Forced solo?

Agreed, most open play is fine. I was really referring to conflict zones, and the current convoy zone in the community Lugh mission, where playing out of a wing in open there at the moment doesn't seem viable.

It depends on the zone. Some are CSG, many are dominated by Federation, some are contested. Fly around until you find one that is not dominated by the other side and you'll be fine. :)
 
Yes, I read it. The OP is talking about the impact of 1.2 Wings on conflict zones. Your response ("what do you expect, ganksquads, come to mobius" etc etc) has absolutely nothing to do with that.

He was also talking about wings and it's effects on individuals, in case you missed that bit... which my response has EVERYTHING to do with.
 
IMHO Frontier desperately need to make it so real players and NPC's show on the scanner with the same icon while participating in a war zone (at least until the opposing player has done a scan).

This ^^ is badly needed. I have made this argument before in the threadnought about open vs solo. The hollow icon is gank squad tool and needs to go away imo.

i would go along the lines of all players and NPC's all have the same solid icon.. the only and i mean ONLY exceptions should be members of your wing if your in one (to distinguish them) and also to ppl on your friends list (same reason) other than that everyones the same.
 
Yup... wolf packs and gank squads... and this surprises you? Try Mobius group... all the good bits of Open without the morons.
I heartily agree - the players I have encountered in Mobius are always nice people. They always say hello when they see me and sadly I've never noticed that I've had a message, so I hope they don't think I'm rude. I wish the ship played a sound when a message arrives! Maybe it does and my aged ears just don't pick it up. :D I've been with them 3 to 4 weeks and never once have I seen any player cause trouble for another. Their website says they have 5,500 members but someone told me it's around 6,000 now.
 
I'm n split minds about this. I'm all for looking for ways to stop players from being griefed, but atthe same time I actually have to agree that if you go into a conflict zone, you expect conflict. Its why you went in there isnt it?

Those that know me on these forums would know I rarely side with players who are just out to spoil another persons day for no reason other than splurging their ePeen everywhere.

But at the same time It would hurt everyone if you could never tell if theres other players around. I dont think this would help.

On a final note though, I believe that if you enter a conflict zone an choose a faction, you shouldnt be allowed to be attacked or damaged by players whio have joine te same faction side as you. Thats just crap and cowardly and those players who use this as a means to gank need ejecting forcefully from the game.
 
The morons aggregate in the populated systems where there is more prey. Maybe that's why you never see them. Jump to Leesti or Lave if you want to get your share. 50% of the time you will be interdicted in your T6, so better don't fly shieldless.
 
Jumping into a 'lost' zone (note, one zone near Lugh 5 was clearly dominated by CSG) is essentially suicide, but that has nothing to do with wings. The exact same result (ie. everyone going after poor lonesome you) would have happened prior to 1.2..

So now Conflict Zones are a no go zone for small ships and are reserved for the big ships? What you are saying is don't go into a conflict zone unless you have the same ship as everyone else. We have to remember that this is a game and it needs to be fun for everyone. Its not fun if a Conflict Zone is full of wing groups of vultures ganking lone Cobras and Sidewinders. In Solo it is totally viable to contribute to a battle in a smaller ship - the simple reason it is not viable in Open is because of the ganking the minute real players appear on the radar. You seriously saying that's not a flaw that needs a bit of thought?

Its not suicide in Solo so why is it in Open? Because of the ganking thats why!
 
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I heartily agree - the players I have encountered in Mobius are always nice people. They always say hello when they see me and sadly I've never noticed that I've had a message, so I hope they don't think I'm rude. I wish the ship played a sound when a message arrives! Maybe it does and my aged ears just don't pick it up. :D I've been with them 3 to 4 weeks and never once have I seen any player cause trouble for another. Their website says they have 5,500 members but someone told me it's around 6,000 now.

Most of us understand that not everyone can fly a ship and type 100 words/minute, so I wouldn't worry. :) It does play a chime noise, but it's not very loud - wish they'd let us set up custom sound packs etc. Last time I looked, it said 5700 members... but it's gaining hundreds of members/day so it's impossible to keep up. It's rapidly becoming THE default PvE group. :) Give us a wave if you see me around.
 
