Yeah, that's when it starts to render the interior, although it should be culled.as an example of how bad the culling is in odyssey , on a fleet carrier in odyssey on the landing pad , go into the hanger while looking straight ahead , fps gets worse , in horizons the fps climbs up dramatically ,
I used 3d migoto in hunting mode to disable random shaders , found one for the walls of the interior of the carrier , you can see the whole carrier from inside the carrier , you can even see the carrier crew through the walls , this should not be the case , clearly they broke occlusion culling badly .
Speaking of landing pads, the moment you lift off you can clearly see when the game switches from Odyssey lighting to Odyssey-in-space lighting. Very/too noticeable imho.