Focused Feedback - Ship Transfer Times

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Greetings Commanders!

We'd like to hear your opinions on the following:
  • Ship Transfer Times
  • Module Transfer Times
Would any changes to these cause life itself to cease all meaning? Are there any changes you would like to see? Let us know in the comments!

This is NOT a confirmation of any changes, this is a Focused Feedback on a topic we would like to know more from you about.

Thread Rules
  • Please keep to this topic
  • Please avoid discussing other peoples feedback
  • Please keep your comments concise and on topic
  • Usual forum rules apply
I would not like to see any changes made, I think it's good as is.
 
Ship Transfers:
  • Ship transfer time should be greatly reduced overall within range of what it would take for that ship to fly to the transfer destination, scaled for each ship based on something that could contribute to realism/immersion, such as ships jump range, as if you are paying a someone to fly it there for you.
  • Ship transfer cost should increase with with both ship value & transfer time, for which transfer time would scale with jump range as previously stated impacting cost, as if you are paying someone to fly it there for you.
*** Ship transfer cost should not make it cheaper to rebuy & rebuild expensive medium/large ships in Colonia than to transfer one to Colonia, but it is understandable for small class ships to be slightly cheaper to repurchase at such distance.

Module Transfers:
  • Module transfer time should scale with distance and something such as size, but remain quick, As if you are paying someone to transport it with a high jump range cargo ship.
  • Module transfer cost should scale with transfer time and module cost/value.
EDIT:
  • I am also quite fond of the standard time and express time transfer pricing idea from other CMDRs on the forum.
  • I also think you should be able to send your modules and ships to other stations than the one you are at as suggested by others, to prepare for journeys and activities ahead of time.
 
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I'd like to see the ability to forward a ship from one station to another ahead of time instead of having to fly to the 2nd station, then place the order to have a ship delivered to me. Delivery times can stay the same, but allowing this feature would actually increase play time for cmdrs. For example, I'm at Jameson Memorial and decide to send my mining ship out to Colonia. I then get in my exploration ship and begin the journey knowing that by the time I get there, my mining ship will be waiting for me. This is better than getting there and having to wait a few days for ships to be delivered to Colonia.
 
I've never had a problem waiting for my ships to get transferred around, but I sure would like an option to pay credits for an almost instant transfer, so I could just play the game, when I have that itch to get straight into an activity without the waiting around, or waiting for my carrier to jump my ships to me. Those carrier jump times are a bit much lately.
 
Ship transfer times make the game more immersive for me. It forces me to think about logistics more and plan out where I'm going, for what, and why. That's part of the game's appeal for me. It's also a very good reason to want a fleet carrier! If transfer times were instant by default with no penalty, that aspect of the game is entirely removed. This game focuses heavily on simulation & realism especially with its ship controls and flight model compared to other games in the genre, that's why I play it. If I want arcade controls I can play no man's sky.

That being said, I do think ship & module transfers need some tweaks:
  • You should be allowed to transfer things from one station to another station of your choosing ahead of time. I recently re-outfitted my entire ship fleet to have the new SCO drives. Because I wasn't able to transfer my ships from jameson back to my carrier ahead of time, I had to make an extra trip to my carrier just to transfer the ships when I wanted to do other activities. If my carrier was parked far away, that would have been a big problem!
  • There should be two options for delivery, a cheap / economy option where shipping times are similar to how they are now, and an "expedited" option where the transfer times are instant, or at the very least more realistic (max 2-3 hours if going from bubble to colonia, literally 1-2 minutes inside the bubble). Just like in real life, people are willing to pay extra credits for the convenience of having a package very quickly. Economy will have to be balanced of course, it has to be a meaningful sink, but it shouldn't be a wallet-killer for the average player.
  • There should be a max limit on transfer times. I don't want to wait days for my virtual ship in a video game to be shipped from one system to another. Even fleet carriers with 20 minute jump intervals can reach colonia in 16 hours. Remove that 20 minute jump interval... they can get there in about an hour or two. I think a ceiling of 2-3 hours is reasonable for massive distances when shipping under a worst-case scenario.
 
Greetings Commanders!

We'd like to hear your opinions on the following:
  • Ship Transfer Times
  • Module Transfer Times
Would any changes to these cause life itself to cease all meaning? Are there any changes you would like to see? Let us know in the comments!

This is NOT a confirmation of any changes, this is a Focused Feedback on a topic we would like to know more from you about.

Thread Rules
  • Please keep to this topic
  • Please avoid discussing other peoples feedback
  • Please keep your comments concise and on topic
  • Usual forum rules apply
Maybe I'm becoming stodgy and set in my ways, but I don't like this. Managing where my ships are located is part of my experience of living in the galaxy, and makes it feel a little more real and a little less like a computer game. I transfer ships and modules regularly, and have never considered it an inconvenience.

