Founder's World Ship Discount - official FD clarification?

Bad real world example, I've taken back receipts after sales and was honored the new price plenty of times. Those are the good stores. But the real issue is its not selling for what's it's showing, it's mispriced.

lol i was gonna say, if you go back they will almost always reimburse you the difference.. very bad example :)

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You know, I've been playing for quite some time now, and I honestly don't know precisely what a "founder world" is.

Shinrarta Dezhra is the "founders world".. or I should say contains a planet named "Founders World". It has one station at it, Jameson Memorial (which is a nice nostalgia reference for those of us who played the original elite). When I first arrived there I didn't realize this was the founders world I'd heard of , I didn't think I'd have a permit to access that system so I had never gone looking for it. I thought this was only open to kickstart backers of a certain level... but apparently by getting a pre-order with beta access I got the permit as well. There is a discount on ships and upgrades in this world... I've bought most of my stuff there, though now I have no idea what got discounted and what didn't of the things I bought. I won't be asking for any reimbursement though... even if I qualify for some.
 
FYI, 1.05 today implemented the ship discount, I already tried it and it works. I still suggest to everyone who bought their expensive ships before the discount, that by dismantling your ship, selling it, buying a new one at the discount, reinstalling your old equipment (the buy back function) to at least leverage the discount for a reduced rebuy cost. :)
A question: if you sell your ship you will lose money. Is it still worth it ? If loss is about 10 % it will eat up the discount.
 
One consequence of this is that an awful lot of commanders will have a ship stored at this station. Logistically this would be impossible, of course - there is limited space in a station. But the point I was thinking of was more along the lines of it will be very popular with players coming in/out to swap ships over and buy gear. May end up being a hot spot for PvP and experienced / well equipped players. I'm just thinking out loud here.

BTW - You can search for this in the galaxy map simply by typing in "Founders" as the system name. Also, I will admit that I am one of those Beta players who got the permit but should not have. I have never been there however.
 
A fix for this is being tested and will be in a future server update.

Michael

16/01/2015
I see that the ship discount issue at Founders World has now been fixed with update 1.05, thank you very much.

So in regards to the credits I lost when I purchased a Type 9 and then for safety reasons went back to a Python (only had enough credits to cover insurance or to buy goods for trade, not both, one mistake and I'm back to a Sidewinder) before the bug was fixed, I'm hoping that there will be some refunds happening. I realise that the only credits I lost during this is the 10% trade in loss I incurred for both sales, selling the Python then selling the Type 9 to go back to a Python, not the actual difference between the advertised price and what I actually paid. So it would be really great if I got those credits refunded, that would be 5.7 million credits for the Python trade in and 7.6 million credits for the Type 9 trade in, total of 13.2 million credits. Why should I get these credits back, because I would not have purchased the Type 9 at that time if I knew I would have had only 1.9 million left instead of the expected 10 million I had planned to use for upgrades, purchase of trade goods and have enough left over for the all important insurance etc. If it was only a few hundred thousand credits I would not have worried about it, but over 13 million that's another story. Please help us poor fools out who lost so much when it wasn't our fault.
 
A question: if you sell your ship you will lose money. Is it still worth it ? If loss is about 10 % it will eat up the discount.

The money you will lose should be about the same that the discount makes the new ship cost less (remove any equipment and downgrade what cannot be entirely removed, of course), so you should end up with pretty much the same amount of money. The only benefit this gets you is a reduction in rebuy cost.

One consequence of this is that an awful lot of commanders will have a ship stored at this station. Logistically this would be impossible, of course - there is limited space in a station. But the point I was thinking of was more along the lines of it will be very popular with players coming in/out to swap ships over and buy gear. May end up being a hot spot for PvP and experienced / well equipped players. I'm just thinking out loud here.

It's already a well-populated place, you are almost guaranteed to see multiple players both in supercruise and at Jameson Memorial.:)
 
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16/01/2015
I see that the ship discount issue at Founders World has now been fixed with update 1.05, thank you very much.

