Reducing the transfer times would be a nice convenience and I would love to be able to more rapidly swap ship builds within settled systems. However I suspect making them too instantaneous across the board could introduce some unfairness into the equation - especially considering what might come with colonisation gameplay. For this reason I'm glad this sort of focused feedback is being considered.
The transfer time and cost could be tiered according to the amount of effort required to acquire the ships and modules:
- Tier 1: Base ship with no modules changed - Fastest & cheapest, almost instant - some minor scaling according to base ship value.
- Tier 2: Ship with customised modules (no engineering) - Fast, but increasing cost - more modules changed = higher cost within this tier bracket.
- Tier 3: Ship with customised + engineered / alien tech modules - Slower, more cost according to number of engineered modules.
Galactic-scale distances should still be a time and cost factor, but scale it in a curve that won't impact transfers below ~2-3000 LYs for example.
An additional convenience tier on top of these could be an
Express option to speed up each Tier's transfer time but with a significant multiplier on the cost.
Eg. (numbers are arbitrary)
Tier 1 = 2x Base ship
Tier 2 = 5x Base ship, 2x total modules
Tier 3 = 10x Base ship, 5x total engineered modules (regular modules remain at 2x)
For some relative scale context within ~1000 LY:
A maxed-out Tier 3 ship should take no more than 15-30 mins.
Tier 2 would be 5-15mins.
Tier 1 would only take around 1-5mins.
Cross-galaxy using Express option - maybe a few hours.
Galactic scale - cap around 48 hours for transfers to settled systems - higher for FCs at a large distance away from nearest settled system. This might also encourage future colonisation. Players contributing to better transit networks, similar to gameplay outcomes like in Death Stranding.
Also: I agree with improving module transport capacity and storage considering the larger number in the game.
Similarly an option to deliver our ships and modules to a remote location would greatly help with logistics - with certain limits depending on how this could be abused.