sallymorganmoore
Senior Community Manager : Elite Dangerous
Greetings Commanders! Hope you're all doing well today.
It's time!
Having followed many recent discussions lately through various social platforms regarding the Elite Dangerous Camera Suite, particularly the discovered differences that the version within Odyssey has compared to Horizons, I would love to work closer with you all on finding out more about what improvements you would like to see, in order to bring your creative experience back to parity with Horizons for Odyssey players, as well as general quality improvements for Horizons players.
An example, I have on my list here of a quality/experience improvement is looking into how the limitations of the "signal lost/blackout" boundary affects creativity.
I also want to include in this discussion what your long term wish list might be for the Camera Suite! So stepping away from just issues and such, looking more toward what you would find exciting as a new feature for the Suite. Go wild! No suggestion is a bad one, let's have some fun with this!
I'll be here joining in with you as discussions roll out.
Feedback Format
To help me out a little, please provide your thoughts in the following way:
Top Current Issues/Quality of Life Requests
I'm excited for this!
Thank you all, as usual for your commitment to helping us make Elite Dangerous the best experience for us all moving forward.
o7
--------------------------------------
A couple of FAQs I thought I might include for you all, for interest's sake.
Why was the signal lost/blackout boundary even implemented?
At the time of development of the Camera Suite, we were also developing Guardian and Thargoid sites in Horizons. We were really worried that players would end up ruining some suprises for themselves if the camera had no boundaries and could fly around through terrain and surfaces, as well as concern over...well...basically you seeing the "ugly side" of things like the inside of planets, you know? We're since learning that freedom of movement for creatives appears to be much more important than us worrying about some of these issues too much, however we are still a little concerned that entire camera freedom of movement without limitation could lead to spoilers or some kind of misuse.
Have you had any thoughts about what could be done so far to improve the Camera Suite further?
A few, totally. For example the main one being how we might reassign the camera to react based off collision as oppose to distance from player. Now bear in mind this idea is a bigger undertaking than many would assume - it would be a rework of the system and have a knock on affect to a fair few things. This would be an example of a long term improvement request BUT that doesn't mean to say we can't solve some initial concerns elegantly in the meantime, using the current system, and investigate such a rework as we move forward into the future.
Why am I doing this when discussions are already out there to farm from?
Rest assured I have my priority list in order from what I have seen, however having a platform where I can discuss and feed back to you personally in one place, with a helpful structure, is going to be way more beneficial for us all.
--------------------------------------
It's time!
Having followed many recent discussions lately through various social platforms regarding the Elite Dangerous Camera Suite, particularly the discovered differences that the version within Odyssey has compared to Horizons, I would love to work closer with you all on finding out more about what improvements you would like to see, in order to bring your creative experience back to parity with Horizons for Odyssey players, as well as general quality improvements for Horizons players.
An example, I have on my list here of a quality/experience improvement is looking into how the limitations of the "signal lost/blackout" boundary affects creativity.
I also want to include in this discussion what your long term wish list might be for the Camera Suite! So stepping away from just issues and such, looking more toward what you would find exciting as a new feature for the Suite. Go wild! No suggestion is a bad one, let's have some fun with this!
I'll be here joining in with you as discussions roll out.
Feedback Format
To help me out a little, please provide your thoughts in the following way:
Top Current Issues/Quality of Life Requests
- X X X
- X X X
- X X X
- X X X
I'm excited for this!
Thank you all, as usual for your commitment to helping us make Elite Dangerous the best experience for us all moving forward.
o7
--------------------------------------
A couple of FAQs I thought I might include for you all, for interest's sake.
Why was the signal lost/blackout boundary even implemented?
At the time of development of the Camera Suite, we were also developing Guardian and Thargoid sites in Horizons. We were really worried that players would end up ruining some suprises for themselves if the camera had no boundaries and could fly around through terrain and surfaces, as well as concern over...well...basically you seeing the "ugly side" of things like the inside of planets, you know? We're since learning that freedom of movement for creatives appears to be much more important than us worrying about some of these issues too much, however we are still a little concerned that entire camera freedom of movement without limitation could lead to spoilers or some kind of misuse.
Have you had any thoughts about what could be done so far to improve the Camera Suite further?
A few, totally. For example the main one being how we might reassign the camera to react based off collision as oppose to distance from player. Now bear in mind this idea is a bigger undertaking than many would assume - it would be a rework of the system and have a knock on affect to a fair few things. This would be an example of a long term improvement request BUT that doesn't mean to say we can't solve some initial concerns elegantly in the meantime, using the current system, and investigate such a rework as we move forward into the future.
Why am I doing this when discussions are already out there to farm from?
Rest assured I have my priority list in order from what I have seen, however having a platform where I can discuss and feed back to you personally in one place, with a helpful structure, is going to be way more beneficial for us all.
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