So in regards to the credits I lost when I purchased a Type 9 and then for safety reasons went back to a Python (only had enough credits to cover insurance or to buy goods for trade, not both, one mistake and I'm back to a Sidewinder) before the bug was fixed, I'm hoping that there will be some refunds happening. I realise that the only credits I lost during this is the 10% trade in loss I incurred for both sales, selling the Python then selling the Type 9 to go back to a Python, not the actual difference between the advertised price and what I actually paid. So it would be really great if I got those credits refunded, that would be 5.7 million credits for the Python trade in and 7.6 million credits for the Type 9 trade in, total of 13.2 million credits. Why should I get these credits back, because I would not have purchased the Type 9 at that time if I knew I would have had only 1.9 million left instead of the expected 10 million I had planned to use for upgrades, purchase of trade goods and have enough left over for the all important insurance etc. If it was only a few hundred thousand credits I would not have worried about it, but over 13 million that's another story. Please help us poor fools out who lost so much when it wasn't our fault.

You mean players who lost credits through a founders world bug should have them refunded?

I can't see that causing the sort of threads we saw when it was the other way around, so don't hold your breath.

Edit: Actually you only really lost 1%, so hardly worth worrying about anyway.
 
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You mean players who lost credits through a founders world bug should have them refunded?

I can't see that causing the sort of threads we saw when it was the other way around, so don't hold your breath.

Edit: Actually you only really lost 1%, so hardly worth worrying about anyway.


What are you talking about, where did you get 1% from, each time you trade in a ship you lose 10% of the price you paid for it plus 10% of any upgrades you have added. Of course you can sell or downgrade those upgrades but you still lose 10% of the value of the ship. I upgraded from a Python I purchased for the full price at Arth to a Type 9 at Founders World (Jameson Memorial), with the discounted price which was showing on the screen I should have had 10 million credits left so I could buy upgrades, have credits to buy trading stock and also have enough left over to cover the 1.9 million insurance. The screen showed the discounted price but I didn't receive it due to the bug, so I was left with only 1.9 million, not enough to continue without risking everything so I decided to to go back to the Python which again cost me 10% of the value of the ship (Type 9), hence I lost over 13 million credits in the two transactions I would not have made if I was aware of the bug. As it was a bug that caused me to lose the 13 million credits, I and anyone else who lost credits because of it should get those credits refunded and we should get them refunded ASAP.
 
Would it save credits to sell my type 7 at LFT 926 (5.6LY to Founders world).
Downgrade to an inexpensive ship and then proceed to purchase a Python at Jameson Memorial?
 
Would it save credits to sell my type 7 at LFT 926 (5.6LY to Founders world).
Downgrade to an inexpensive ship and then proceed to purchase a Python at Jameson Memorial?

No, it doesn't matter where you sell your existing ship, you will lose 10% of the value including the value of your components and upgrades.

The best thing to do before you trade in your old ship is sell everything that you can sell such as the cargo spaces, shield generator, weapons, scanners etc because you get the full purchase price when you sell these separate to the ship, you can also downgrade the components you can't sell outright to the cheapest available components, I would do this at the station you are going to buy your next ship from.

If you do all this at the station you are going to buy your next ship from (I would suggest you do this at Jameson Memorial even if you're not entitled to the discount because it has all the ships, except the Clipper, and lots of available upgrades) you can downgrade the FSD for example that may only give you less than 1ly travel distance but it doesn't matter because you're not going to leave the station in your old ship, the same goes for the power systems, life support etc. The idea is to make the ship you are trading in worth as little as possible so you lose the least amount credits when you make the transaction. When I upgraded from my Type 7 to my Python I saved myself about 300,000 credits by doing this.

I hope this helps you out, best of luck with your upgrade to a Python. I think the Type 7 is one of the best ships for trading goods and the Python is the best all rounder. It takes a little to get used to the Python at first (the Lateral Thrusters aren’t as good as the Type 7's, in my opinion) but once you get used to it, it is an excellent ship.

Just make sure you have plenty of extra credits to do some upgrades straight away such as the FSD, cargo spaces etc. I was able to configure my Python to give me 276 cargo spaces with shields (A3 shields) , 4 x Beam Lasers (B2), 1 x Cannon (B2), and a raft of other upgrades (not all to A, some to D only to keep the weight down) and still be able to travel 15.5LY's fully laden and be an excellent fighting ship.

