Is there any info about the game-state that can be captured by cockpit hardware while playing? Anything from "the keyboard capslock LED lights up when landing gear is down" to "All 3d motion is available as a feed so that motion-platforms can simulate the appropriate forces". I've looked but haven't heard anything.
I'm interested in making some custom controls/panels, but options for feedback would be nice - eg a big Hyperspace button would be better if it only lights up when mass-lock ends and you're "Ready". Or an indicator lamp showing whether hardpoints are stowed, etc.
I'm interested in making some custom controls/panels, but options for feedback would be nice - eg a big Hyperspace button would be better if it only lights up when mass-lock ends and you're "Ready". Or an indicator lamp showing whether hardpoints are stowed, etc.