Flight sim RPG/MMO - does it exist?

As per the title, is there a game out there that combines the progression and persistence of an online RPG, with the complicated flight mechanics of a flight sim? Elite with planes if you wish :)
 
Not really, some mods in arma is doing it kind of, but not as you probably would like it to be.

RPG as I understand it, would be like skyrim or witcher and I don't know any SIM even getting close.
 
Aces High (itself the spiritual successor to Air Warrior one of the earliest online flight sims) has large scale campaigns that continue between apposing countries. You can pilot other kinds of vehicles and your pilot remains persistent from the air-field you land at IIRC I haven't played in a long time. Flight model is pretty highly regarded too.
 
As per the title, is there a game out there that combines the progression and persistence of an online RPG, with the complicated flight mechanics of a flight sim? Elite with planes if you wish :)

"Take on Helicopters" from Bohemia Interactive (the ARMA guys) tried to do something like that:
[video=youtube_share;Gf4kbuOhwgM]https://youtu.be/Gf4kbuOhwgM[/video]

It's three bucks on Steam, maybe just check it out.
 
It's not out, but this Deadstick has me intrigued.
http://deadsticksimulator.com/

"In Deadstick the aircraft is your tool, the environment is your enemy and your mission is to nurse your aircraft around it braving the elements in an attempt to keep both yourself and aircraft intact as you deliver cargo. Deadstick is built from the ground up, set in a small fictional, immersive and imposing environment and drawing heavily on locations such as Alaska and Idaho. The skill is of flying is no longer enough as you must use your judgement as a pilot to navigate Deadstick’s hostile natural environment and stay alive. Utilizing traditional first person mechanics, the player is free to jump in and out of the aircraft at any time and are required to do so to load and unload cargo, pre-flight the aircraft and maintain their aircraft. Deadstick features an accurate flight model and study level cockpit. Aircraft can also be fully customized, painted and upgraded to increase performance. Deadstick is scheduled for release in Summer 2018 on PC."
 
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World of Warplanes would be approximating the online multi progression part, the "flight sim" part is hugely simplified though.
 
I believe the IL-2 series may have single player campaign ( mission ) mode

X plane 11 is on sale at steam 34% off.. while not maybe what you asked for ,its definitely detailed

DCS Flaming cliffs may interest you

Sure, if we talk missions and campaigns there are suddenly several sims, I was of the impression it should be both sim and rpg.

IL-2 series
DCS campaigns
TOH
Arma jets DLC and mods
FSX with mission expansions
Raise of flight
Falcon 4 or BMS

BTW ED is not what I would call a sim, but if you mix FSX with FSpassengers and some of the other addons you're pretty close.
 
The closest I've got to an RPG element with the flight sims I already have is playing Rise of Flight with Pat Wilson's Campaign generator. It generates a single pilot storyline you can follow throughout the war with combat reports, news headlines and easily editable options via an intuitive GUI.

If there's anyone who hasn't already tried it for single player, I'd highly recommend it.

PWCG can also be used in IL2 BoS...although the GUI isn't included.
 
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Thanks for the tips chaps! I guess it is a niche within a niche, but the combo of a challenging flight sim and a decently engaging RPG/MMO strikes me as an absolutely brilliant idea :p
 
The biggest sponsor of progressive play under the IL 2 umbrella is with Cliffs of Dover group ACG (Air Combat Group). They have international groups that fly specific planes and adhear to camlpaigns flying that reflect actual battles.

All aircraft in the movie are flown by real virtual pilots and these are their voices.

[video=youtube_share;v6u4JxgE2S4]https://youtu.be/v6u4JxgE2S4[/video]

Chief
 
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Flight Simulator X had some addons with some using the "mission" system that came with it.
Kind of like "mod" objectives in a way. Free download mission page:

https://flyawaysimulation.com/downloads/101/fsx-missions/

Some of the commercial addons that added some extra aspects of other sim and semi-rpg gameplay:

FSPassengers
http://www.fspassengers.com/

Cargo Pilot
https://www.justflight.com/product/cargo-pilot-download

co-pilot simulation and realistic flows for other realstic plane addons:
https://www.fs2crew.com

long running weather generation series downloaded from real world station data:
https://hifisimtech.com/

Closest thing to "MMO" is VATSIM, where it used multiplayer tracking for various tower control.
There are also "virtual airline" club sites out there.
https://www.vatsim.net/


imo, some of the best fun in FSX is simulating a real world like airline flight using one of the PMDG high fidelity model addons.
going through the phases, preflight, passenger and cargo load, traffic control all the while, flows to takeoff, cruise,
flightplan, descent, terminal approach, landing, taxi to gate , etc. Or just do a general aviation flight like one would do in real life in a cessna
or even private jet under current weather conditions in a chosen location. The whole adventure of the flight is some of sim at its finest in general:

www.pmdg.com
www.airnav.com
www.flightaware.com
www.avsim.com


probably the most realistic helicopter sim out there , as a sim addon for FSX
http://www.dodosim.com/fsx206dynamics.html
 
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Warthunder? There's plenty of grind in that, and as purely a "combat" game, it's fairly good.
Personally I'm a DCS pilot, but that's just my own preference.
 

Slopey

Volunteer Moderator
Flight Simulator X had some addons with some using the "mission" system that came with it.
Kind of like "mod" objectives in a way. Free download mission page:

https://flyawaysimulation.com/downloads/101/fsx-missions/

Some of the commercial addons that added some extra aspects of other sim and semi-rpg gameplay:
...

