Patch Notes Fleet Carriers Update - Patch 4 Patch Notes

It was slightly delayed because of issues that cropped up during testing, you would rather they just pushed out patches bugs and all? That's what got us here in the first place!
They may as well have just released it, the patch doesn't appear to have changed anything
 
LTD was intentionally nerf-nuked. ATM we have Painite laser mining as new meta. Painite overlaps seem to work well.
Suppose I'll give Painite a go, there's not much difference in the sell price of the two right now anyway, not that price is my reason for doing it as I don't need the credits I just love mining but I don't like spending most of the night doing it for very little reward
 
I'm really disappointed. Before I get blasted for having an opinion, I want to put it into focus. When I started this game in 2015 mining was not profitable for the time invested. You could not find painite very easily and that was about the only thing that was highly valuable. So I didn't spend much time mining. I did the engineer unlocks but that was about it. When frontier announced the upgrade to mining with deep core mining and subsurface mining and surface deposits, it peaked my interest. The void opal craze began. Mining because the most profitable career. That got nerfed. Maybe it needed to be. Then Low temp diamonds with the 1.6 million per diamond craze. Huge profits. Now, with all that said. I have yet to know what frontier wants for a good profit margin. It would be nice if they would just let us know what an acceptable payout would be for any career in this game. I get so confused when things swing so far in either direction. We have hotspots. Why? I have been mining an hour and have not found one ton of any of that hotspot. I would think that a hotspot would be a high concentration of that material. I just wish they would do away with hotspots and just go back to the way mining was. At least then I would fine something every 10th rock or so. It wouldn't be more than 20% but at least we found something. Frontier, please just lower the yield of the asteroids. But make it so that we at least find some of the hotspot material in every rock. Even 1%. Or at the very least please spell out what you want it to look like.
 
I'm really disappointed. Before I get blasted for having an opinion, I want to put it into focus. When I started this game in 2015 mining was not profitable for the time invested. You could not find painite very easily and that was about the only thing that was highly valuable. So I didn't spend much time mining. I did the engineer unlocks but that was about it. When frontier announced the upgrade to mining with deep core mining and subsurface mining and surface deposits, it peaked my interest. The void opal craze began. Mining because the most profitable career. That got nerfed. Maybe it needed to be. Then Low temp diamonds with the 1.6 million per diamond craze. Huge profits. Now, with all that said. I have yet to know what frontier wants for a good profit margin. It would be nice if they would just let us know what an acceptable payout would be for any career in this game. I get so confused when things swing so far in either direction. We have hotspots. Why? I have been mining an hour and have not found one ton of any of that hotspot. I would think that a hotspot would be a high concentration of that material. I just wish they would do away with hotspots and just go back to the way mining was. At least then I would fine something every 10th rock or so. It wouldn't be more than 20% but at least we found something. Frontier, please just lower the yield of the asteroids. But make it so that we at least find some of the hotspot material in every rock. Even 1%. Or at the very least please spell out what you want it to look like.
Wow are you insane? It's hard to get tritium to fuel our own carriers without having headaches (for those that HATE mining and are forced to do it to move while in deep space) and you want to lower the yields o_O ? They should increase yields not lower them.
But most important: they should keep in mind that in deep space, there are no tri2 or tri3 HS everywhere but just simple tri1 HS. And if you want to have all asteroids to have 1% tritium, well get bigger lasers to cover a wide range, you will need it ;) .
 
Profits are ok yet. Last summer I could do 100mil/hr without any tricks (I missed all that VO-crazy because was on round-Galaxy Aug - Dec).
Tonight I did 120 mil in 75 mins. I think it remains +/- same.
Problem is tritium for long exploring - which is low.
And yeh, problems are for streamers - can't do fancy vids "500 mil in 1 hour" any more.
Problems for those who used those vids. Now you must be agile and think urself what is better to do today.
 
View attachment 182147

Update - 28.07.20

Due to an issue found during testing, the date of this patch has been moved to Monday 3 August. It can still be expected at 11:00 UTC with an estimated 15 minutes downtime. Thanks for your understanding!

Greetings, Commanders!

