Friendly fire thread

Resolve friendly fire? Yay or Nay?

  • Yay

    Votes: 115 45.8%
  • Nay

    Votes: 101 40.2%
  • Eh?

    Votes: 35 13.9%

  • Total voters
    251
Sorry, but i see this the other way around.

In this game, lasers are instant-hit which means no travel time, which also means that you have extra time to stop shooting if something appears on thr side of the screen and travels all the way to the center of your screen, 2 seconds to half a second, it's always extra time on your advantage, if it took time to travel like the other weapons you have a harder time to control it and less time to react.

If you're a laser user (which i really don't see anyone not being one, exceptions on vipers), you have extra time yo avoid FF.

And when a ship flies right through your beam? Yeah.

No real pilots would ever turn on their own like this. They wouldn't be able to survive. It's nonsensical if you stop and think about it.

Not to mention the griefing that is possible with this poorly thought out system. Anyone can make anyone have to leave at any time. It really is just dumb.

I know it's cool to do the kneejerk "just shoot flawlessly", but even that isn't enough when other pilots want to get in the way. It's important to think things all the way through.

This system makes no logical sense and is a poor gameplay mechanic that is easily abused.
 
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Yes, same thing with cops and clean NPC's at RES site. Friendly fire is really annoying, at time forcing you to leave behind good RES site with maaaany good Anacondas yet to spawn.
 
They need to make friendly fire change you purple to other players.

That said dont shoot the player unless he shoots you. You can tell this by the fact he is a FLASHING red icon. If he isnt flahsing chances are he is ff.

N another thing if you kill a real enemy player you get bonds (20k for a vulture) so be aware if you killed enemies and got no bonds... that was one of your side.

It is a problem though, i mys3lf killed one :( and i have seen a lot killed since that or run off.
Make FF go purple and then red for prolonged fire FD!!
 
Sorry, but i see this the other way around.

In this game, lasers are instant-hit which means no travel time, which also means that you have extra time to stop shooting if something appears on thr side of the screen and travels all the way to the center of your screen, 2 seconds to half a second, it's always extra time on your advantage, if it took time to travel like the other weapons you have a harder time to control it and less time to react.

If you're a laser user (which i really don't see anyone not being one, exceptions on vipers), you have extra time to avoid FF.

Also, would be nice if you didn't insult people just because you don't agree with them.

While you can be careful and reduce the chance of FF through careful fire control, the reality of it is that you're often concentrating on attempting to stay on target and behind your target and some idiot ship flys, often at high speed, directly inbetween you and your target. Being aware of other ships in the vicinity does help prepare you for this, but the logarithmic scanner view (will this ever be fixed) does not help in this regard. In these cases there is nothing you can do about this other than not be shooting at all, and the reality is that it's the idiot pilot who got between you and your target that is at fault, not you.
 
too many player in a conflict zone leading to friendly fire
.
two solutions -
.
check your fire
Leave the zone and go to another one there are loads
 
When my wingman went hostile to our faction because of friendly fire, all the other CMDRs in the CZ rushed to try and get him.

When I called out over Local comms "leave him he's with our side: friendly fire!", they all broke off from attacking him. Some of them even said sorry over comms.

So if you communicate it might help. Admittedly though this is very difficult to do when fleeing.

I agree with the comments about situational awareness, but I think showing a CMDR's chosen Factions in a CZ more prominently would help a lot.

I think it would also be a big improvement if someone who goes hostile from FF shows up as purple on the radar instead of Red (purple would mean they are on your faction's side but have gone hostile.) This would clearly distinguish them from true hostiles.

A̶n̶o̶t̶h̶e̶r̶ ̶t̶h̶i̶n̶g̶ ̶w̶o̶u̶l̶d̶ ̶b̶e̶ ̶t̶o̶ ̶s̶t̶o̶p̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶ ̶f̶r̶o̶m̶ ̶a̶w̶a̶r̶d̶i̶n̶g̶ ̶C̶o̶m̶b̶a̶t̶ ̶B̶o̶n̶d̶s̶ ̶f̶o̶r̶ ̶k̶i̶l̶l̶i̶n̶g̶ ̶m̶e̶m̶b̶e̶r̶s̶ ̶o̶f̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶F̶a̶c̶t̶i̶o̶n̶ ̶i̶n̶ ̶C̶Z̶s̶.̶ ̶T̶h̶a̶t̶'̶s̶ ̶n̶o̶t̶ ̶p̶a̶r̶t̶i̶c̶u̶l̶a̶r̶l̶y̶ ̶r̶e̶a̶l̶i̶s̶t̶i̶c̶ ̶a̶n̶y̶w̶a̶y̶.̶ Apparently this doesn't happen so my bad.
 
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If your shooting people you don't want to shoot maybe clambering over the same target is the wrong way to go about things. Personally if there were others after a target there is a good chance they were there first so I would let them have their target and not get involved.

If there is 15 on 1 the first thing I would do would be to find another area to hunt as this one does not have enough viable targets. Its a big game you really don't need to all fight over one ship.
 
It happened to me last night. There were a lot of craft from both sides whizzing about. It was a particularly close range dog fight I was engaged in at the time, too.
It was a little annoying, but I accept that it was partly my fault and partly theirs.
I've chalked it up to experience!

It was hilarious how quickly everyone turned on me and I became debris!! :)
 
When my wingman went hostile to our faction because of friendly fire, all the other CMDRs in the CZ rushed to try and get him.

When I called out over Local comms "leave him he's with our side: friendly fire!", they all broke off from attacking him. Some of them even said sorry over comms.

So if you communicate it might help. Admittedly though this is very difficult to do when fleeing.

I agree with the comments about situational awareness, but I think showing a CMDR's chosen Factions in a CZ more prominently would help a lot.