One last thing, if or when you upgraded to a Type 9, make sure you have at least 20 million extra credits or more because you will need most of them for upgrades (especially the FSD) at the start so you can actually get to other systems to trade with. The type 9 is a very big and slow ship but it almost doubles your trading ability, it just takes a little longer between trades.
 
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No, it doesn't matter where you sell your existing ship, you will lose 10% of the value including the value of your components and upgrades....

Thank you for the thoughtful response cmdr. Great info.
I was mostly concerned with losing an extra 10% at Founders world on the Type 7 trade-in because I had originally purchased it at another station without a discount.
With the Founders world discount 65m seems like enough to set up a trader Python with 15ly laden range. I was targeting 70m but I forgot about the discount.
 
After reading that last post I really hope they have time to get rid of the mini maxing from upgrading a ship and selling the parts. The downgrading before selling is just weak for game play in general. Little quirky flaws and loopholes like that should be whacked on the head.. I guess they will get around to it sometime
 
After reading that last post I really hope they have time to get rid of the mini maxing from upgrading a ship and selling the parts. The downgrading before selling is just weak for game play in general. Little quirky flaws and loopholes like that should be whacked on the head.. I guess they will get around to it sometime

The only way they could fix this would be if they changed it so that modules sold for less than they were purchased for. Although I can see the logic behind it this would be a big change at this point in the game.
 
Thank you for the thoughtful response cmdr. Great info.
I was mostly concerned with losing an extra 10% at Founders world on the Type 7 trade-in because I had originally purchased it at another station without a discount.
With the Founders world discount 65m seems like enough to set up a trader Python with 15ly laden range. I was targeting 70m but I forgot about the discount.

No problems, happy to help. The fact that you purchased the Type 7 for full price somewhere else means that you will get the full price trade in value less the 10% of course on a discounted Python, so you are in a good position when you buy the Python at Jameson Memorial. Good luck CMDR, may be I will see you out there some day.

One last thing about your Python, or maybe two last things, the Python is very expensive to run (cost of fuel) much higher than the Type 7 so I would suggest you buy a Fuel Scoop, at least a 3A, anything less than that and it takes a long time to fill up. All you need to do then is skim around a yellow star (haven't tried any other stars yet) for a few minutes and you save yourself a fortune in fuel costs. A 3A fuel scoop isn't cheep but you will make it back it no time with the savings. Also, I like to cruise around when I'm trading with 4 pips to the engine and 2 pips to the system and 0 pips to weapons. Haveing the 2 pips to the system makes your shields stronger (so I've been told by someone who tested it), obviously 4 pips to the system makes them even stronger but 2 seems to be good enough for small mishaps and 4 pips to the engine obvioulsy gives you max speed.
 
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After reading that last post I really hope they have time to get rid of the mini maxing from upgrading a ship and selling the parts. The downgrading before selling is just weak for game play in general. Little quirky flaws and loopholes like that should be whacked on the head.. I guess they will get around to it sometime

If you downgrade components to a lower level than the ship came with, you will get less than 90% back for the hull (ie. it's taken into account). I noticed this last night after stripping a clipper to buy a python.
 
After reading that last post I really hope they have time to get rid of the mini maxing from upgrading a ship and selling the parts. The downgrading before selling is just weak for game play in general. Little quirky flaws and loopholes like that should be whacked on the head.. I guess they will get around to it sometime

I don't see your logic when you say "downgrading before selling is just weak for game play", how does it effect you or any other player out there if a smart CMDR sells his upgrades before upgrading or selling a ship to save some hard earned credits. I hope they never change this because it allows us to try various configurations or to change configurations for different uses such as Trading, Exploring, Bounty Hunting etc without it costing us a fortune in lost credits every time we buy or sell a component.
 
Basti said:
On a slightly related note: Any plans to allow people without founders access to earn it? Like getting Elite, or bribing the right people?
You can already do this - once you gain Elite status you should be awarded the permit.

Michael

Nope, no permits is handed out to those with Elite status. As far as i know, 3 independent Elite Trades is stating this as a fact.
Do you have to be Elite in fighting for this to happen?
 
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