Following a few simple rules goes a long way in creating an enjoyable experience for all: AXI Presents twelve good etiquette rules to make the most of

I just read all the arguing about the crime reporting feature and how it's either a crutch that allows bad players to be careless or necessary in order to prevent small mistakes from being too much of a problem

Well, as i said, crimes on will help in at least 2 different ways:
it will make sure a ganker that has no bounties in the current system will get some, so it will be easier recognizable, plus making harder to dock just about anywhere for repairs
and will also serve as a lesson for trigger happy players to pay more attention, which in conjunction with other advices it may ease the interceptor panic shields spammage


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It's debatable, but i got a bounty in an ax cz in the last 2 weeks and i didnt mind much...
Instead of docking to repair i just let meself killed so i took a trip to the nearby jail coming out clean. No biggie

The problem is not that i got the bounty, but the cmdr that gave me the bounty showed another bad trait in the AX CZ - they boosted and rammed the interceptor - which was absolutely not needed...
 
I think AXI has right to write the rules for their own PG. In Open, players are not obliged to follow these rules, but still they should accept some basic rules. And then, there is Solo mode with only your private rules. So, there are enough choices for everybody.
There was nothing in either the video or this thread that indicated these were rules specific to their PG. I didn't even know they had one. Everything here is presented as something your average pilot playing out in Open should benefit from.

It's debatable, but i got a bounty in an ax cz in the last 2 weeks and i didnt mind much...
Instead of docking to repair i just let meself killed so i took a trip to the nearby jail coming out clean. No biggie

The problem is not that i got the bounty, but the cmdr that gave me the bounty showed another bad trait in the AX CZ - they boosted and rammed the interceptor - which was absolutely not needed...
See, this all just sounds awful. I'm not trying to be difficult here, it just does. Getting a bounty, losing the ship, coughing up a rebuy and going to prison, all because some random dude rammed an interceptor, sounds like the opposite of fun.

Like, if there was a mirror opposite of "a good time", this would be it.
 
See, this all just sounds awful. I'm not trying to be difficult here, it just does. Getting a bounty, losing the ship, coughing up a rebuy and going to prison, all because some random dude rammed an interceptor, sounds like the opposite of fun.

Like, if there was a mirror opposite of "a good time", this would be it.

Still, if the dude didnt ram the interceptor, no bounty would be happening
And even i'm the one getting the bounty, i'm still not advocating crimes off in an AX CZ.

I'm just advocating cmdrs keeping their distance from the interceptors, watching their aim and improving their trigger discipline - which all of them will contribute to better results in the said AX Cz and overall better combat abilities for the said commanders.
 
A great video that has a lot of community value. Thank you @Astyrrean !

I learned all these points somewhat the hard way and if I saw this video when I started AX it would have definitely voided me of some awkward situations.

The point of turning off "crimes against me" is a de-facto accepted etiquette in pretty much all defense CZ instances I participated in, both in open and PGs. Hypothetical arguments against it are just going against the community at large that has incorporated this point long before the video.
 
The fact that something as simple as fighting alien spacethingys with other players requires a damn etiquette tutorial (on top of extensive tutorials on how to fight them in the first place) is kinda why I don't do it. It's not that I'm shy... it's just that there's so much to potentially screw up both technically and socially that I'd rather save myself the headache and just do something else. There's a lot gates and keepers of those gates, if you know what I mean, and it all just seems like a real hassle.
You could always come and fly with me and my minions... We have neither technical nor social skills.
 
I see a lot of people who never played old school mmo and never participated in raids where everyone has to behave and follow rules else the raid will most certainly fail (i fondly remember raiding with 250 people in DAoC back in the days).
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Just saying, not aimed at anyone in particular 😇
 
I see a lot of people who never played old school mmo and never participated in raids where everyone has to behave and follow rules else the raid will most certainly fail (i fondly remember raiding with 250 people in DAoC back in the days).
While I completely agree, having come from EVE where there is a strict hierarchy in fleets and commanders expect those following their orders to be familiar with all the nuances of their roles (as well as having smashed my face against the walls of Dagda many times myself), ED is a bit of a different affair. Modes of access aren't as evident here. Neither is the consensus of what is optimal.

On the frontier in DAoC, I knew exactly what to do and how to do it, because most of it was tied to my class. In EVE, it's tied to my ship, the objective, and the composition of the fleet. As a wise person once said, you should be prepared for the first few times you do anything in Elite Dangerous to be an absolute disaster, and that can be a barrier for people who want to participate. It has been for me anyway.

Maybe I just expect everything here to be more chill, and when I do encounter structure, I incorrectly question the need for it. If that makes any sense at all.
 
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Personally. I like the Thargoid narrative and like to "role play" ED (try not to remember it's a video game). More fun for me that way. So I play as if it's a real invasion. The "rules" posted here, seem to make it easier to win the "war". That's kind of always been true in video games or in real life when it comes to fighting a "war". By posting the rules here...some who didn't before might follow the "rules" advice now. That will make it easier to win the "war".

