For anyone who wish for "Mixed Eras", there's a "BIG PROBLEM", but also a "POSSIBLE SOLUTION"

That's true, which I've noticed when playing the JP campaign myself. But these are also things that could also work in what I suggested as a possibility to consider, if planned and decided. There were other superficial stuff I didn't post here as well, I also realized, like the security personal guest models.

In regards to gameplay mechanics the transport system is no longer an issue in the JP era setting, while it is a big management feature in the JW setting.

If (and only if) a "Custom" setting is to be planned and decided, it would certainly take more time than what one may think for things like "enabling or disabling Transport management" (even if it may come down to the ability to use the monorails or whatever, when such system may not be present on your chosen settings) or any of the other gameplay mechanic stuff.

Taking away transport management was one of the worst design decisions for this DLC. Makes absolutely no sense at all, Park Drive should have been made the substitute. So, those gameplay differences shouldn't be there to begin with. That was only another force-feed way to limit player creativity. Let everyone build the park they want. What's the problem with that?
 
Taking away transport management was one of the worst design decisions for this DLC. Makes absolutely no sense at all, Park Drive should have been made the substitute. So, those gameplay differences shouldn't be there to begin with. That was only another force-feed way to limit player creativity. Let everyone build the park they want. What's the problem with that?

I still think the worst DLC decision was to take away our Paleobotany and Dr Wu research.
 
The lack of Paleobotany is the real headscratcher considering we have Dr. Sattler as the Consultant Paleobotanist for the JP era.
Hell, when they first get to Nublar in Jurassic Park, Ellie inspects the plants when they're on the jeeps, right before they encounter the Brachiosaur, Ellie is commenting about the plant species she's looking at has been extinct for some time (She was going to give a period when Allan reaches down and turns her head towards the dinosaur)
 
Hell, when they first get to Nublar in Jurassic Park, Ellie inspects the plants when they're on the jeeps, right before they encounter the Brachiosaur, Ellie is commenting about the plant species she's looking at has been extinct for some time (She was going to give a period when Allan reaches down and turns her head towards the dinosaur)

They were also being taken from one spot/station to another during that particular scene ;)

But, no, seriously, I don't think Paleobotany being taken out is worst than losing transport. The whole of Jurassic Park was designed to be a safari-like experience, and that means taking people around really big wildlife areas to reach attractions. Both the Aviary and the Jungle River Cruise wouldn't be reacheable via the Park Drive for sure, even though neither of them were built at the time.

And paleobotany doesn't really add much, as it was implemented in-game. Not to mention that it would have forced us to get a second DLC to unlock it (in case you were planning to involve Dr. Sattler, which would be required, as I take RtJP's campaign is completely separate from the rest of the game). Whereas transport wouldn't have screwed up the schedule so much and would have helped retain further depth.
 
The whole of Jurassic Park was designed to be a safari-like experience, and that means taking people around really big wildlife areas to reach attractions. Both the Aviary and the Jungle River Cruise wouldn't be reacheable via the Park Drive for sure, even though neither of them were built at the time.
And this is based on what evidence exactly, some well made but still unofficial fan maps and the non-canon Telltale game (apart from Troodon being venomous)?

What’s not to say that the River Adventure and Aviary would have been reachable on foot and within the resort? Neither the film, novel and other material have confirmed or denied both this. Your statement appears to be based on nothing more than hearsay.
And paleobotany doesn't really add much, as it was implemented in-game. Not to mention that it would have forced us to get a second DLC to unlock it (in case you were planning to involve Dr. Sattler, which would be required, as I take RtJP's campaign is completely separate from the rest of the game).
On the contrary, Paleobotany does add to the game; it provides another way to increase the rating and lifespan for the dinosaurs. In a way it can be considered a more cost effective way of improving the herbivores' rating than via the Creation Lab, especially if players are running low on money to create new dinosaurs.

And as SotF wrote in an earlier post, Dr. Sattler examined a “species of Veriforman that has been extinct since the Cretaceous period”; which confirms that not only InGen has recreated the dinosaurs but also prehistoric plant life as well. Thus Paleobotany in the Jurassic Park era of the game makes sense both logically and lore-wise.

