Hey, so some friends and I have been trying to see what the limits were for using air-support for ground CZs and it occurred to me that it was VERY easy to use missiles to kill ground soldiers for a LOT of profit. And so I did. And then I thought "This is nice and all, but it seems like I'm only getting money for enemy kills here. So what if I just don't pick a side and shoot everyone?"
Turns out, the answer was neat and a bit weird.
So opening fire will automatically assign you to a side. However, you're still paid for killing soldiers from both sides. But because you've been assigned to a side, the combat bonds you earn from killing anything now register as being awarded from the side that you "joined" and results in that side paying you to kill their own soldiers.
And while I do have ships specifically build for air-to-ground strikes now, I decided to take a video showcasing this with a stock Eagle for emphasis.
Here's the outcome. So in that video you can see that this is an entirely stock Eagle (minus the hardpoints), and its total cost, with ammo, is only slightly above 151,000 credits. I use this to farm up just shy of 3 MILLION credits in just under 5 minutes and am only limited by the ammo capacity. (You can see around 9:23 in the video that I intentionally shoot a lone troop from a "friendly" dropship, kill it and earn 65k for it)
So I'd like to get confirmation on whether or not this is an exploit or "working as intended" or at least "fine" before I tell friends about it as it is a great way for new players to earn credits easy.
Steps to reproduce:
1) Equip any ship with any dumbfire missiles.
2) Find any ground combat zone rated "High" and fly there.
3) Do NOT pick a side and instead simply shoot any targets you see until you're out of ammo.
4) Leave and restock. Doesn't even matter if you finish the zone or not; you got what you came for.
Ideas to prevent this if it isn't an exploit, but also is unintended:
Have the base's anti-ship gun actually do something. (Presently only sits there looking menacing but not shooting)
Have an air battle going on over-head that could result in your ship being targeted (Might be hard on GPU right now)
Turns out, the answer was neat and a bit weird.
So opening fire will automatically assign you to a side. However, you're still paid for killing soldiers from both sides. But because you've been assigned to a side, the combat bonds you earn from killing anything now register as being awarded from the side that you "joined" and results in that side paying you to kill their own soldiers.
And while I do have ships specifically build for air-to-ground strikes now, I decided to take a video showcasing this with a stock Eagle for emphasis.
Here's the outcome. So in that video you can see that this is an entirely stock Eagle (minus the hardpoints), and its total cost, with ammo, is only slightly above 151,000 credits. I use this to farm up just shy of 3 MILLION credits in just under 5 minutes and am only limited by the ammo capacity. (You can see around 9:23 in the video that I intentionally shoot a lone troop from a "friendly" dropship, kill it and earn 65k for it)
So I'd like to get confirmation on whether or not this is an exploit or "working as intended" or at least "fine" before I tell friends about it as it is a great way for new players to earn credits easy.
Steps to reproduce:
1) Equip any ship with any dumbfire missiles.
2) Find any ground combat zone rated "High" and fly there.
3) Do NOT pick a side and instead simply shoot any targets you see until you're out of ammo.
4) Leave and restock. Doesn't even matter if you finish the zone or not; you got what you came for.
Ideas to prevent this if it isn't an exploit, but also is unintended:
Have the base's anti-ship gun actually do something. (Presently only sits there looking menacing but not shooting)
Have an air battle going on over-head that could result in your ship being targeted (Might be hard on GPU right now)