Found a way for auto-tunneling paths

I actually planned to tweak my graphic settings of the game, but found an option for activating auto-tunneling for paths.
It's still a bit buggy, but usable.

I didn't find any topics about this, so I will share it here.

http://i.imgur.com/cdrn0QJ.jpg?1

1. Save game & close the game (otherwise file will be overwritten)
2. Open the file
Code:
C:\Users\[COLOR="#FFD700"][YourUsername][/COLOR]\AppData\Local\Frontier Developments\Planet Coaster\Config\Game.xml
3. Search for the entry
Code:
[COLOR="#FFD700"]<PathTunneling>false</PathTunneling>[/COLOR]
4. Change it to
Code:
[COLOR="#FFD700"]<PathTunneling>true</PathTunneling>[/COLOR]
5. Restart the game

I played around with it. Sometimes it creates some weird artifacts, but works.[big grin]


Great find - I used this last night as I had to tunnel under a ride for the exit path and it worked a treat :) Not sure what it's not in alpha though.
 
I experimented with it and then placed a ride. Had trouble connecting the queue and exit paths. I think the ride was too close to the tunnel because when I moved the entrance and exit to the opposite side, I had no trouble connecting either one. Maybe that's why Frontier did not activate it yet.
 
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