For those who are still looking for how to bring back everything in place without losing all the FX like Fog and so on.
The bug comes from the ship trails.
A lot of Elite dangerous Reddit users has already tested it and it seems to work for everybody.
So switch your FX to On again and depend on what you have currently selected Low, medium or high you have to switch off the ship trails only FX in the config manually.
Go to your elite folder (Ex mine is : C:\Games\Software\frontier-developments-plc-elite-dangerous\Products\elite-dangerous-64 )
Open that file with a text editor : GraphicsConfiguration.xml
Search the lines with :
You are going to find 4 of them, for each FX graphic settings (Off, low, medium, high).
Get the good one for your current setting.
Ex: for me with High.
As you can see, in the HIGH child node, the value of QualitySetting Trails node is set to 0.
So I'll keep all the high FX setup except the buggy one.
And after that you should be good to go as before.
Hope it will help.
The bug comes from the ship trails.
A lot of Elite dangerous Reddit users has already tested it and it seems to work for everybody.
So switch your FX to On again and depend on what you have currently selected Low, medium or high you have to switch off the ship trails only FX in the config manually.
Go to your elite folder (Ex mine is : C:\Games\Software\frontier-developments-plc-elite-dangerous\Products\elite-dangerous-64 )
Open that file with a text editor : GraphicsConfiguration.xml
Search the lines with :
Code:
<Item>
<Feature>Trails</Feature>
<QualitySetting>...</QualitySetting>
</Item>
You are going to find 4 of them, for each FX graphic settings (Off, low, medium, high).
Get the good one for your current setting.
Ex: for me with High.
Code:
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Item>
<Feature>LightCones</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>ParticleEffects</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Trails</Feature>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>Beams</Feature>
<QualitySetting>3</QualitySetting>
</Item>
<Item>
<Feature>Fog</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</High>
As you can see, in the HIGH child node, the value of QualitySetting Trails node is set to 0.
So I'll keep all the high FX setup except the buggy one.
And after that you should be good to go as before.
Hope it will help.