Going on DW2? Or exploring somewhere else? Undecided what ship to take and what to put on it? How to get those big jump ranges you keep reading about? Here are some suggestions.
All these pre-engineered ships take 6 modules, Fuel Scoop, Guardian Booster, AMFU, Shield, SRV and DSS. Other slots, hardpoints and utilities have been left empty so you can decide what to put on them. As a general rule, Fuel Scoop always goes into the largest possible slot, and the guardian booster to the next largest (in some cases you get a couple more LY by swapping these around). There is still some leeway to get slight more jump range by doing some sacrifices, but I don't think an extra LY compensates the sacrifices (but it's your call).
Some modules like engines have downgraded but engineered clean drives so you won't miss out zipping through that perfect canyon you just found while staying cool. Power Distributors have in most cases some leeway, you can still downgrade them further but I don't think it's worth it.
I don't claim these to be the perfect, top spec, highest possible optimized builds in the galaxy, but they're great bases for you to mess around and get your own personal build.
Extra tip (for those who don't know yet): after clearing the bubble, turn off your shield and shield boosters (if any), it will keep your ship a lot cooler while scooping fuel. Turn it back on before landing.
So here we go (didn't do all the ships, only the ones I would consider myself to take on such a journey, can do more on request):
Orca (65ly)
Type 7 (57ly)
Type 6 (58ly)
Krait (60ly)
Krait Phantom (67ly)
Diamondback Explorer (72ly)
Cobra III (50ly)
Python (56ly)
Dolphin (61ly)
Asp Explorer (69ly)
All these pre-engineered ships take 6 modules, Fuel Scoop, Guardian Booster, AMFU, Shield, SRV and DSS. Other slots, hardpoints and utilities have been left empty so you can decide what to put on them. As a general rule, Fuel Scoop always goes into the largest possible slot, and the guardian booster to the next largest (in some cases you get a couple more LY by swapping these around). There is still some leeway to get slight more jump range by doing some sacrifices, but I don't think an extra LY compensates the sacrifices (but it's your call).
Some modules like engines have downgraded but engineered clean drives so you won't miss out zipping through that perfect canyon you just found while staying cool. Power Distributors have in most cases some leeway, you can still downgrade them further but I don't think it's worth it.
I don't claim these to be the perfect, top spec, highest possible optimized builds in the galaxy, but they're great bases for you to mess around and get your own personal build.
Extra tip (for those who don't know yet): after clearing the bubble, turn off your shield and shield boosters (if any), it will keep your ship a lot cooler while scooping fuel. Turn it back on before landing.
So here we go (didn't do all the ships, only the ones I would consider myself to take on such a journey, can do more on request):
Orca (65ly)
Type 7 (57ly)
Type 6 (58ly)
Krait (60ly)
Krait Phantom (67ly)
Diamondback Explorer (72ly)
Cobra III (50ly)
Python (56ly)
Dolphin (61ly)
Asp Explorer (69ly)
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