mechanic, while leaving the others alone. Then there wouldn't be the "Great Tritium Drought" of 3306 that we are currently experiencing.
 
Well, in reality you will never prepare any vessel more then 10% of time to move. Usually much less - car/boats/ships/space ships. Current space ship refuel takes 2 hours before launch. Fly may continue weeks & months.

With carriers we got situation when you should prepare for 120hrs then fly this fuel in 43hrs.

Remind me please,
what is the crew count of USS Nimitz?
;)
 
(...) But I think they went too far and included ALL of the commodities to follow the same mechanic. They should have separated high paying commodities (LTDs, VO, Painite etc) to follow the new mechanic, while leaving the others alone. (...)

Hmmm there is/was no supply of Painite in stations.
So I assume you were referring to demand.

And last time I have checked Painite demand was resetting every 15 minutes.

Did something change in patch 4?
 
Yes, it requires some effort.

And I agree it should be less time consuming.

I also don't remember FD promising us details like "FAST AND EFFORTLESS" travelling in FC, so why so much drama?
Selling FC, leaving the game, because we had expectations that turned out to be exaggerated?

Take it easy, it's only a game.
And I can have fun with current state of things, probably because I have learned that nothing is perfect in this world :)
Maybe you can have fun, glad for you, but the fun i had has been all bugged:
  • Megaship hacking is bugged (currently at 6th position of bug tracker after SIX MONTHS (with start pack update :ROFLMAO: )
  • Research limpets that fails because the interceptors just explode the samples when they turn to scan it)
  • Travelling to galactic core to do some researches with anomalies (but my FC will be stucked and i don't have the patience to mine anymore and find stupid to mine tritium that should be found in GG or Stars or WW)
Have done all the rest of activities and need something not buggy to keep me here.
But instead i just see patch that break patch that was fixing the update and so on.
Just remember mining needs patience, and not everyone is patient ;)
 
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