I think it would also be a big improvement if someone who goes hostile from FF shows up as purple on the radar instead of Red (purple would mean they are on your faction's side buy have gone hostile.) This would clearly distinguish them from true hostiles.

Another thing would be to stop the game from awarding Combat Bonds for killing members of your own Faction in CZs. That's not particularly realistic anyway.


It doeent give bonds for ff.
 
This will sound like a answer but really: get better and use common sense

The only issues here are lack of skill and lack of common sense, if you're dumb enough to fire in the middle of a swarm of allies, you deserv to be shot down if you happen to FF.

Learn to aim.
And most importantly:
Learn WHEN to shoot.

You can avoid all FF if you take a second to see that you'll hit a friendly if you keep shooting, pethaps it's better yo switch targets or get a better vantage point (if your ship is fast enough to get one).


Edit: btw, don't forget that other pilots don't give a space-rat double-bottom that they're stealing your kill, but hey, if you don't like them being douches, it's easy to fix that, and hey, they're likelly in front of your crosshair too..

I agree with this.

You (OP) can't just go guns blazing no matter what, cuz you'll screw yourself like you've obviously done in your OP.
When a player is in your field of vision, get ready to stop shooting. Use the maneuvering thrusters to get a different angle on the enemy ship. Be more careful.

I'd hate to have the OP in a RL military squad...
 
TBH, I'm in the party that believes that either A) If the NPC's can strake me and walk away clean, so should I, or B) They should be equally made to pay for their ineptness where they turn red and I get reign to fire back.
 
I agree with this.

You (OP) can't just go guns blazing no matter what, cuz you'll screw yourself like you've obviously done in your OP.
When a player is in your field of vision, get ready to stop shooting. Use the maneuvering thrusters to get a different angle on the enemy ship. Be more careful.

I'd hate to have the OP in a RL military squad...

Agree with your point, but the OP's problem seems to be more about what happens *after"* someone goes hostile from FF. As in CMDRs turning on someone who was an ally 1 second ago.
 
I agree with this.

You (OP) can't just go guns blazing no matter what, cuz you'll screw yourself like you've obviously done in your OP.
When a player is in your field of vision, get ready to stop shooting. Use the maneuvering thrusters to get a different angle on the enemy ship. Be more careful.

I'd hate to have the OP in a RL military squad...

Im sorry but you guys are either being disingenuous or have not been to a populated war zone. It is guaranteed at some point you will get ff. I have had it too. Someone flies through your beams from above or a long distance target chaffs and a shot misses and hits someone behind.

It literally takes 1 hit to flip you. Then all hell breaks lose and no one listens that you are on their side. I got out with 70% hull.

Its up to players jf tou notice 1 lone enemy he is on your team. Watch scanners. If a new player arrives he wil be from a distance not from 2 metres away.

Ff is too harsh and needs a purple marker unless continuous. Not ff markers for 0.5 seconds.

Ps i have no probs ever at nav points but in warzones its impossible to be vigilant 100% and mistakes happen.
 
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Last night at a RES. It was swarming with police. Easiest way to know when a "wanted" has spawned, is to look at who the police shoot at. So a Python spawned, and 5+ police vipers start firing at him. I rush to join them. Unfortnately, i start firing just a millisecond before my scanner confirms that he is indeed wanted. Got a 400 cr bounty, suddenly all focus from the police is turned on me instead. Just because my computer didn't "know" that he was wanted, when apparently every police in the sector knew he was wanted.

Yeah.. wish FD would change it so that you don't get a bounty for shooting at a ship that is indeed wanted, regardless of whether your computer has registered it or not.
 
Agree with your point, but the OP's problem seems to be more about what happens *after"* someone goes hostile from FF. As in CMDRs turning on someone who was an ally 1 second ago.

lol

Have you ever been in a conflict zone. Its pretty much chaos and you shoot at whoever is red on the radar. Sure you could take a minute to check every single ship you're going to fire on, but that seems really stupid in the middle of a massive brawl.
 
Even the most well trained soldiers and fighter pilots still commit friendly fire. It the heat of battle it happens. These are men and women who have had years training and it still happens in real life, when someone is not going to get to respawn. In the conflict zones in Lugh when you have multiple wings in the same instance it happens to even the best pilots.

It is not just the player shooting that causes FF, sometimes its the other pilot who flies in a way you would not expect from off screen. I think a bit of adjustment to the FF threshold is perfectly reasonable request.
 
lol

Have you ever been in a conflict zone. Its pretty much chaos and you shoot at whoever is red on the radar. Sure you could take a minute to check every single ship you're going to fire on, but that seems really stupid in the middle of a massive brawl.

Sigh. Yes I've been in a CZ. I even told a story about being in one in my first post in this thread...

Who said anything about checking *every* ship? But yes, I actually do check the Faction of hostile CMDRs if they are a square target not an arrow (retracted HPs probably means fleeing).

It sucks being ganked because of FF, it's happened to me so I try to do this to avoid being a perpetrator of it myself.

Anyway I only suggested that the feedback is improved to make this less likely: show factionally-allied but hostile targets in purple instead of red.
 
Sigh. Yes I've been in a CZ. I even told a story about being in one in my first post in this thread...

Who said anything about checking *every* ship? But yes, I actually do check the Faction of hostile CMDRs if they are a square target not an arrow (retracted HPs probably means fleeing).

It sucks being ganked because of FF, it's happened to me so I try to do this to avoid being a perpetrator of it myself.

Anyway I only suggested that the feedback is improved to make this less likely: show factionally-allied but hostile targets in purple instead of red.

You may have noticed that i pay as much attention to people's previous posts in a thread as i do to people's faction in a warzone ;)
 
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