We're pleased to confirm that the patch described in our Known Issues post from earlier this week is expected this Wednesday 29 July at 11:00 UTC with an estimated 15 minutes of downtime. Please find the Patch Notes and Known Issues below:

Patch Notes

Mining
  • Fixed an issue whereby surface deposits created after cracking a motherlode would flag themselves as depleted
  • Fixed issues related to diminishing returns for commodities in overlapping hotspots

Crashes and Stability
  • Fixed an issue where loading into an instance in a system with a large amount of Fleet Carriers would cause very long load times (potentially long enough to cause a disconnect)

Fleet Carriers
  • Fixed an issue which stopped Fighters being restocked from a Fleet Carrier
  • Fixed a number of issues related to Fleet Carrier positioning:
    • Better enforcement of the 16 carrier limit per body
    • Preventing departing Fleet Carriers from taking up one of the 16 slots from the body they've just left
    • Further work to ensure Carriers are positioned away from other nearby body sites, such as other Fleet Carriers

Known Issues

Fleet Carriers
  • When opening the Fleet Carrier naming pop up in the Livery, an additional unwanted character will be added to the start and end of the name. These characters will need to be manually deleted to prevent them being included.

Please note that the above notes are liable to change as adjustments are made and changes are added or removed. Tweaks may be made up until the time of launch.

Thanks as always for your continued feedback!

o7


I keep looking at the patch notes and i cant find anything related to the NPC Crew.
Yet, last night i had a crew that had a nice and proper British accent, pretty much like Zoey from 2 and half men, season 9 (it was a first for me to find the crew with that specific voice type)
Now after the patch she has the run of the mill normal accent that does not impress me at all.

Why oh why?

@Bruce Garrido Now seriously, i'm on the verge of terminating the contract of my SLF crew and then find and level another one, because of the changed voice.
Should i expect this to happen again in the next patch?

Leveling a NPC crew in not a trivial task and it takes some time
 
(...)
And yeh, problems are for streamers - can't do fancy vids "500 mil in 1 hour" any more.
(...)

Haha between patch 3 and 4 I recorded my first ever gameplay video:

"210t Tri / h" to prove to "we can mine no more then 20-30t per hour" faction that what they yell was a half-truth - laser mining was broken, while SDD mining was still like pre-patch 3.

It was a good recipe to get unlikes, because they were not interested in any alternative solution, only in rolling mining changes back.
 
Wow are you insane? It's hard to get tritium to fuel our own carriers without having headaches (for those that HATE mining and are forced to do it to move while in deep space) and you want to lower the yields o_O ? They should increase yields not lower them.
But most important: they should keep in mind that in deep space, there are no tri2 or tri3 HS everywhere but just simple tri1 HS. And if you want to have all asteroids to have 1% tritium, well get bigger lasers to cover a wide range, you will need it ;) .


I don't want them to lower anything. I was one who was fine with the way things were before the patches. However, I would rather (and I am not talking about tritium mind you) find 1% LTD in every rock of a hotspot than find none in over a hundred.
 
It would be nice if they would just let us know what an acceptable payout would be for any career in this game. I get so confused when things swing so far in either direction.
It bears thinking about, but... how much money do we think we should be earning?

Yesterday I spent a bit of time in an overlapping Painite hotspot in the Hyades sector. In less than an hour and a half, I'd completely filled my Anaconda (352 + 10 more in the refinery) and toddled off to sell at 792,000 apiece. 286.7 million credits in about 90 minutes total, including the expected "The rumours were true, good thing I found you first" interdictions on the way.

This, obviously, is FAR less than people were making during the LTD gold rush, where I could fill that same Anaconda with diamonds in less than an hour (and that's not talking about the @#$@# egg, that's just laser mining in the LTD3) where I could make almost 600 million credits. In an hour.

Even so. Last night I earned (averaging) about 190 million credits an hour. That's enough for a Federal Corvette. In an hour. Add another hour and a half, and I've A-rated it.

Or, to put it another way, one hour of "work" takes care of my FC upkeep bills for 3 months. Or, with that money gained, I can fly and pay "galactic average" at a station for tritium, and get about 4,700 units. (With a lot of shuttling back and forth, obviously!)

I think we can all agree that the LTD rush (and notably the "eggsploit" were massively out of balance, and HAD to be nerfed. It gave everyone and their uncle's dog the ability to buy a fleet carrier within a few days. So FDev took a hammer to it. And yes, tritium mining has suffered as a result and that DOES need to be addressed. (IT SHOULDN'T BE MINED, IT SHOULD BE SCOOPED!!!) But I think the mining gold rush of Borann and Kirre's also gave people a ridiculously false sense of what earnings "should" be. I frankly don't quite grasp the levels of vitriol I'm seeing on here. Yes, tritium needs fixing. And yes, combat and AXI should be buffed somewhat. But the people losing their absolute minds over and storming off in the huff, deleting their game and taking their ball and going home because easy money has disappeared (and it hasn't!! See above!!!) is just massively over the top.
 