I have some redundancy in my fleet specifically for this, with mission runners, mining ships, combat ships, and Bubble taxis stationed at both my fleet carrier and my home station. It gives me a practical reason to fly my Cobra and enjoy the variety of ships I've accumulated. I can't understate how much that enhances my enjoyment of the game.
 
Completely on topic: if I think about ship and module transfer times logically, they seem reasonable in the bubble and unreasonable for much longer distances. When I think about what is more fun to play though, I admit shorter times would be more fun. If the transfer time is longer than 15 minutes, I usually either shut down elite or minimize it in the background and go watch videos or play another game. Sometimes I come back to elite immediately after the transfer completes, sometimes I just quit elite and don't come back for days. Sometimes grinding in elite can be fun, but doing nothing but waiting for a timer to count down is even worse than grinding merits or federation rank.

Slightly off topic, but still important: If module storage increased, the need for both ship and module transfers would be diminished. I store my extra modules in extra ships, and then transfer the ships and modules around to where I need them. With all the new modules released into the game in the past two years, there are many more modules that need to be stored, and the current storage limit is painful. Especially because I cannot put extra modules in anything other than a ship itself. It is like the idea of a warehouse has been lost between 2024 and 3339. I own a fleet carrier, but I can't buy storage on a planet or station to put my spare parts?

Thanks for considering all the player's feedback!
 
Reducing the transfer times would be a nice convenience and I would love to be able to more rapidly swap ship builds within settled systems. However I suspect making them too instantaneous across the board could introduce some unfairness into the equation - especially considering what might come with colonisation gameplay. For this reason I'm glad this sort of focused feedback is being considered.

The transfer time and cost could be tiered according to the amount of effort required to acquire the ships and modules:
  • Tier 1: Base ship with no modules changed - Fastest & cheapest, almost instant - some minor scaling according to base ship value.
  • Tier 2: Ship with customised modules (no engineering) - Fast, but increasing cost - more modules changed = higher cost within this tier bracket.
  • Tier 3: Ship with customised + engineered / alien tech modules - Slower, more cost according to number of engineered modules.
Galactic-scale distances should still be a time and cost factor, but scale it in a curve that won't impact transfers below ~2-3000 LYs for example.

An additional convenience tier on top of these could be an Express option to speed up each Tier's transfer time but with a significant multiplier on the cost.
Eg. (numbers are arbitrary)
Tier 1 = 2x Base ship
Tier 2 = 5x Base ship, 2x total modules
Tier 3 = 10x Base ship, 5x total engineered modules (regular modules remain at 2x)

For some relative scale context within ~1000 LY:
A maxed-out Tier 3 ship should take no more than 15-30 mins.
Tier 2 would be 5-15mins.
Tier 1 would only take around 1-5mins.

Cross-galaxy using Express option - maybe a few hours.
Galactic scale - cap around 48 hours for transfers to settled systems - higher for FCs at a large distance away from nearest settled system. This might also encourage future colonisation. Players contributing to better transit networks, similar to gameplay outcomes like in Death Stranding.

Also: I agree with improving module transport capacity and storage considering the larger number in the game.
Similarly an option to deliver our ships and modules to a remote location would greatly help with logistics - with certain limits depending on how this could be abused.
 
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Long-standing rebuy exploits aside, instant ship transfer effectively got implemented the day pre-built ship packages became available, by way of selling off and re-deploying them.

That genie's already out of the bottle, so the only question now is of whether or not you're going to rectify an unfair paid-for advantage by extending the same courtesy to all ships.
 
Base the transfer times on the modules on the ship for ships, and some Galaxy Standard for the transfer of modules. Cost should be higher for ships based on distance with a minimum for each (since poor NPC has to fly your ship out to where you are and then make their own way back on their own). This means there would be a base price based on distance, and then additional price for the size of the module or ship to cover the fuel and labor for the transfer, and the times would match those times that a player could achieve themself.
 
Hello Pilot's Federation (FDEV)

Please find below my thoughts on things ship/item transfer.

Transfer Times:

I DO NOT want instant transfer.

Though, I do feel that transfer times are far too long though.
I would like the transfer delay to be equivalent to how long it would take for me to travel from the system the ship/module is in to my current location. Right now it feels as if I put in an order to Uber eats, a courier accepted the order, but then went on a long detour to go get the item, then took the longest slowest way possible to get to my location.

Right now, as it is, it is far too punishing and forces me to look for systems that carries all ships and modules and be handcuffed to that system forever.

I don't have hours of gaming time to throw away on item logistics when I want to be in space doing space things. Not hunting for shopping for ship/module access.

Transfer Costs:

Considering how easy it is to make credits in the game, it's almost not a thing. I certainly don't even bother to look at the cost to move items anymore. Time is money and I think that should be sufficient.

