Framerate drops at orbitals/planetary bases

as an example of how bad the culling is in odyssey , on a fleet carrier in odyssey on the landing pad , go into the hanger while looking straight ahead , fps gets worse , in horizons the fps climbs up dramatically ,

I used 3d migoto in hunting mode to disable random shaders , found one for the walls of the interior of the carrier , you can see the whole carrier from inside the carrier , you can even see the carrier crew through the walls , this should not be the case , clearly they broke occlusion culling badly .
Yeah, that's when it starts to render the interior, although it should be culled.

Speaking of landing pads, the moment you lift off you can clearly see when the game switches from Odyssey lighting to Odyssey-in-space lighting. Very/too noticeable imho.
 
I used 3d migoto in hunting mode to disable random shaders , found one for the walls of the interior of the carrier , you can see the whole carrier from inside the carrier , you can even see the carrier crew through the walls , this should not be the case , clearly they broke occlusion culling badly .
Have you ever tried, and if so have you had any luck, using 3DMigoto with Microsoft Flight Simulator? I've tried to use it to get rid of the terrible green tinting on roads and rocky terrain, but it just crashes on startup.
 
Have you ever tried, and if so have you had any luck, using 3DMigoto with Microsoft Flight Simulator? I've tried to use it to get rid of the terrible green tinting on roads and rocky terrain, but it just crashes on startup.
dont have flight sim unfortunately so cant test it sorry.
 
I think the reason for the frame drops are something hidden within the fourth dimension.
Sometimes when I exit the station concourse and into the wonka lifts then exit that to see my ship, the frame rate plummets to 24fps... sometimes.
My motherboard (z97)and cpu (i7-4790k) are eight years old now. So speed may be a limiting factor. That said, I never see more than 65% general usage across all four cores, except core number four, this has been consistently hammered since Odyssey.

Additional... I used to use VR in elite. But do not any longer because of odyssey not supporting it. (Bad Frontier).
I do run triple screens so need many fans to keep computer from cooking.
... oh yes, I keep my PC clean from crapware and shut down many unused but running background programs using task manager. (Researching these to ensure they are not critical to windows)

Flimley
 
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Additional... I used to use VR in elite. But do not any longer because of odyssey not supporting it. (Bad Frontier).
I used to want Odyssey in Elite. But do not any longer because of Odyssey not supporting VR (at least not on my hardware).

Along with dozen other reasons.
 
SC is looking better and better. Perhaps SC is elites Nemesis.? So many have rebadged now. I too would if it supported VR (not 3rd party).
Or as I've said before, the Cobra 4 engine just isn't up to the task at hand.?
Idk I'm just pontificating.
If anyone does have an idea that's able to explain in layman's terms, why elite odyssey falls over at such a huge juncture, I'd be happy to learn.
nice meme.. good one really..
 
@Muzz UK
They sold a game that wasn't finished.
Which lacks content pertinant to exploration or ship to ship, Eva, hulks, grappling hook, atmospheres, etc etc.
Star Citizen has no grappling hook. If it had, there wouldn't have been such an amusing joint stream last night with D2EA and Enderprize trying to get the former into the latter's ship while freefalling in atmosphere with just a suit and no ship...
 
Simply because they can't fix it without a major investment in time and money to pay programmers to rewrite and optimize thier code. It's a spent product! They have the money from Odyssey and without a major magical improvement or amazing new game play loop. Not many are going to flock and buy Odyssey that haven't done already.

About Star Citizen being Elites nemesis. Yes and no. It's the space sim a lot will migrate to over time as it ticks many "Live in the verse" boxes. But at it's present state and sluggish development speed. It's a distraction, but for many like myself who can run it. It's still heavy in development, as the upcoming progress wipe reminds the player base.

It's been a year and still in stations my FPS drops from 100+ in space to 40/50 in stations running on a Ryzen 3600 and RTX 3070? It's the same I get in Star Citizen?