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You can do it in a Cutter (preferably in FA Off), it's just not the same fun as in say a Cobra Mk4. (...)

Of course you can do it in a Cutter, I do mixed runs in... Anaconda (I have no FED/EMP rank-locked ships on my exploring account).

But for pure SSD mining I like to use Krait. It just feels better fitted for this task.

I went from
"Damn, this SSD mining is hard, how I hate those rotating rocks"
to
"Oh, a spinner, finally some fun"
in like 10-12 hours of SSD mining.


I must honestly be living in other "world", because eventually I realized how much i LIKE this whole revolution, it has forced my lazy (censored) to some progress in FA/OFF piloting -video you have seen was from one of the first SSD session, I tend to keep FA/OFF much more now.

So I will probably never understand those were so mad at my idea of "emergency" solution.

Anyway, they can laser mine Tritium again, it should make them less angry.
 
Of course you can do it in a Cutter, I do mixed runs in... Anaconda (I have no FED/EMP rank-locked ships on my exploring account).

But for pure SSD mining I like to use Krait. It just feels better fitted for this task.

I went from
"Damn, this SSD mining is hard, how I hate those rotating rocks"
to
"Oh, a spinner, finally some fun"
in like 10-12 hours of SSD mining.


I must honestly be living in other "world", because eventually I realized how much i LIKE this whole revolution, it has forced my lazy (censored) to some progress in FA/OFF piloting -video you have seen was from one of the first SSD session, I tend to keep FA/OFF much more now.

So I will probably never understand those were so mad at my idea of "emergency" solution.

Anyway, they can laser mine Tritium again, it should make them less angry.
...well, at such amounts needed...>:
With SSD I have real pain in fingers at most in 3 hours. But usually i quit mining/game somehow below 2 hours :D So ...that is not even full tank >:

I think another solution could be - core tritium, something like 256t per rock if exploded.
 
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View attachment 182147

Update - 28.07.20

Due to an issue found during testing, the date of this patch has been moved to Monday 3 August. It can still be expected at 11:00 UTC with an estimated 15 minutes downtime. Thanks for your understanding!

Greetings, Commanders!

We're pleased to confirm that the patch described in our Known Issues post from earlier this week is expected this Wednesday 29 July at 11:00 UTC with an estimated 15 minutes of downtime. Please find the Patch Notes and Known Issues below:

Patch Notes

Mining
  • Fixed an issue whereby surface deposits created after cracking a motherlode would flag themselves as depleted
  • Fixed issues related to diminishing returns for commodities in overlapping hotspots

Crashes and Stability
  • Fixed an issue where loading into an instance in a system with a large amount of Fleet Carriers would cause very long load times (potentially long enough to cause a disconnect)

Fleet Carriers
  • Fixed an issue which stopped Fighters being restocked from a Fleet Carrier
  • Fixed a number of issues related to Fleet Carrier positioning:
    • Better enforcement of the 16 carrier limit per body
    • Preventing departing Fleet Carriers from taking up one of the 16 slots from the body they've just left
    • Further work to ensure Carriers are positioned away from other nearby body sites, such as other Fleet Carriers

Known Issues

Fleet Carriers
  • When opening the Fleet Carrier naming pop up in the Livery, an additional unwanted character will be added to the start and end of the name. These characters will need to be manually deleted to prevent them being included.

Please note that the above notes are liable to change as adjustments are made and changes are added or removed. Tweaks may be made up until the time of launch.

Thanks as always for your continued feedback!

o7
I keep looking at the patch notes and i cant find anything related to the NPC Crew.
Yet, last night i had a crew that had a nice and proper British accent, pretty much like Zoey from 2 and half men, season 9 (it was a first for me to find the crew with that specific voice type)
Now after the patch she has the run of the mill normal accent that does not impress me at all.

Why oh why?
@Bruce Garrido Now seriously, i'm on the verge of terminating the contract of my SLF crew and then find and level another one, because of the changed voice.
Should i expect this to happen again in the next patch?