As for your concern about it would have forced you and other players to purchase Claire’s Sanctuary as well, it’s baseless. If it were implemented, the Paleobotany system could be unlocked in a similar way to Proceratosaurus and Dryosaurus; if you purchased the DLC, you would unlock and be able research it at a certain point in the Return to Jurassic Park campaign. If you hadn’t purchased the DLC, it would remain locked and you would be unable to use it.
Whereas transport wouldn't have screwed up the schedule so much and would have helped retain further depth.
Personally speaking, I find the removal of transport management within the Jurassic Park era and the greater emphasis on dinosaur visibility to be one of the biggest highlights of the DLC. We no longer have to worry about placing countless stations that suck away a sizeable chunk of precious power just to satisfy some remarkably lazy guests. I believe putting it back in would once again make Park building a chore.

Building monorail stations, especially on both Isla Muerta maps and Isla Pena, is a rather joyless and time consuming chore. It takes a lot of hard work to find the right place to build the track/station and have it blend in with the landscape, but at least it is possible to make it look decent by having it blend with the landscape of both the island and the park, and the track can be placed over buildings and paths.

Those advantages won’t be available with the Park Tour, the latter is impossible, and the former would make building the park more of a long drawn out task and have it look cluttered and unaesthetically pleasing, e.g. Multiple stations in the resort alone. Thus you would get all of the drawbacks and none of the benefits from the current transportation management.
 
They were also being taken from one spot/station to another during that particular scene ;)

But, no, seriously, I don't think Paleobotany being taken out is worst than losing transport. The whole of Jurassic Park was designed to be a safari-like experience, and that means taking people around really big wildlife areas to reach attractions. Both the Aviary and the Jungle River Cruise wouldn't be reacheable via the Park Drive for sure, even though neither of them were built at the time.

And paleobotany doesn't really add much, as it was implemented in-game. Not to mention that it would have forced us to get a second DLC to unlock it (in case you were planning to involve Dr. Sattler, which would be required, as I take RtJP's campaign is completely separate from the rest of the game). Whereas transport wouldn't have screwed up the schedule so much and would have helped retain further depth.
Personally, I see the transport thing being the difference between a Zoo and a Safari Park.

JW is built like a Zoo, things scattered around to take advantage of the guests spreading around the park, you wander to the attractions, largely on foot, with some points to move quickly between areas.

JP is built like a safari park, you have a large, centralized hub where the guests tend to stay baring tour vehicles that go out to see the animals in larger areas. There may be some minor sub-hubs with minor attractions that can't easily be gotten placed by the main one, but there normally isn't as much there.

If you live in Ohio (Or just want to glance at the sites) you have a Zoo like the Columbus Zoo as a JW type thing, and something like the Wilds as the JP one (The Wilds is an off site attraction for the zoo).

As a side note, if you're ever near Columbus, Ohio, the Wilds is a great day trip for an animal adventure.
 
And paleobotany doesn't really add much, as it was implemented in-game. Not to mention that it would have forced us to get a second DLC to unlock it (in case you were planning to involve Dr. Sattler, which would be required, as I take RtJP's campaign is completely separate from the rest of the game). Whereas transport wouldn't have screwed up the schedule so much and would have helped retain further depth.

Says YOU. Just like the DLC dinos, they can lock it for those who don't have the DLC. I paid for it and I want it. Just like the Wu Research.
 
There are couple things i would like changing, such as more research availability and all dinosaurs available in jp era challenge mode (particularly this one). Also the mesh at the bottom the fences bug me as it hinders dino visibility.

Wasn't there supposed to have been a ui change for jp era too?
 
There are couple things i would like changing, such as more research availability and all dinosaurs available in jp era challenge mode (particularly this one). Also the mesh at the bottom the fences bug me as it hinders dino visibility.

Wasn't there supposed to have been a ui change for jp era too?

You see Mr Dna? That's the UI change.
 
Really? Is that it? I thought they would at least make the tabs red or something, nothing over the top just some kind of small visual change. That said its not a big issue.
 
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