Cargo Pilot
https://www.justflight.com/product/cargo-pilot-download

Cargo Pilot is really old now, and doesn't work with modern sims, as does Airliner Pilot.

I'm the developer of AirHauler, which is a cargo company simulation, and now AirHauler 2 which has cargo and passenger flights, and allows for RPG style progression for your company pilots (levelling, skills etc). It also as a Virtual Airline element (i.e. have other real people in your company) which will feature territory control depending on how many flights/jobs you do out of various airports.

AH2 is still being developed, but is getting close to release and is available as an Early Access product from JF currently: https://www.justflight.com/articles/air-hauler-2-early-access-version-available
 
Cargo Pilot is really old now, and doesn't work with modern sims, as does Airliner Pilot.

I'm the developer of AirHauler, which is a cargo company simulation, and now AirHauler 2 which has cargo and passenger flights, and allows for RPG style progression for your company pilots (levelling, skills etc). It also as a Virtual Airline element (i.e. have other real people in your company) which will feature territory control depending on how many flights/jobs you do out of various airports.

AH2 is still being developed, but is getting close to release and is available as an Early Access product from JF currently: https://www.justflight.com/articles/air-hauler-2-early-access-version-available

Thanks I'll have to check this out :) Sounds pretty much spot on for what I was looking for, although of course a fully integrated solution in a game with an online element would have been excellent.
 

Slopey

Volunteer Moderator
Thanks I'll have to check this out :) Sounds pretty much spot on for what I was looking for, although of course a fully integrated solution in a game with an online element would have been excellent.

AH2 is "sort of" integrated in that there's an inflight menu from which you can accept jobs etc (a repurposed ATC sort of window), but trying to get the whole thing inside the sim was too limiting/fiddly.
 
As per the title, is there a game out there that combines the progression and persistence of an online RPG, with the complicated flight mechanics of a flight sim? Elite with planes if you wish :)

If you are willing to play a game with a user installed client running alongside it, and if you are okay with a civilian non-combat flight sim RPG kind of experience, then the answer is YES.

One example of what you are looking for is an application called Flight Sim Economy (FSE):

http://www.fseconomy.net/

FSEconomy is an environment where flight simulation enthusiasts can add a new aspect to their flying. Since 2005, FSEconomy has allowed over 10,000 registered simulator pilots to earn in-game virtual money by flying general aviation aircraft to and from nearly every airport on Earth. With those virtual earnings, pilots can purchase their own airplanes, join or start virtual businesses with other members, operate FBOs, and more - all within the free world of FSEconomy. FSEconomy adds a new dimension to your flight simulation experience, and that doesn't even count all the people you will meet along the way.

It’s completely free to use and it works with FS2K4, FSX, FSX Steam, Xplane, and P3D. In short, FSE simulates a virtual pilot career. You start out with a zero bank balance and earn money by accepting jobs and renting planes to fly out of FBO’s in airports anywhere in the world. There are short range and long range jobs, flying passengers or cargo or supplies, even pre-packaged jobs to fly the big tube liners for pay, the idea is to make more money than the plane rental in order to earn a profit. Money in the bank will earn you monthly interest, and if you make enough money you can buy your own airplane (or even lots of them) from the used plane listings. Or, buy a plane and then try to sell it at a profit! But owning a plane comes with new costs too: paying for the fuel, regular maintenance, 100 hour engine inspections, and of course the occasional breakdowns. And if you really want a new level of challenge you can buy an FBO for sale and enter the realm of virtual flying business management, which incurs new costs and challenges. Or even buy the building supplies yourself and fly them into a vacant airport to build up your own fledgling FBO business from scratch.

I’ve been flying FSX with FSE for over ten years now and its completely changed the way I fly in flight simulator. FSE turns flight simulator into something very much like Euro Truck Simulator. It gives me a purpose to flying and provides the reasons to actually fly from airport to airport. It makes me care that I actually land safely in one piece, and it makes me care about the planes I’m flying in too.

For example, I own and operate three planes (a Maule, a Piper Supercub, and a Bellanca Scout) out of a little FBO called Hilltop Air Service (AK24) out of Chugiak, Alaska, just a bit northeast of Anchorage. It’s a small grass strip on a hilltop along a highway with water on one side and mountains on the other. I find the virtual business side of it fun and engaging, there is a lot of really great bush flying up in that area. Sometimes I’ll get the wanderlust and fly one of my planes down into the Pacific NW to go sightseeing flying in and out of small dirt strips, grabbing jobs along the way to make the flight profitable. Every now and then I’ll want to fly something other than what I own so I’ll just rent a different plane from anywhere else in the world for some variety and do a few jobs in a new location.

FSE can be either a very easy going relaxing way to add some RPGness to flight sim, or it can be a very intensive challenging. The whole system is set up to be very flexible and accommodating while still providing a lot of difficulty if you want it. I personally love it, and I still can’t fathom why someone hasn’t come out with a flight sim that has a system like this built into it.

I honestly wish Elite had a bit more of FSE like mechanics built into it, making ship ownership more engaging while also providing pilots the means to own little pieces of the world to operate out of.
 
That sounds like just what I am looking for!

I have a feeling I know the answer, but does FSE integrate OK with VR? And if, as I'd guess, it doesn't, is there a sensible workaround?
 
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