Leveling a NPC crew in not a trivial task and it takes some time

@Bruce Garrido
Could it be related to the fact that the Crew Hair Bug that was fixed in Fleet Carrier Update Patch 3, magically returned in Patch 4?

This just popped on my screen when i was searching for a new crew:

Screenshot_0102.jpg

A bug which affected the way hair options were selected for dark skinned characters was fixed.
 
...well, at such amounts needed...>:
With SSD I have real pain in fingers at most in 3 hours. But usually i quit mining/game somehow below 2 hours :D So ...that is not even full tank >:
I think another solution could be - core tritium, something like 256t per rock if exploded.

Easy.
We have Odyssey coming.
Something FD is expecting us to pay for.
We have a lot of time to see if FD are going to share their reasons why every Tri hotspot/double/triple overlap seems to give similar yields.
It definitely seems like a careful, deliberate tuning.
They had to be doing SOMETHING in those 4 weeks and it fits perfectly
(although it's only assumption, but we have no other options when we have NULL answers)
It they don't answer and don't react on feedback.... well there are options.
Like doing
NOTHING,
if you know what I mean ;)
I may be calm about all this mess, but it does not mean I find it "the very best possible outcome".
I am just much more patient then most of people here, I don't expect answers now.
 
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No fix no Odyssey :p
Not only for tritium but also:
  • megaship hacking
  • research limpets
  • tritium scoopable (i don't care about the ratio, but better if it can be scooped with ships then refined with modules)
  • Galnet
  • CG, II
  • Rewards regarding rank (triple elite payed under million or some millions for a huge amount of tons/kills)
What else?
 
I think ... new CMs are just young people. They have no idea in their heads about forums and written speach.
They think their jobs are play on twitch and answer questions by voice.
That's why luck of communication now.
....I'm freelancer in RL. Last 2 years my customers tend to ask same - voice/video/talks/phones. Nobody writes down task lists any more or bothers to prepare it. Usual is "I need simple xxx added. More on call" :D, they don't even think I need to pay some $$ just to start conversation with them.
 
No fix no Odyssey :p
(...)
What else?

f8a.gif


Well, everybody has his expectations, I won't judge your "wishlist".

I just want to know WHAT CAN I EXPECT to happen in ED in the nearest months,
and some signals that may me decide between two possible "visions":

- FD has some long-term plans which required preventing massive spreading FCs through Galaxy like a locust plague FOR SOME TIME.
They just failed to let us know about this, and have chosen a very unfortunate order of updates/changes (FC and THEN mining/Colonia supply).
(positive) - For me, because I really try not too expect too much ;)

- FD has no ability of such planning, there was some leftover-programmers team made of those who weren't qualified to work with Odyssey,
someone in FD realized:
"Guys, players are making billions in days, there are laughing at us becase there are some glitches they abuse - lets stop this ASAP",
then someone from financial department added
"Wait, let them buy FCs first, we have personal customisation for ARX shop ready".
So, we had FCs introduced, than "pro-Team" tried to "fix" mining, failed miserably, decided to try again this time WITH testing.
Surprisingly they have succeeded this time, but only according to their goals, ACCIDENTALLY purging the game from very popular activity (finding Tri/LTD hotspots).
(negative) - ignorance AND greed

I can think of more stories to cover negative option, but it's not the point ;)

Or it is - as long as we don't know "FD" version, "negative creativity" will be dominating this forum.
 
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Darn, this is happening again.
Flew 200kms in VO spot ...
1 gradnperite
1 bromelite
1 ltd
1 VO i exploded yday
and now 1 VO to crack...
I think it is last summer patch but now it gets conflicted with trit added and this year patches >:
 
Darn, this is happening again.

Have you tried mining in spots/overlaps that are on the edge/outskirts of bubble?

I have some "hunch" - I had the worst results betwen patch3/4 in the most known spots - although they are still "pristine".
So it should not make any difference.
My 210t etc runs were on my way back from Crystaline Shards grind trip. Near the bubble, but not really in.

I would try to "hop" spots as much as possible on your place,
to exclude option that FD introduced some SECRET CHANGE again - one that is supposed to push us to SLOWLY expand our playground.
I know it's stretched, but it somehow fits the Tritium yield changes.
Enough to mine for a few jumps when we run ot of fuel, but no enough to travel far.
Just a "out of thin air" idea. I seem to try really hard to "rationalize" FD choices ;)
 
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