how much SIM do you like to have in E4 ?
meanings are so different ...
whilst some guys do like to see a space-ship-crew-management like "the SIMS", some
others would like to have a complex economy as seen in X ... next one wants to see his
kind of game .. what ever it is ...
- I think all of us wants to have the orbital landings since its a very fundamental part in FE2 -
What do you think about the realism part in E4 ?
my opinion:
Elite was never Arcade to me, it was a good spark of realism behind. I'd like to see some parts as difficult to accomplish.
Landing on a station and especially on a Planet should have something from a flight SIM. It should be tricky and ambitious.
This would also make explorations more difficult since you need more skills. It also explains the prise-discrepancy from a station
to the Base on the Planets surface.
I've just played the Demo of FlightSiM "X" from M$ and got some feeling of how it could look like in E4 ;-)
*dreaming
<<<1stBiker
meanings are so different ...
whilst some guys do like to see a space-ship-crew-management like "the SIMS", some
others would like to have a complex economy as seen in X ... next one wants to see his
kind of game .. what ever it is ...
- I think all of us wants to have the orbital landings since its a very fundamental part in FE2 -
What do you think about the realism part in E4 ?
my opinion:
Elite was never Arcade to me, it was a good spark of realism behind. I'd like to see some parts as difficult to accomplish.
Landing on a station and especially on a Planet should have something from a flight SIM. It should be tricky and ambitious.
This would also make explorations more difficult since you need more skills. It also explains the prise-discrepancy from a station
to the Base on the Planets surface.
I've just played the Demo of FlightSiM "X" from M$ and got some feeling of how it could look like in E4 ;-)
*dreaming
<<<1stBiker