We will not ever see the improvements Odyssey really needs, because of cost/time and no new real investment from future purchases.

It's a shame as Elite was great, and made me feel I was truly amongst the stars and the game and player base deserve better.

Starfield unfortunately looms high on the horizon and after Elite, Fallout 4 is my next most played game with 900+ hours. So Skyrim/Fallout in space, with ship interiors, base building, Ai crew and limited space flight. I feel is going more a threat for Elites future player base.

Still an amazing game, just needs the TLC it deserves!
Source: https://youtu.be/8ivT7kj4J18

Starfield's competition is more towards Mass Effect, than ED or even SC. Completely different genre of game.
 
Probably because writing game engines is hard or something. Especially when you don't do it as a sole focus like Unreal.
Really? Funny, this wasn't ever a problem in Horizons. It's like them saying lately "herp, we can't fly back to the Moon right now because derp we forgot how".
 
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Really? Funny, this wasn't ever a problem in Horizons. It's like them saying lately "herp, we can't fly back to the Moon right now because derp we forgot how".
That's because the smart people who got us to the moon in the first place no longer work at NASA. Same might be said about some of the amazingly talented developers who first pioneered Elite Dangerous.

* Please note that I'm not saying current NASA employees or Frontier developers are "dumb", as both are way smarter than I am, but I wouldn't call them modern Dr. Von Brauns either..
 
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I get the same problem as the OP
However leaving the task manager running in the background reveals the cause of the problem very clearly..... disk access... especially loading the elements of the base into the GFX card.
Perhaps an optimise of that would help........ or setting up 4 solid state drives as a RAID 0 array and using them to store elite.

Bill

"Dont kill the cook"
 
The visual quality of Horizons is also less than Ody. If they reduced the visual quality to NMS levels I'm sure the Frames would be awesome.
The first part is debatable depending on your point of view but the second just isn't the case. Odyssey should run just fine on any hardware that gives good performance on Horizons. That's what FDEV was expecting when they kept the same recommended hardware requirements. At the time that was a perfectly reasonable thing to expect. Of course, that was before whoever developed Odyssey delivered some seriously bad code. Nerfing the graphics wouldn't help performance because the level of visual quality isn't the problem.

(I suspect that Odyssey was outsourced based on some outsourcing debacles I've been involved in and that FDEV was caught flat-footed by what they got.)
 
The first part is debatable depending on your point of view but the second just isn't the case. Odyssey should run just fine on any hardware that gives good performance on Horizons. That's what FDEV was expecting when they kept the same recommended hardware requirements. At the time that was a perfectly reasonable thing to expect. Of course, that was before whoever developed Odyssey delivered some seriously bad code. Nerfing the graphics wouldn't help performance because the level of visual quality isn't the problem.
I never said Ody couldn't do better, I said there is more graphical detail in Ody. As one example, have a look at the windows in the landing pad towers in large stations in Horizons - they're flat textures. In Ody they're fully rendered objects that you can see through, for every tower inside a station. That's just one example of how much more work Ody is doing so expecting Horizons performance is delusional. Not that ED is doing anything so amazing that FPS shouldn't be better, that's not something I've ever said. It's clear that they have issues with their engine.
 
The first part is debatable depending on your point of view but the second just isn't the case. Odyssey should run just fine on any hardware that gives good performance on Horizons. That's what FDEV was expecting when they kept the same recommended hardware requirements. At the time that was a perfectly reasonable thing to expect. Of course, that was before whoever developed Odyssey delivered some seriously bad code. Nerfing the graphics wouldn't help performance because the level of visual quality isn't the problem.

(I suspect that Odyssey was outsourced based on some outsourcing debacles I've been involved in and that FDEV was caught flat-footed by what they got.)
interesting would explain their inability to fix the issue , also their reluctance to actually take a look inside terrain compute shader archives , best I can tell they havent done anything to any files in there , last modified when I downloaded it , rest of the files have been changed except all those
 
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