Frame Shift Drive Enhanced Performance

What a sad point to pick someone up on! but, OK, I'll bend to you demands this time.
22,000 divided by any amount that's below 22ly jump range, you could have figured that one out for yourself 'if you could have been bothered'

As for building a long range ship, yup, I've got a Clipper that does 35ly and my mate's Python does 25ly and for me it's still 700* jumps (maybe 600 using the cones)

*Plotting half way was 350 straight and 335 using cones (can't plot more than 20kly)

I think you misunderstood so I'll express it more plainly.

If you want to be able to jump 80LY at a time you can do - just build the damn ship to do it. Yes it takes a long time to jump to Colonia in a ship with a 35Ly range. You still haven't explained why the solution to this should be 'give me a magic button' rather than 'use the incredibly varied gear options in the game to build a ship with a better range'.

Note - I'm saying that as someone who has been to Colonia in the aforementioned 80LY Anaconda, and in a 35LY Anaconda and in a 30LY Asp.
 
I think you misunderstood so I'll express it more plainly.

If you want to be able to jump 80LY at a time you can do - just build the damn ship to do it. Yes it takes a long time to jump to Colonia in a ship with a 35Ly range. You still haven't explained why the solution to this should be 'give me a magic button' rather than 'use the incredibly varied gear options in the game to build a ship with a better range'.

Note - I'm saying that as someone who has been to Colonia in the aforementioned 80LY Anaconda, and in a 35LY Anaconda and in a 30LY Asp.

I don't need to explain anything to you, and I don't want to fly the piece of crap conda!
 
I don't need to explain anything to you

lol u ok hun?

and I don't want to fly the piece of crap conda!

I can sympathise with this, it's not my favourite ship either. You could always try an Asp (around 70LY range) or even a Clipper with around 50LY, the Anaconda was only being used to illustrate the point. That point remains though that you want to be able to jump vast distances without using a ship that's built for jumping vast distances.

Like I said, just acknowledge the fact that the game already lets you do what you want to do and your argument consists of 'but I want to be able to jump vast distances without using the existing method of building a ship to do it.' Why don't you feel comfortable typing that Skip, is it a bit of the old cognitive dissonance creeping in? :D
 
lol u ok hun?



I can sympathise with this, it's not my favourite ship either. You could always try an Asp (around 70LY range) or even a Clipper with around 50LY, the Anaconda was only being used to illustrate the point. That point remains though that you want to be able to jump vast distances without using a ship that's built for jumping vast distances.

Like I said, just acknowledge the fact that the game already lets you do what you want to do and your argument consists of 'but I want to be able to jump vast distances without using the existing method of building a ship to do it.' Why don't you feel comfortable typing that Skip, is it a bit of the old cognitive dissonance creeping in? :D
The fact that you need to try to denigrate other posters views in an attempt to belittle them makes me wonder why you need the psychological boost.
I'm done with you!
 
Premise/TLDR:
During my last expedition to Beagle Point with Distant Worlds 2 I always found myself forced to choose between:

1. Travel the distance to keep up with the expedition timeline
2. Slow down and enjoy the exploration of the unknown, discovering biological signs and stellar pehonomena

It's a shame I could not fully enjoy the second because of the first one.
So I thought about a solution that could help CMDR'slike me to have both: reaching far destinations and explore the galaxy making new discoveries.
Sounds to me more like the problem is with the time table for events like DW2 if it does not allow for the #2 at least to some degree. Perhaps the better solution would be to request for the timetable of those events to be slowed down or for a number of auxiliary mega-ships to be added en-route to allow some of the slower people to catch up - a bit like a support van in long distance "non-racing" bicycle rides.

As for your proposal - how about an alternate approach - an optional internal module that allows for extended range jumps at the cost of some kind of cargo based fuel PLUS perhaps has a (small?) chance of mis-jumping (taking integrity damage in the process). The rational could be something along the lines of an experimental human redesign of the Guardian FSD Booster - it could perhaps consume Guardian site "Ancient Artefacts"?
 
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The fact that you need to try to denigrate other posters views in an attempt to belittle them makes me wonder why you need the psychological boost.
I'm done with you!

The fact you feel that what I wrote 'denigrates' you is interesting since it was literally just a summary of your point/suggestion. That's assuming you were referring to the actual content of my post and not the 'lol u OK hun?' comment. If you didn't like that, perhaps you shouldn't reply to people with something as ridiculously stroppy and petulant as 'I don't have to tell you anything' when you don't like the fact that they (correctly) identified that you just want to be able to jump ludicrous distances without using one of the ships that you can configure to do exactly that.

I'll give you a response like that every single time you throw a strop because that's all it deserves. You want a more significant response, try providing a more significant one. Who knows, we could end up having a conversation and everything. As for psychological boosts, all I can say is I'm not the one lacking the confidence to defend a post about something I want in the game because I know that I'm essentially asking for lolships/easy buttons but don't want to say it.

By the way, you're absolutely correct to say that you don't need to tell me anything - I'm just some bloke on the internet. However this is the suggestions forum and I'm pretty sure you will have to explain what tangible benefit this suggestion brings if you want the developers to spend time (i.e. money) on it. Which you could have done by y'know... answering my question in the thread about the suggestion.

The first things they will ask are 'what does this add to the game that isn't already there?' and 'what existing elements of gameplay are improved by it?' So far the answers seem to be 'nothing at all' and 'being able to jump vast distances without needing to bother engineering my ship, or accepting that some ships have liimitations which others do not.' Personally I don't consider those to be particularly compelling arguments but I'm not a developer and I gave up trying to apply logic to design decisions in this game a long time ago, so who knows, maybe they'll love it.
 
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