I very much doubt we will have more "non-rule" players now that the "rules" have been posted here. So by posting "rules" the likelihood of a win in the "war" goes up. I like that. The possibility of me having to fill my fleet carrier with emergency supplies and head for deep deep space because the Thargoids made life in the Bubble untenable..scares me. Thanks for posting the "rules"
 
While I completely agree, having come from EVE where there is a strict hierarchy in fleets and commanders expect those following their orders to be familiar with all the nuances of their roles (as well as having smashed my face against the walls of Dagda many times myself), ED is a bit of a different affair. Modes of access aren't as evident here. Neither is the consensus of what is optimal.

On the frontier in DAoC, I knew exactly what to do and how to do it, because most of it was tied to my class. In EVE, it's tied to my ship, the objective, and the composition of the fleet. As a wise person once said, you should be prepared for the first few times you do anything in Elite Dangerous to be an absolute disaster, and that can be a barrier for people who want to participate. It has been for me anyway.

Maybe I just expect everything here to be more chill, and when I do encounter structure, I incorrectly question the need for it. If that makes any sense at all.
It does make sense.

I'd say that it comes from the fact that content in E:D is universally "easy". Anything goes in a regular (non-AX) CZ ... ram everything in an unengineered T10 with turreted MCs and you can likely still "win."

Thargoid Interceptor combat has brought a higher level of difficulty to the game, that most CMDRs aren't used to in this game. Much like, to your example, you need coordination to beat a raid, you similarly benefit immensely from at least some level of coordination when doing Very High AX Combat Zones.

Bringing an "anything goes" mentality to an AXCZ is a bit like going for the Leroy Jenkins approach. Makes for good memes, not so much for effective combat. If that's your thing, fine, just don't be surprised if other CMDRs don't want to fly with you much.

The etiquette guide further isn't meant for "people who don't care to be good neighbors"; not much anyone can do there. It is meant for people who DO want to be good neighbors, but are new to the building and don't quite know how neighbors interact there and why.
 
Bringing an "anything goes" mentality to an AXCZ is a bit like going for the Leroy Jenkins approach. Makes for good memes, not so much for effective combat. If that's your thing, fine, just don't be surprised if other CMDRs don't want to fly with you much.

The etiquette guide further isn't meant for "people who don't care to be good neighbors"; not much anyone can do there. It is meant for people who DO want to be good neighbors, but are new to the building and don't quite know how neighbors interact there and why.
This I can fully appreciate, and thanks for taking the time to address the specific concern. Since this is the goal of the guide though, I would suggest adding one more thing to it: encourage new AX pilots to communicate their lack of experience to others, and to ask the experienced AX pilots what they should be doing to be effective.

I think a lot of people stay away from things they're afraid they'll screw up, and they often don't want to speak up because it puts their own lack of experience on prominent display. If AXI has any sort of training program, or commanders who are willing to train others, let us know who they are.

Apart from that, yeah, I can see why you'd want to put out a guide like this given that AX is not your standard rumble in a CZ or the local Rez. Having only fought Thargoids alone in 1v1 encounters, I'm unfamiliar with the larger and more coordinated fights. Forgive my apprehension.
 
This I can fully appreciate, and thanks for taking the time to address the specific concern. Since this is the goal of the guide though, I would suggest adding one more thing to it: encourage new AX pilots to communicate their lack of experience to others, and to ask the experienced AX pilots what they should be doing to be effective.

I think a lot of people stay away from things they're afraid they'll screw up, and they often don't want to speak up because it puts their own lack of experience on prominent display. Is AXI has any sort of training program, or commanders who are willing to train others, let us know who they are.

Apart from that, yeah, I can see why you'd want to put out a guide like this given that AX is not your standard rumble in a CZ or the local Rez. Having only fought Thargoids alone in 1v1 encounters, I'm unfamiliar with the larger and more coordinated fights. Forgive my apprehension.
No need for forgiveness at all. Completely understand the feelings.

We have plenty of resources to help CMDRs new and experienced alike.

Our "Academy" video is what we usually point pilots who are entirely new to AX to, as it covers maybe 80% of the basics, although it doesn't go into details of combat zones specifically:
Source: https://youtu.be/70xUm6Jh5eg


Our website and wiki contain the sum of all of our knowledge of Thargoid mechanics and AX Combat:

Finally, we have a mentorship program running in our discord; you're welcome to join and ping @mentor in #recruit-academy (which is a safe place only accessible to pilots new to AX); volunteer CMDRs who are experienced in AX will be happy to help you learn and guide you through it all:
 
Finally, we have a mentorship program running in our discord; you're welcome to join and ping @mentor in #recruit-academy (which is a safe place only accessible to pilots new to AX); volunteer CMDRs who are experienced in AX will be happy to help you learn and guide you through it all:
Awesome resources. I'm gonna start digging through these.

Thanks, Astyrrean!
 
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