Bigger ships has been suggested nine hundred times and the nine hundred and first iteration of the suggestion isn't going to magically make it happen, it's only going to spam the forums.
You still haven't addressed the flight model and you still haven't addressed the fact that what you suggest is already in the game. Just load up a corvette with turrets and limit yourself to two dimensional yaw-only combat.
And then get creamed. Because it's just a bad idea.
1.
Sigh. Its hard to be Popular.
Given you did not Listen before.
Companies want to Make Money.
So what do you think they will look at First ?
Something thats Suggested Once by 3-5 People ?
Or Something thats Constantly being Discussed and Suggested in Topics ?
This Forum Should Generally at all Times have an Open Topic about Suggesting Bigger Ships.
Thats how you make sure that Companies Realize that this is Importand to their Community and that they Should Work on it.
2.
Mate no Offense but that ones Bull .
Right now. There is NOT A SINGLE Playable Ship in the Game which could be used this way.
All Ships in this Game without even a Single Exception. Are Focusing Frontal Weaponry.
From the Corvette to the Cutter and the Anaconda. All Ships Generally have way more Firepower to the Front. Than they got to the Sides.
Even if you Mount Turrets. Your Fighting Style will Still Focus on getting the Enemy in Front of your Ship to get the Best Firing Resolution on them.
So No. Currently this is NOT in the Game.
Equipping a Fighter with some Weapons that can Shoot to the Side does not Qualify as Broadside Combat.
3.
The Flight Model is No Problem here.
I dont know how you think of this. But a Big Ship would have an Fairly low Roll Rate just like it would have Low Maneuverability in General.
Thats why it has more Weapons, Armor and Shields than other Ships.
But. It would certainly not have Fixed Weapons to the Side. It would have Turrets. So it would not need to Roll 100% after every Enemy. As long as it maintains the Rough Direction several Turrets should be on Target.
No Offense Mate. But see Stuff like the Farragut Battlecruiser would never Fly in Reality.
Having Focused Broadside Weapons with Literally no Arc Upwards etc would never Happen.
Neither would an Frontal Heavy Capital Ship Happen by the Way.
The Reason why Capital Ships in Reality have been Build the Way they were.
Is because you have to be able to Maintain Fire on Target while at the same time Taking evasive Maneuvers as well as to be Ready to Respond from Attacks from Different Directions.
Simple Solution.
You Mounted Turrets with 270-250 Degree Arc on your Front and on your Rear.
This way you could Drive Diagonally to the Enemy while Appraching or Retreating.
Thus being Able to Keep Firepower on Target while not losing the Ability to do Evasive Maneuvers.
Simple Example for an Possible Ingame Destroyer Design.
Class 4
2 Turret Upper Front. 250 Degree Arc. And Gun Depression of -10 to +70 Degree
1 Turret Upper Rear. 250 Degree Arc. And Gun Depression of -10 to +70 Degree
Class 3
2 Turret Upper Left.
3 Turret Lower Left.
2 Turrets Upper Right.
3 Turrets Lower Right.
All Obstructed towards the Opposite Side by the Bridge and other Installations.
Class 2
1 Turrets Upper Front.
3 Turrets Lower Front.
1 Turret Upper Rear.
2 Turret Lower Rear.
Again Obstructed by the Ships Hull towards Opposite Site.
This Example would assume that the Bridge is Positioned in a Control Tower on the Ship.
While the Lower Side has an Slightly Hightened Position for the Main Gun Tower.
Now think about it.
Where would this Ship be Strongest. And where would it be Weakest.
Frontal Engagement
2 Class 4
4 Class 3 (albeit likely only 2 will be Firing as the Ship is Long thus the Side Mounted Turrets being Obstructed if the Enemy is Below or Above the Dead Center Line)
4 Class 2
You notice. Neither is really making much of it.
The Strongest Position would be Broadside.
Because.
3x Class 4 (Remember 270 Degree Arc so on Broadside all three can Fire)
5x Class 3 (They are Mounted there after all)
4x Class 2 (The one towards that Side on Front or Rear Upper or Lower.)
The Weakest Position and thus the Place you would want to Go to Score Hits with Torpedoes.
Would Clearly be the Lower Rear.
Even assuming that the Class 3 Turrets are Able to get a Lead on you.
You only get.
4x Class 3
and 2x Class 2 Turrets.
Capital Ships usually dont attempt to have all Smaller Guns on One Target.
So the Tought that the Flight Model due to Rolling etc would not work. Is not going to Hold.
To begin with the Bigger Ships are Supposed to be Slower and thus Give Smaller Ships like Fighters. The Option to Outmaneuver the Worst Positions and Maneuver into Spots where only few Turrets will be Able to Hit them.
Ships like the Current Ones wont Work like this. Because they got their Heaviest Weapons to the Front.
The Turret Possible Weapons only being Stuff available to Fire at Small Ships like Eagles etc.
Destroyers or Even Capital Ships would usually not work by this Principle.
In Space you would usually use an Weapon Setup thats Best for Diagonal Combat. Because that would Allow you to Fire at the Enemy while not Forcing you to Fly Straight at him thus being unable to Evade.
Distance Management is the Keyword here.
An Federal Corvette is either in Attack or is Helpless.
But that would never Happen in Reality.
In Reality a Ship Increasing Distance would Return just as much Fire as an Ship Closing in Distance mate