TLDR:

- Transfer Ship or Existing module:
It should take an equivalent amount of time that it would take me if I were in the same system to change to the ship and fly it myself to my destination.

Selling ships/module remotely:
- Should take a short amount of time, not be instant.

- Pre-built ships/Deployment
I think pre-built ships should not be an Instant deployment. They should take some time to "print parts" & "assemble." But, Less than 5 minutes!

- Transfer ships with cargo:
Please make this a thing, but charge the galactic cost of the cargo or at minimum allow remote destruction of the cargo.

- Store ships with cargo:
Please make this a thing.
 
I'm all for removing the waiting times. Don't make it any more complicated with pricing structures for reduced times. Especially if it improves carrier jump times. I know I will be less likely to jump my carrier if I can have my fleet/modules wherever I dock.

Also please increase the maximum module amount.
 
Transfer times are ridiculously slow. Those of us with carriers can carry our ships / modules everywhere. But if for some reason I go out to Asterope in my exploration ship because I want to do AX combat and I order my ship over via station services, I'm looking at 60-90 minutes before I can do the activity I actually want to do. I don't feel "more immersed" or anything by having such lengthy transfer times. They should be cut down drastically. My suggestion if you absolutely need to continue pretending you have a simulation of reality here is to invent a bus that ships modules to all stations every X minutes and as long as your order is placed on time your ship gets to ride that cycle making faster transports possible. If the "taxi" has a theoretical jump range of 50 LY and I'm calling it from 22 LY (1 jump away) it shouldn't take (and I actually did this yesterday so this is the real time) 7 minutes to get that ship or module. If I had done it personally, at the cost of leaving a ship or module at the place I would have picked it up from, it would've taken me half the time. It's just annoying.
 
I like having wait times for ship or module transfers. I prefer to think that the ships I worked hard to purchase and modify and customize to my liking are tangible property that I own, as opposed to owning the rights to use it or essentially owning the blueprint that makes my specific ships. Waiting an hour or so for a ship to be delivered hundreds of lightyears maintains that sense of tangibility. I think if anything, maybe a cap to long wait times and shipping costs could be implemented. I think for those who don't like the long wait times, maybe offer an "expedited shipping" option that can drastically reduce wait times at a greater cost. It would make sense to me that something could be delivered faster if the service provider that carries out these transfers uses modified FSDs and can travel longer distances with fewer jumps. The higher cost for the expedited shipping could cover the cost of the service provider's modified equipment.
 
I've never really had trouble with transfer time or cost (it's really opportunity cost). HOWEVER, being able to transfer ships to another system that has previously been visited would be very useful. I would argue you wouldn't even necessarily need to have gone there as long as someone has explored it previously and it has a valid station available, you just wouldn't be able to specify which station it shows up in in that case.
 
Transfer times are fine as it is... however, I think a 3 tier thing could be introduced.... "slow, normal, fast" and the cost would decrease or increase depending on your choice.

Slow = 50% slower but half the cost
Normal = as it is now, payment is acceptable... and yes.... I have trandfered ships fom the "Bubble" to Colonia. Credits is not an issue in the game nowdays.
Fast = 50% increased speed but at 2x the cost of Normal.
 
Greetings Commanders!

We'd like to hear your opinions on the following:
  • Ship Transfer Times
  • Module Transfer Times
Would any changes to these cause life itself to cease all meaning? Are there any changes you would like to see? Let us know in the comments!

This is NOT a confirmation of any changes, this is a Focused Feedback on a topic we would like to know more from you about.

Thread Rules
  • Please keep to this topic
  • Please avoid discussing other peoples feedback
  • Please keep your comments concise and on topic
  • Usual forum rules apply
Ship and modules transfer time and price ok.
Instead of only being able to call ships and modules, I should be able to command their movement to systems that I already knew.
Carrier should allow you to program multiple jumps in a row, keeping the times that are now assigned in the game.
 
Ship transfer times should be equivalent to flying it yourself. 7 jumps is roughly 7 minutes, plus a couple of minutes leaving the station, then a couple of minutes for landing.Module transfer times should follow the same rule. As an add-in, more module storage! One of my biggest complaints. "Send ship to location" would also be a godsend. It would make it easier to plan ahead to maximize your time doing the activity you actually want to, instead of traveling and waiting.
 
We'd like to hear your opinions on the following:
  • Ship Transfer Times
  • Module Transfer Times
I prefer the realism of the transfer times, however I do think they should be shortened to approximately half of what they currently are.

My assumption is that 'for hire' pilots are used to ferry the ships and modules around, and most of them can jump those distances in far shorter time than what is represented by the current timer lengths.

Thanks for requesting player input on this.
 
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