FOVE Unboxing & Somewhat Curtailed Review

Spent the morning getting the FOVE unpacked and took pictures to make it a proper unboxing. Photos enclosed below for reference. Full disclosure, I am a Vive owner and comparisons are inevitable. You'll notice the FOVE is usually pictured in white. I got the black model which I think is no longer being offered.

First impressions. The kit is packed well in dense foam and protected from most bumps and drops during transit. On opening is a multi-language sheet with parts list and link to where you download your drivers.

Camera kit is boxed separately and contains a mini-tripod, USB <-> Micro USB cable for the positional camera and the camera itself, which is roughly an inch and a half square. The USB cable provides power and data to the camera.

The HMD itself is smooth and feels solid. The outer case looks very smooth, to the point where I thought it might be slippery, but the case is held easily with a light touch. The lenses were protected by sheets of plastic out of the box. Overall design and construction looks and feels good. The cables are only eight feet long which is fine for seated operation, but not a room experience.

The HMD cables comprise of one HDMI, one USB 3.0 and one USB 2.0 connectors. The cables are held together with velcro strips which make it easy to split then between the front and back of my PC.

There are three adjustable Velcro straps on the HMD. On on top and one on each side about an inch wide allowing a great deal of variation.

The FOVE manual says:

Some glasses with medium to small frames can be worn with FOVE 0. However, for optimal performance and
comfort, we recommend users to wear contact lenses while using the FOVE headset.

I do wear small frame glasses, but couldn't wear them inside the unit. I'm short sighted and don't need them with my Vive so this isn't an issue for me, but YMMV.

Compared to my Vive, the fit is very close to my face when worn. My eyelashes feel like they are brushing against the lenses when I blink. I can't see an adjustment to bring this further away and there is nothing in the manual. There is a hard plastic piece that just touches my nose. It is more distracting than annoying, however.

I downloaded the setup software and ran it. You'll see the results in the photos below. More to come.


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I have the following specs:

Win7 - Pro 64 bit.
32GB RAM
AMD FX-8370
TitanX Pascal GPU

and got this message when I ran the setup program. The OS requirements for the FOVE, just say "Windows" so not sure why this failed.

Opened a ticket with support. Will refresh this thread with the results.

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I don't think I heard of this HMD until yesterday. I'm looking forward to your experience/comparison review.
 
Will be waiting. This tech has me excited.

Edit: wonder if its not currently compatable with AMD?
 
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There are 0 sane reasons not to upgrade to Windows 10.

[video=youtube;WJ4m1skW7JQ]https://www.youtube.com/watch?v=WJ4m1skW7JQ[/video]
 
PC REQUIREMENTS
GPU: NVIDIA GeForce GTX 970 / AMD R9 290 or greater
CPU: Intel Core i5-4590 or greater
Memory: 8GB or greater
Interface: HDMI 1.4 / USB 3.0 / USB 2.0 x 2
OS: Windows 8.1 64-bit or Windows 10 64-bit

...As per the FOVE Website, near the bottom of the page.

I hope you can get it up and running. I would love to know how it works with Elite.
 
My pc is about 19 months old now and when I had it custom built, I had Windows 7 Pro installed and I had no intention of upgrading the OS for the lifetime of the machine. Last august though, I bought an Oculus Rift. It worked fine under Windows 7, but there were a few programs such as Bigscreen that would only run with Windows 8 or 10. I believe that ASW requires Win 8 or 10 too. Both seem to be something to do with graphics api's in the newer versions of Windows.

After a lot of consideration, I backed up my Win 7 installation, then went for the Windows 10 upgrade.

Problems:
1) I hated the look of text to begin with. Part of this seemed to be a driver issue, so I upgraded the nVidia drivers and rebooted and there was a huge improvement. I use Win 7 at work and don't see any real difference at home now in Win 10.
2) A much more serious problem occured about a week after the upgrade - the driver for my liquid cooler stopped working under Win 10 after an update. It took me a couple of hours to install an update and actually get it working.

Since then though, I have had no problems at all with Windows 10 - and it is definitely an improvement for VR.

Microsoft have stopped the free upgrade for most users, but still offer it for anyone who needs the assistive technologies included in Win 10. You could do a full backup of your system and then try your FOVE with Win 10 (you need to agree on the site that you *COUGH* do *COUGH* need assistive technologies.
 
I believe you can still download Microsofts MediaCreation tool and use that to do an upgrade or fresh install from scratch. Install Windows 10 using a valid 7 Key, just remember to be like for like on the version eg. home for home or pro for pro etc.
 
Looks very interesting but until they get or it is possible to use VR hand controllers it wont be that great for interactive VR experiences. ED should be fine as people use Hotas or such but for other gaming using a game pad just does not enable the immersion quite like decent hand controllers do like the vive or the rift now has.

Caliber_az
 
A discussion of Win10 vs Win7 is not the purpose of this thread. Stop de-railing shadragon's FOVE thread.

On topic:

Looks like a morass of cables coming off your head. Is it as heavy as the Vive cableset? Are the cable high quality "floppy/supple" flexible cables, or are they the stiffer, cheaper kind?
Which bit of the plastic is touching your nose? (Have you got a big nose or is it that the plastic is really close?) :p

Still looking forward to the review.
 
I'm really looking forward to the comparison especially the higher pixel density. I hope the OP can sort it out.

Same - I think it will be significantly better in pure visual clarity, but possibly lacking in smoothness and fluidity of tracking (70Hz refresh vs 90Hz for Rift CV1/Vive HMD's).
Possibly as good as 2.0x supersampling straight off the bat, with no additional rendering required.
Its showing 1280 x 1600

Performance should be similar to the Rift/Vive though (possibly a little lower from a pixels/sec point of view). Bit easier on the CPU. Bit harder on the GPU.
 
Comment from FOVE Support:

Yes, as stated in the tech requirements on our website, we unfortunately don't support Windows 7 yet.

We are working on a beta for Windows 7, and we might be announcing it to a small group on our community at support.getfove.com. If you keep an eye on the forums, you'll hear when we launch the beta.


The initial tech specs did say "Windows" and changed at some point to Win 8.1 or 10. The blowback from Win7 users was enough to get them to run a special Beta for Win7. This change was noted in one of their update emails, but I never saw it.

[HJ]-RedRaven - The cables are lighter than the Vive, about eight feet long and tied with Velcro straps every 12-15". While lighter than the Vive cables, I wouldn't call them flimsy. I would say they were adequate for the task.
 
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