1. Change the ship exhaust flames. I mean, sparks?! SPARKS?!?! Do these ships run on coal or something?!
They are supposed to have advanced, 30th century tech propulsion systems. The kind of rockets that kicks a ship into supercruise at multiples of C. They should look like this:
[video=youtube_share;QBRqG9lSChw]https://youtu.be/QBRqG9lSChw[/video]
2. Running lights. They are very easy to add, and add dynamism and realism to the ship's appearance. Done to correct scale, they help convey the relative sizes of different ships.
3. Sun lens flare. Suns are bright. Since monitors cannot give you sunburn, visual effects are required to convey that brightness, and like it or not, lens flare is the way to do that.
Seriously, many aspects of the game look really good, but the art direction really drops the ball on some pretty important details. I know that ED strives for its own distinctive look, but sparks. I mean, I don't even.
They are supposed to have advanced, 30th century tech propulsion systems. The kind of rockets that kicks a ship into supercruise at multiples of C. They should look like this:
[video=youtube_share;QBRqG9lSChw]https://youtu.be/QBRqG9lSChw[/video]
2. Running lights. They are very easy to add, and add dynamism and realism to the ship's appearance. Done to correct scale, they help convey the relative sizes of different ships.
3. Sun lens flare. Suns are bright. Since monitors cannot give you sunburn, visual effects are required to convey that brightness, and like it or not, lens flare is the way to do that.

Seriously, many aspects of the game look really good, but the art direction really drops the ball on some pretty important details. I know that ED strives for its own distinctive look, but sparks. I mean, I don't even.
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