Friendly fire thread

Resolve friendly fire? Yay or Nay?

  • Yay

    Votes: 115 45.8%
  • Nay

    Votes: 101 40.2%
  • Eh?

    Votes: 35 13.9%

  • Total voters
    251
Even the most well trained soldiers and fighter pilots still commit friendly fire. It the heat of battle it happens. These are men and women who have had years training and it still happens in real life, when someone is not going to get to respawn. In the conflict zones in Lugh when you have multiple wings in the same instance it happens to even the best pilots.

It is not just the player shooting that causes FF, sometimes its the other pilot who flies in a way you would not expect from off screen. I think a bit of adjustment to the FF threshold is perfectly reasonable request.

Have you done your military time?

Friendly Fire is not acceptable and any soldier who does it is bound to be persecuted for his actions (and really, no one wants someone on his platoon/squad/etc. that can shoot their own team down).


If you can't take the heat of a conflict zone, stay away from it until you're better, there's plenty of other places to make money now.
 
I believe part of the problem is that rush to get the last hit in order to be paid at all*. FD once said they are looking into making combat bonds not kill-based, but damage based (i.e. you get a percentage of the combat bond equal to the percentage of the damage you did to a target). So you could even decide to break off an attack and find another target if you see several other CMDRs approach your target shooting it, too, and still get equivalent pay for the work you've done. But at the moment, you have to keep shooting till the end (or manage to time it to the moment just before it dies, which is much harder than to just keep hammering away) if you want to receive anything.

*That's also why the real world military comparisons don't work at all at the moment - in the real world, you don't get paid for each killing shot you do, so there is no incentive to be the one to gun down a particular target, but what counts is that your team wins, not that you win.
 
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(copy pasted from one of my other posts, not gonna type out yet another one for this)
The only bounties I've incurred for ages is preemptive firing on criminals before scanning them. It's all in the scanner. If you switch it over to linear and have it set 2 notches above minimum sensor strength it becomes alot easier to read exactly who is where. The main inner circle is about 1 km so it becomes a doddle avoiding friendly fire. I've setup my x52 so that as soon as I enter combat mode my sensors readjust automatically.
Don't you dare make this game any easier than you already have!

This is also the only time I ever seem to incur bounties as well.
But that's also the point - the scanner system takes WAAAAAAY too long to register a Wanted criminal.
Just have the scanner register wanted status quicker and problem solved.
 
I don't care if I have a penalty about friendly fire, but :

> If someone accidently hit and have the standard 200cr fine, he should have a 24 hours delay to pay it before he become "wanted".
I don't know what I dislike the most : being unable to finish a big "wanted" ship cause I'm suddenly "wanted" when a small eagle crossed my path of fire or chasing "wanted" which only give a 200cr bounty.

> One simply "friendly fire" (the 200cr one) every 1/2/3 (you can choice) minutes should considered as tolerable and follow precedent rule.

> Tested "warrant scanner" : I found that in a melee situation, not only is 10 seconds to long, but having no direct display of found bounties did make him useless.
 
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Friendly-fire protection

Am I correct that the friendly-fire protection system (warnings for minor hits on shielded ships) only applies to NPCs and that if you hit a commander in any way you become considered "hostile"?

If that's the case - anyone know why?
 
Am I correct that the friendly-fire protection system (warnings for minor hits on shielded ships) only applies to NPCs and that if you hit a commander in any way you become considered "hostile"?

If that's the case - anyone know why?

A few patches ago, if a you breathed wrong at police and other NPCs they would shoot you, but it was changed by FD so that accidentally shooting NPCs didn't result in a wanted status. They must've forgotten to apply this to other CMDRs.
 
Have you done your military time?

Friendly Fire is not acceptable and any soldier who does it is bound to be persecuted for his actions (and really, no one wants someone on his platoon/squad/etc. that can shoot their own team down).


If you can't take the heat of a conflict zone, stay away from it until you're better, there's plenty of other places to make money now.


If we took that attitude in real life America would never get in any wars!!
 
+1 to slightly less sensitivity on a 200 to 400 fine.
all police ships should not drop the wanted guy they were shooting (and who was shooting them back) to ALL gank the poor guy who hit one of them once.
i agree sustained fire on police should cause wanted, but a WARNING would be good. instead, for lightly hitting an AI ship that flew in front of me in a melee that i was already in, All police dropped targets from a heavily wanted anaconda and turned on me, letting the Wanted guy kill 3 of them while they tried to kill me for a 200 cd bounty, while i was running, as happened just now is quite ludicrous.
again i believe a fine (timed till wanted) for light damage, and a wanted status and all points bulletin for sustained ff/ anti police ai ff. and police / ai to turn to face the bigger threat if its killing them, because they broke off mid fight to all points on one little accident.
 
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