On a final note though, I believe that if you enter a conflict zone an choose a faction, you shouldnt be allowed to be attacked or damaged by players whio have joine te same faction side as you. Thats just crap and cowardly and those players who use this as a means to gank need ejecting forcefully from the game.

If you do that you'll be kicked from the team and *everyone* is hostile to you. :D
 

atak2

A
There needs to be a big fine and/or loss of faction influence for ganking allied players in the conflict zone. I.e. the faction you are fighting for disciplining you. If you keep doing it you become hostile to that faction.
 

CMDR Nick

Banned
Agreed that conflict is dangerous! - and it is quite right that a group has an advantage - that's war! But what is not realistic is giving away so much intelligence to the enemy - i.e. here I am, I'm a 'high value' target, and there is only one of me - all of that is given away by the hollow target on the radar. That is not military realism.
 
The potential issue as I understand it (and I accept this is just my interpretation so could be wrong) was that Elite was always advertised in interviews with DB that they wanted to encourage mostly co-op play in a primarily PvE game where the game rules and laws would make killing another pilots federation member - certainly a clean one any way - whilst possible, not economical & game mechanics and punishments would be weighted against you doing it.

Now forgetting warzones for a second (which imo is where I imagined the PvP arenas to form at), but the whole crux of encouraging this co-op play means we do need to tell each other apart.

now perhaps thinking that this was ever going to work was incredibly naive, or perhaps it was just lip service at a time when they knew the majority of the backers were core single player elite gamers and now that is not the core audience of the game so it has all gone out of the window - but either way, imo the spirit of co-operation is generally not there yet, and the game mechanics to push people away from singling out players sure as hell is not there.

I am not angry, I love the game exactly as it is............ in Mobius................., esp as i know i can pop into ALL at any time to join my mates - but the game isnt currently balanced in any way like DB said it would in the early dev diaries, but if FD want to encourage the mobius players or solo players into ALL then nothing I have seen so far will do that..

you know, I do wonder if the mobius group became an official game mode, where any crimes at all against a pilots federation member meant being kicked from the pilots federation with no insurance and also mass police attacks (ie essentially banned but without the "friendly fire off" option, how many people would migrate from ALL. My gut feeling would be a lot!.

All that being said, its a conflict zone, the 1 area where crime free killing is encouraged, so, of course going there in a weak ship on your own is going to be askign for trouble!.
 
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So now Conflict Zones are a no go zone for small ships and are reserved for the big ships? What you are saying is don't go into a conflict zone unless you have the same ship as everyone else. We have to remember that this is a game and it needs to be fun for everyone. Its not fun if a Conflict Zone is full of wing groups of vultures ganking lone Cobras and Sidewinders. In Solo it is totally viable to contribute to a battle in a smaller ship - the simple reason it is not viable in Open is because of the ganking the minute real players appear on the radar. You seriously saying that's not a flaw that needs a bit of thought?

Huh,I think you misread me, I said no such thing. But to adress your point: my Vulture is around 10mil (started at 7 when I joined the CZ), not more expensive than a combat-fitted cobra. Before I used my Viper, which is much cheaper than a combat fitted Cobra. As for sidewinders: if you seriously expect a positive outcome if you go to war, on your own, in the weakest ship I think we have a different idea of what 'being sensible' means. To me that is an online variant on 'suicide by cop'. I absolutely agree everyone should have fun, both to casual gamers and people who play 24/7, but that doesn't mean that everyone should do everything at anytime without any consequences. Going to the most dangerous regions in space in the weakest ship imaginable without any support at all is, to me, the kind of activity that should have no other outcome than death.
 
... Oh, and in before all the "if you play in open you should expect <whatever I want you to accept>" and the "learn to fly" and the "find your own wing" etc. This game should be playable, it's it's default mode, by an individual player.

My emphasis in bold.

This is something that I find concerning. I like wings, they work well. However, if it becomes apparent that the only viable way to play is in a wing then this is no longer the game i signed up for.
 
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