Four Month break and sadly no change

When I was a kid I didn't like liver and onions. I hated it hated it hated it. My parents made me eat it a couple times, and I stopped. When I turned 16, I never ate liver and onions again. I've never gone back and tasted it to see if I've suddenly started to like it. Because the world is full of foods like the mighty pizza, and I see no reason to hang around waiting for liver and onions to get better. That would be a pretty silly thing to do, really. And if I went to a restaurant and ordered liver and onions, for some reason, and it tasted awful like I expect it to, I'd walk off down the street for some pizza.

Funny how things sometimes work like that.
 
When I was a kid I didn't like liver and onions. I hated it hated it hated it. My parents made me eat it a couple times, and I stopped.

I had a similar experience, until I simply stopped fighting the urge to vomit. They stopped trying to make me eat it after that- for some reason. Funny how things sometimes work out like that.
 
...and yet even given any shortcomings anyone might point out, Elite on the DK2 is still the single most impressive / stunning / immersive gaming experience I've ever had. So, there's that.
 
...and yet even given any shortcomings anyone might point out, Elite on the DK2 is still the single most impressive / stunning / immersive gaming experience I've ever had. So, there's that.

It's probably the best rift experience out there right now. Having said that, there's a lot of room for improvement for the entire industry.
 
we've been unable to get other AAA devs to even achieve decent framerates on monitors. There's some kind of weird "30fps is cinematic" thing they and the gaming media keeps trying to spew. I'm excited about VR if only because the kinds of incredibly lazy coding we've seen from game developers lately will become impractical. If this stuff catches on, eventually when they release dog poo on a plate all their users will get sick. Hopefully, as sick as AAA games have made me over the past 5 years.

I can't even remember the last time I played a AAA game that's even capable of running smoothly on a monitor at all until Elite. And Frontier can very nearly get 75fps consistently on a Rift.

It's not perfect but it's a whole lot better than I expected.
 
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we've been unable to get other AAA devs to even achieve decent framerates on monitors. There's some kind of weird "30fps is cinematic" thing they and the gaming media keeps trying to spew. I'm excited about VR if only because the kinds of incredibly lazy coding we've seen from game developers lately will become impractical. If this stuff catches on, eventually when they release dog poo on a plate all their users will get sick. Hopefully, as sick as AAA games have made me over the past 5 years.

I can't even remember the last time I played a AAA game that's even capable of running smoothly on a monitor at all until Elite. And Frontier can very nearly get 75fps consistently on a Rift.

It's not perfect but it's a whole lot better than I expected.

Partly agreed, but I have found stuff like the Borderlands series run in a frame for me- even if I went into the config files and added in enabled eyecandy like foggy volumetric lights and things. That said, there are lots of games that run like total crap for no good reason, it's true. The worst offender for me was Neverwinter- which runs like crap even on machines that can run Skyrim in a frame with everything maxed, horrible engine problems. There are also way too many things which are obvious hasty console ports which are framerate limited in weird ways, it's icky.

The problem is that a lot of stuff developed to be "dual mode" that doesn't deliberately re-work/simplify stuff for VR is going to look bad, as it's not going to be maintaining a high enough framerate. Framerate and only framerate has proven to be the secret sauce that combats judder, assuming persistence is in the wide Goldilocks zone between strobing and smearing. We'll end up trying to fix it by just throwing massive computers at it, I suspect.

That said, I will probably also combat the problem by severely restricting which "AAA" games I buy/play, too. I really prefer games with some longevity, which makes choosing a more considered exercise. I also avoid EA and Ubisoft (and to an extent Activision, too), which automatically dodges some of the worst offenders.
 
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