Food for Thought : Possible Solution to Combat Logging & Stacking of Missions?

The 15 sec logout timer is the same amount of time an FSD charge would take. That is no coincidence. I propose that when a commander triggers the 15 sec logout timer the other commanders see his ship make a hyperspace jump (15 sec FSD charge and accompanying voice message). If they can't kill him during the 15 sec FSD charge they will think he jumped out. No problem.
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PS: Only if the FSD wake is scanned it reveals 'destination unknown' or so.
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--Ninja'd by Weps

The main difference in this situation is that if someone starts to charge FSD for high-wake, they can still have malfunctions that cause them to restart the high-wake; this has happened to me multiple times in PvP situations. The log-out timer saves you from any potential malfunctions.
 
Indeed - however, why impose a mode restriction when no other players were involved?

You don't know the circumstances behind the combat scenario - I can think of a few that involve other players but you come under fire by an NPC. IMO if something like this was to be implemented it would have to be a force to solo (With appropriate message when you log on to explain why - that's the important bit)

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If they were with friends, for example, and are locked out for 15 mins it might make them think twice especially if they want to rejoin their friends. The problem here is not just limited to PvP-Combat exploiters but people doing it in general. I take deaths on the chin and wipe my char as a result ;)
 
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I'm sorry but this is an absolutely terrible idea in my opinion.

Let's take a look at yesterday. I was able to make it home from a trip and even found time to play for a couple of hours.
The first interruption was for dinner, obviously I log out for this. Only took ten minutes to eat but I'd still be waiting for 5 under your idea.
Next was to take a phone call on the land line. I log out for these as they may go on for some time but it was only a quick call so I'd have to wait for 10 minutes with your idea.
Then a friend popped round to see if he could borrow a drill. Logged out of course, took 5 mins to get him sorted but I'd still be waiting 10 minutes with your idea.

Out of the two hours I had 25 minutes of them would of been spent waiting if your idea was to be used. So no, I do not like your idea at all, it would be a huge reason to just never play the game again.
 
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15 minutes ? No.. here is not london.. isp sometimes sucks n internet can go crazy dc like shiz..

I play solo for few hours n then my friend text me to help him in group mode,.. 15 mins wait? No.. he can find someone else to help him..

Or someone invite me to do some crazy canyon race in open, .. 15 mins wait..

You really wanna punish mode switching for combat logging? Or you just jelly for some 8 years old kid flying corvette?

This is bad idea, many players will get penalized for other things than combat logging..
 
Another thread on CL with another suggestion that doesn't work ;)

I am sure it's been mentioned by now, but it's this simple:
-If you want to impose this log-in timer to every instance of timer logout or connection dropping there will be a hell of a lot of ticked off players whose router had a short fit or something
-If you want to impose it only on people that use the 15 sec timer, you aren't even close to stopping combat logging. People will still use alt + F4, or task manager, etc. etc., to quit the game. No-one combat logs using the 15 sec timer.

Sorry bud!
 
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Robert Maynard

Volunteer Moderator
You don't know the circumstances behind the combat scenario - I can think of a few that involve other players but you come under fire by an NPC. IMO if something like this was to be implemented it would have to be a force to solo (With appropriate message when you log on to explain why - that's the important bit)

Edit:
If they were with friends, for example, and are locked out for 15 mins it might make them think twice especially if they want to rejoin their friends. The problem here is not just limited to PvP-Combat exploiters but people doing it in general. I take deaths on the chin and wipe my char as a result ;)

While the circumstances behind the combat scenario can only be guessed at, the game "knows" whether there were any other players in the instance - that was my point.

A more fundamental issue is present: what is being proposed is to ban players to Solo for using a game feature that Frontier themselves included in the game.
 
I'm sorry but this is an absolutely terrible idea in my opinion.

Let's take a look at yesterday. I was able to make it home from a trip and even found time to play for a couple of hours.
The first interruption was for dinner, obviously I log out for this. Only took ten minutes to eat but I'd still be waiting for 5 under your idea.
Next was to take a phone call on the land line. I log out for these as they may go on for some time but it was only a quick call so I'd have to wait for 10 minutes with your idea.
Then a friend popped round to see if he could borrow a drill. Logged out of course, took 5 mins to get him sorted but I'd still be waiting 10 minutes with your idea.

Out of the two hours I had 25 minutes of them would of been spent waiting if your idea was to be used. So no, I do not like your idea at all, it would be a huge reason to just never play the game again.

I don't think you read/understood the suggestion. It has to do with the combat timer so unless all the times you mentioned were in the middle of combat you would've been fine. Even if it was, the 15 minute time was a general idea. It could be shortened to something more suitable like 5-10 minutes. I hope you read the whole thread.

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15 minutes ? No.. here is not london.. isp sometimes sucks n internet can go crazy dc like shiz..

I play solo for few hours n then my friend text me to help him in group mode,.. 15 mins wait? No.. he can find someone else to help him..

Or someone invite me to do some crazy canyon race in open, .. 15 mins wait..

You really wanna punish mode switching for combat logging? Or you just jelly for some 8 years old kid flying corvette?

This is bad idea, many players will get penalized for other things than combat logging..

Again this has to do with combat timer, not logging to menu when docked or not involved in combat. Please be sure to read the whole thing.

