I would like in Odyssey for Frontier to add underground Salt Mines with high security that murderers get sent to as punishment instead of just paying off a fine which is easy to do these days. One would need to mine 1000 t of salt by hand (with a shovel of course) before they are released.
Something not playbale now inside asteroid dust. Can't event direct ship properly - heavy lags
Or just that whole leftovers team made of those, who weren't qualified to work on Odyssey was on vacations anyway![]()
Thanks Stephen.Greetings Commanders,
Apologies for the delay, the patch should now be live! If you have any issues, then please head over to our Issue Tracker!
o7!
On PC, tried to reboot..Are you on PC or console?
Early indications are that this has not been achieved and that a significant decrease is still evident in the amount of tritium available in Tri2s and Tri3s as against Patch 3 - albeit better than it was yesterday. For carriers in the black who have been stranded for nearing a month, this looks like another let down. If the intention was to reduce Tritium mining availability, then please say that (as the above quote says completely the opposite). If not, then I'd ask you to urgently look into the issue. I'm sure more data will come from the players doing these surveys later today to confirm.We'd like to make it clear that any negative impact on locating and mining Tritium is unintentional and the intention is for Tritium to remain as accessible as it was prior to Patch 3.
Not working on Xbox. Login failure
Did a hard reset. Only then I got the update. Thought it would push that by just loading the game.Was fine for me just after it went live.
They were all there before the patch, unless Fdev was going to magically teleport some elsewhere this was expected to stay the sameThere are currently 32 carriers round HIP 4351's star and 57 round HIP 4351 10 (including mine, still).
So any limit on the number of carriers round a body is not being applied to carriers already parked.
That's what I thought was most likely too, but I did consider the possibility that they'd teleport excess carriers to a free slot round the nearest star with slots available, and I didn't hear anyone from Frontier say they wouldn't do that.They were all there before the patch, unless Fdev was going to magically teleport some elsewhere this was expected to stay the same
That is physics bug. Limpet jumps out of ship with zero speed to ground while it must be zero to ship, i.e. same speed as ship has for ground.Type-10 still loves killing its own Prospectors in unaccelerated level flight in several speed regimes