I have set mine to 70, that has no visible fishbowl effect, anything above does.Not in the game, it's just a slider. But the settings can be manually edited in the game files. That starts to make the fisheye effect more obvious though.
I have set mine to 70, that has no visible fishbowl effect, anything above does.Not in the game, it's just a slider. But the settings can be manually edited in the game files. That starts to make the fisheye effect more obvious though.
I have set mine to 70, that has no visible fishbowl effect, anything above does.
Ideally it should be like 16:9 or 21:9 with some extra stuff at the sides. A wider letterbox than 16:9...With a narrower FOV in extremely wide aspect ratio displays (or multimonitor setups) youwould end up feeling like you were peering through the letterbox of he ships cockpit.
With rectilinear projection, If you sit so the FoV of the game's viewport fills the same FoV of your vision, there won't be any distortion. Of course, this means you'll be sitting uncomfortably close to most displays, unless they are extremely curved.
No real way around this otherwise, as we can't adjust our CMDR's seat placement.
try in
.... \Options\Graphics\Settings.xml
to play with key <FOV>, I have 65 here and looks ok.
my thread
Look, no noticeable distortionSame in the cockpit. Extra stuff at the sides instead of largely just stretched stuff. Much better than 16:9
View attachment 203394
FIFA has a very acceptable amount of distortion at 32:9 - while being superior. It's obvious the devs made sure 32:9 and 21:9 are better than 16:9. You can see more with a wider screen which helps with tactical awareness, immersion and enjoyment.
View attachment 203486
There are actually ways around this. Can people stop crapping on my thread and my monitor now please. Enough of the defeatist faux knowledge.
Neither of these are anywhere near a 54 degree vertical FoV.
The bottom image is maybe 25-30 degree vertical and has a slight barrel distortion to compensate. The top image doesn't look like it's distorted, but appears to have an even smaller FoV.
How are you going to get a non-distorted view when you are trying to cram 54 vertical degrees into a much smaller portion of your actual FoV?
You either need to match the FoV of the view port to your actual vision, or distort the image in some other way.
Reducing stretch in high-FOV games using barrel distortion
Using a virtual camera with a large FOV can cause objectionable distortion near the screen’s edges. This article introduces a novel barrel distortion post effect that may be used to reduce stretch in this case. The effect can be controlled through multiple tweakable parameters, and requires only...www.decarpentier.nl
Frontier is not going to introduce a barrel distortion effect. That would interfere with the rendering of lines and thus the ability to determine direction vectors, which is extremely important in a 6DoF game.
You might be able to use a 3rd party perspective filter to approximate what you're looking for, but it will make the image less accurate than default.
that cockpit is a bit cramped ...
Yeah I changed it back to 60, 120 was a bit much![]()
It was a bit...Yeah I changed it back to 60, 120 was a bit much![]()
FoV is not just a simple value.
Ideal values are betweeen 70 and 80. Even just 70 already makes a big difference, with almost no visible fisheye effect. I use 75. Could no longer play with 60, feel like I have horse blinders.