Friendly Fire...

Some of you are just so perfect arnt you ;-). Just like real life accidents happen . Defending a borked mechanic isnt helping. Even in a pvp centric MMO space game launched in 2001 I used to play had friendly fire warnings before punishing mistakes with bounties.

Friendly fire warnings; with a dash of adherent rage FTW.
 
What's more annoying is that when an NPC shoots me by mistake because it's after the same target it does not get flagged as wanted, unlike a player making the same mistake. Not talking about System Authority ships or Feds, just npc bounty hunters.

I have seen plenty of clean NPC bounty hunters get wanted status after hitting me or other NPC ships while firing on a target. They are usually the expert vipers with a 400cr bounty on them. I let them and the auth' fighters shoot each other up for a while as each time the NPC hits an auth ship the bounty goes up, so I wait until it reaches a few k and then move in to collect.
 
This is what everyone is complaining about.

While I agree it's annoying, and have had it happen to me several times (as shown)..

I can't help but disagree with the complaints about this mechanic. It's realistic, and for me would be an immersion-breaker if removed.
As I stated in another thread on the same topic:


Now, it being a bounty is relatively annoying; maybe change it to a fine that escalates to a bounty if you continually fire?

That, I think I could live with.

I agree they shouldn't remove the mechanic. However the Feds should be able to take the rap for being clumsy, and you not getting fined if they get in your way. It was their fault after all, a system where, as the OP said of three strikes and your out might work, only incurring a fine if you persistently hit them.
 

Robert Maynard

Volunteer Moderator
Realistic? Battle of Britain, Spitfire shoots at Messerschmitt . One round hits wing of wingmans aircraft , Captin Smithers puts down his cigar and turns on his wingman and shoots him down . Most realistic Ellie hehehehe.

If we were flying in wings then we would have the opportunity to disable crime reporting against wing-members. We would also know the wing-members (presumably).

As the security forces don't know us, why should we expect to be instantly forgiven by them?

How many shots should it take before a ship that "accidentally" hits yours becomes considered to be hostile?
 
i think it needs some fixing to, the current mechanic makes some weapon systems a bit more useless than what they should be at the moment
 
I have seen plenty of clean NPC bounty hunters get wanted status after hitting me or other NPC ships while firing on a target. They are usually the expert vipers with a 400cr bounty on them. I let them and the auth' fighters shoot each other up for a while as each time the NPC hits an auth ship the bounty goes up, so I wait until it reaches a few k and then move in to collect.

Just because it works for some people all (or some) of the time does not mean it's working for all people all of the time ;) Had this multiple times in the last day or so, I get clipped by a ship and get the 'under attack' warning, see it turn red on scanner yet the guilty npc is still 'clean' and sails away as if nothing happened. It's not a big deal since I'm not going to bother going after a ship for a 200cr bounty or whatever, but it's worth ticketing if and when it happens.
 
This is what everyone is complaining about.

happened to me more than once, and in one situation I almost died because 3 feds turned against me in a matter of a second as we hunted for the same guy! I could barely jump away with 15% hull and missed a juicy 35k bounty... i had the ship new so i needed the money :D

those federals are worse than the classic hollywood bodyguards catching bullets for their president/the diva they love/the child they´re protecting/insert-dramatic-target-here


Just a 3 strikes and your out mechanic wouldnt be too bad.

If you hit them 3 times in a row with shots more than 5 seconds apart or you kill them (1% hull and you accidently kill them)

Its going to be unlikely that you will fall into that rule unless your being careless or you are actually out to kill them.


I am all in this one. I thought about the same thing btw, this would be LOGICAL besides every half excuse.
 

Renso

Banned
i think the principal matter at hand is that... well... NPC don't know how to fly!!
If they fix that, so many things would fall into place... it just cannot be that I can literally use a stock Eagle to kill an NPC Conda.... sorry.
If NPC's knew better they'd stay out of the line of fire... I mean how hard is this to program I wonder... we see it in many fps games, intelligent AI that doesn't get in front of a rocket launcher.
 
You just have to be more careful, the requirements to dumb this one down for us I think will be worse for the game than having to be more careful where you shoot and then accepting the consequences of Friendly fire if you do hit.

The solution to friendly fire will probably be worse than having friendly fire cos it will have to be something ridiculous like some sort of 5 second rule or a sorry button. Whoops I hit you, sorry, whoops did it again, whoops, my mistake, Ha Ha your dead, fooled you it wasnt friendly after all :) . But I do think frontier will dumb this one down too eventually.

Soon we will be able to shoot friendlys and we already get paid for not killing enemys. Skill threshold reduced to zero. :)
 
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i think the principal matter at hand is that... well... NPC don't know how to fly!!
If they fix that, so many things would fall into place... it just cannot be that I can literally use a stock Eagle to kill an NPC Conda.... sorry.
If NPC's knew better they'd stay out of the line of fire... I mean how hard is this to program I wonder... we see it in many fps games, intelligent AI that doesn't get in front of a rocket launcher.


It is actually pretty hard, as this is an actual 3D dogfighting game. it is not easy to teach a bot to fight in zero G, and much harder to teach them to coordinate to do it with 4+ participants. thus being said, the AI in this game is actually pretty good. not always, but it has some very annoying dogfight tactics :rolleyes: sure, its not a huge challenge against a human player :p but still, i had some hard times at the beginning when i had no real weapons..
 
Some of you are just so perfect arnt you ;-). Just like real life accidents happen . Defending a borked mechanic isnt helping. Even in a pvp centric MMO space game launched in 2001 I used to play had friendly fire warnings before punishing mistakes with bounties.

Yep everyone's a 'leet pilot that never screws up :) I don't buy it for a minute.
 
This is why I cant play FF on in FPS's cos trigger happy humans with their finger glued on the fire button end up killing you more than the enemies do. :)
 
If we were flying in wings then we would have the opportunity to disable crime reporting against wing-members. We would also know the wing-members (presumably).

As the security forces don't know us, why should we expect to be instantly forgiven by them?

How many shots should it take before a ship that "accidentally" hits yours becomes considered to be hostile?

Why am I forced to instantly forgive them for shooting me up when I'm in their way? How many shots doe sit take for them to get a bounty on their heads?

I just want the justice being dished out to be equal.

Z...
 
Maybe the security might think if you are such a liability 'helping' with constant random hits of friendly fire they are better off treating you as dangerous as a criminal and removing you as a threat by being hostile towards you as well.
 
Situational Awareness...

Seriously people why it is just a game, however as in some non "Run & Gun" FPS games you should use Situational Awareness.

Also the Federal Security Ships clipping or winging you well, that's a clue not to jump into the middle of a fire fight without weighing up the benefit Vs Reward odds...

Don't forget also that Federal Security may not have had their, Coffee and just be in a meh mood...
 
I agree with the op. Yes, it's true that you need to be careful, aware of your surroundings, etc. but friendly fire accidents can and will happen even if you're cautious, as they happen in real life. I think it's ok to get a warning or a fine, but I think it's a bit unrealistic that as soon as a stray shot hits the wrong ship, everyone is out to get you.
 
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