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Another thread on CL with another suggestion that doesn't work ;)

I am sure it's been mentioned by now, but it's this simple:
-If you want to impose this log-in timer to every instance of timer logout or connection dropping there will be a hell of a lot of ticked off players whose router had a short fit or something
-If you want to impose it only on people that use the 15 sec timer, you aren't even close to stopping combat logging. People will still use alt + F4, or task manager, etc. etc., to quit the game. No-one combat logs using the 15 sec timer.

Sorry bud!

Has nothing to do with connection drops or alt+f4 (alt f4 is illegal by FDev). Seems a lot of people are failing to read.
 
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Has nothing to do with connection drops or alt+f4 (alt f4 is illegal by FDev). Seems a lot of people are failing to read.

It's got everything to do with this? I am reading perfectly well.

People combat log using alt F4. Or task manager. Anyone stupid enough to combat log by flying in a straight line for 15 seconds while the timer runs down deserves the ruin their ship encounters.

If you want to penalise "sudden" drops in connection, you're also penalising those who have legit connection drops. I have them regularly, and often not at my end. Sometimes the game just goes "nah bud" and kicks me to menu. If I have a 15 min timer when that happens each time, Elite would get uninstalled.
 
Then you are okay with the same for griefing yes? If you attack a player where they are not Wanted, in a combat zone or from an Enemy faction and not carrying cargo, then you'll be banned from Open for a week?

Remember, if it's "fair" for them it's "fair" for you too.
Killing another player it's not "griefing". We have ships and weapons, and i choose to use them. If you don't want to use the weapons against another commander it's your choice not mine. It's like you told some FPS player it's forbidden to kill another players :D
PS: i really love FPS games and i play ED like very big FPS game with space ships.
 
Should a player disconnect - let the victor decide his fate.

FD already have loser's save, FD servers asks what the victor did to the vanquished then applies it to his save (death for example). Much simpler. No more combat logging, only pain.

penalising those who have legit connection drops.
How many uninstalled diablo III or any other MMO where DC in combat likely to be cause of death?
 
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Should a player disconnect - let the victor decide his fate.

FD already have loser's save, FD servers asks what the victor did to the vanquished then applies it to his save (death for example). Much simpler. No more combat logging, only pain.


How many uninstalled diablo III or any other MMO where DC in combat likely to be cause of death?

Eh? Not sure what you mean. I'm pointing out that if you introduce a 15 min timer until you can log in every time you have a legit connection drop I wouldn't play the game.

Asking the victor what happened...really? Sounds like looking after a kindergarten more than a bunch of gamers ;) "So CMDR Brian...tell me what he was doing unfairly. Do we need to send him to the naughty station?"

Edit: Maximum kudos to ED if they introduce a Naughty Station or Naughty System.
 
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Eh? Not sure what you mean. I'm pointing out that if you introduce a 15 min timer until you can log in every time you have a legit connection drop I wouldn't play the game.

Do not think that 15min timer would be a solution. I defined simpler one above. Simpler one = right one.

You failed to understand that "asking" means - query to victor's client.
 
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I get a phone call, log out to answer it. It turned out to be a wrong number.
Now I have to wait 15 minutes to log back in?

Serious?

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My kid just fell and hurt hilmself during a battle in open. I log out to attend to him...
I should be penalized a week for this?

Serious?

Saying ''Serious?'' doesn't make your point any more valid. And yes you got a phone call wrong number now wait 15 minutes. Play something else or watch something else, maybe play with that kid of yours.
 
I don't think you read/understood the suggestion. It has to do with the combat timer so unless all the times you mentioned were in the middle of combat you would've been fine. Even if it was, the 15 minute time was a general idea. It could be shortened to something more suitable like 5-10 minutes. I hope you read the whole thread.

Yes I read the entire thread. In my post I mentioned I was only able to play for two hours. As I knew there would be interruptions I played in solo mode. The second time I had to log out I was in combat - but RL is more important than the game and I also knew the risk of leaving the ship effectively prone in combat. Thankfully the AI is so poor right now my armored MK3 was able to survive.

Also a note: Alt+F4 is not illegal, it is a condition in a contract from a company that is very questionable due to the contract we already have with Microsoft for operating the Windows OS and all of it's features, one of which explicitly allows for a process to be stopped via this method. The EULA (contract) from Microsoft is not open to modification by a third party. There is absolutely no law covering this only a of contracts - hence it is not illegal.
 
A more fundamental issue is present: what is being proposed is to ban players to Solo for using a game feature that Frontier themselves included in the game.

They may put something in game but that doesn't mean it has to stay. Frontier included missiles at the start - now look at them.

Fact remains - bypassing death (by means of using 15s and/or exploit Alt-F4) should be discouraged. The obvious way it so put people in solo so they can't affect others by their game choices.
 
Do not think that 15min timer would be a solution.

You failed to understand that "asking" means - query to victor's client.

Uhm...I was kinda making the same point about the 15 min timer not working...

Yeah, I am failing to understand your proposal. But tbh bud, it's because you're not being completely clear.
 
Should a player disconnect - let the victor decide his fate.

[snip]

How many uninstalled diablo III or any other MMO where DC in combat likely to be cause of death?

1st part - I can disconnect you from my client .. then I choose to kill you ;) Remember : anything on the client side can't be trusted and as there isn't an independent arbiter (P2P links not P2S) your suggestion won't work.

2nd part - Diablo 3 keeps you in game for 10s. In hardcore - many deaths (permanent) In Path of Exile - instant disconnect on Alt-F4. Watched many "hardcore" streamers abuse that to the point I had to ask (and was banned for it) "why play hardcore if you're going to cheat death"
 
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