You don't even notice how you contradict yourself from one sentence to the next, do you? How do you suppose Frontier was made "aware of the frustration"? Of course complaining helps! How else would the devs know what players think of new features of this project? How can you tell when it's "enough threads"? How many threads of complaints change a dev teams approach?
We have already gotten FD's attention on this issue, given that we have the recent changes to Galnet postings and a list of several upcoming changes in next month's patch. It's clear at this point that posting more complaints about how much you hate SRV driving or how much you hate the RNG aspects is not going to change anything or get any response from FD. They have told us very clearly that the RNG aspects are here to stay but that they will be making certain adjustments to mat drops and blueprints to make the upgrading process easier. None of your posts, however, are constructive as they are simply uninformed complaints where you clearly don't understand the process of SRV scouting or mat collection to begin with. If you have constructive comments to make about a process you first have to demonstrate that you have put in the minimum effort to understand and become familiar with the process in question, which you clearly have not.
Knowledge and skill are not the same thing.
I never said they were the same. What I said was that although there is a certain element of randomness for what any given rock might drop the SRV driving/mat scouting process overall is far more dependant on both skill and knowledge than you were aware. You claimed that the mat collection process was "random", "luck-based" and had "no skill involved". This characterization is simply not true, for all the reasons I've stated, as both skill and knowledge are major factors.
I think it's great that players who feel so inclined can figure stuff out by themselves - I do so myself; I'm simply not a surface miner for crying out loud - where did i suggest otherwise? But reading up on someone elses findings is not "a skill".
First, driving the SRV is a skill and reading the wave scanner is a skill. These both dramatically affect your ability to collect mats effectively so right away you should have known that SRV mat collection is clearly skill-dependent. Second, knowing what type of planet drops a given material and knowing when you should move to a different part of the planet to improve mat drops are knowledge-based. All of these factors taken together will have a dramatic impact on your success at mat collection. To suggest there is "no skill involved" when both skill and knowledge are major factors affecting your success is simply wrong.
I simply don't think it's a good idea for a multi-role game to force players (and i stick to force) into activities that are not part of their chosen path. That's akin to telling a mage to use a sword and a bow if they want to upgrade their spells. Great idea? I gave the miner example about bulkheads/HRP earlier in this thread. Good idea, badly executed: Fail.
It's supposed to be "blaze your own trail". There was none of that monkey business in Frontier back in 1994and having it now makes no sense at all, whatsoever, not for a "sim" and not for a space RPG either. It's closer to do-it-all-or-leave-it. For. No. Reason. You like that, apparently, or you are on a crusade to defend a gameplay mechanic that you dislike, which I by now imagine is within your capabilities. I do not like it. Can you accept that?
This is really a completely separate issue, and is one I've been highly critical of in other threads. It's quite separate from the issue of whether you can learn to gather mats efficiently in the SRV however. You can very readily gather enough Yttrium and Polonium to upgrade your FSD, as long as you are willing to using appropriate skill-based and knowledge-based techniques. If the issue is simply that you don't "want" to drive the SRV or think that you shouldn't "need" to do an activity that doesn't suit your playstyle, that's not something FD is going to fix for you. My biggest concern here isn't that we have to drive the SRV, because the SRV is after all an "exploration" activity so at least they're tying an exploration task to the FSD upgrades. My concern is with the other mats where we need to do "illegal" activities to gather certain mats effectively. I've gone into detail about why this is bad game design and how it destroys the immersion that is critical to Elite's success. Unfortunately FD doesn't seem to have any inclination to change this so we've stuck between deciding how "badly" we want/need any given upgrade and if we are willing to jump through the hoops they've put in front of us. In my case I am wiling to jump through most of those hoops, but have drawn the line at mining which is the lowest time/reward ratio in the entire game, and I strongly dislike the "illegal" activities and do the bare minimum of those tasks. At the end of the day you will need to decide for yourself what your threshold is in term of the amount of grind and activities that you are willing to do to upgrade your ship.
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