Frigates and Destroyers.

Status
Thread Closed: Not open for further replies.
Someone has to Say it since alot of People are Thinking it anyways.


Add Bigger Ships :p
And Pls make it Ships not Focused Purely on Frontal Combat. But being more of Broadside Ships.
So we get some Additional Playstyles and Flight Methods.
its somehow getting Boring that everyone and his Mom is always attempting to somehow Sniff on their Enemies Rear. :p


We need some Bigger Ships.
Having Turrets with mostly Broadside Arcs.
So having an Enemy in Front of you is actually bad for your Ship as you dont have much Frontal Weaponry and your Utmost Target should be to Maneuver your Fairly Heavy And less Maneuverable Ship. Into an Position where your Side is Aiming at the Enemy :)


Especially with Multi Crew Options this sort of Ship would be Required to actually Provide Ships were Multi Crew for up to 4 Players makes Sense :)
 
Someone has to Say it since alot of People are Thinking it anyways.


Add Bigger Ships :p
And Pls make it Ships not Focused Purely on Frontal Combat. But being more of Broadside Ships.
So we get some Additional Playstyles and Flight Methods.
its somehow getting Boring that everyone and his Mom is always attempting to somehow Sniff on their Enemies Rear. :p


We need some Bigger Ships.
Having Turrets with mostly Broadside Arcs.
So having an Enemy in Front of you is actually bad for your Ship as you dont have much Frontal Weaponry and your Utmost Target should be to Maneuver your Fairly Heavy And less Maneuverable Ship. Into an Position where your Side is Aiming at the Enemy :)


Especially with Multi Crew Options this sort of Ship would be Required to actually Provide Ships were Multi Crew for up to 4 Players makes Sense :)


It would definitely be nice to have to not try and dogfight in an Anaconda or Corvette or throw poorly tracking turrets all over them just to be able to hit a target. While we're wishing for new ships I'd also like to see some ships that fall in between the Python and Cutter for example. More medium sized ships to play with.
 

Lestat

Banned
I think the biggest one they might add is the Panther Clipper. I don't think we be flying anything bigger then that.
 
Last edited:
It would definitely be nice to have to not try and dogfight in an Anaconda or Corvette or throw poorly tracking turrets all over them just to be able to hit a target. While we're wishing for new ships I'd also like to see some ships that fall in between the Python and Cutter for example. More medium sized ships to play with.

Well they did Improve Turrets a bit lately.
My Experience with the Python using Top Side Turreted is going fairly Good.
Of course its Damage Output is still below Fixed. But its Playabale.
And as you can keep the Enemy Above you in a Turn its working fairly good as well. :)


Still hope that we also get some more Broadside Ships tough.


I think the biggest one they might add is the Panther Clipper. I don't think we be flying anything bigger then that.

That would be a Waste of Potential.


If I had a Say.

Fighters and Corvettes being the Largest you can Pilot Alone using Automatics for Help.
Frigates and Destroyers needing either NPC or Human Crew that you Pay for it to actually Work.
Cruisers being Available only to Clans. And not being Controlled by the Player Directly. But working more like an Station which can be Ordered around the Systems by the Clan Officers. (But thats a different Story ^^)


Well. Star Citizen is on its way.
And will be a more than Tough Competition for Elite.
If Elite Fails to Satisfy the Big Ship Demand from its Users. You can take Bets these Users will go for Star Citizen. :)

As such I do think its fairly likely that FD will at some Point Introduce Bigger Ships :)
 
People give me a Hand ^^
We need to keep this a Topic. Otherwise you can Kiss your Chances on Bigger Ships Goodbye :p

Companies want Money.
If People dont press it. The Company wont get to work on it :p
 
+1,000,000,000 for big ships!

Not that I enjoy flying the ones we have.

But actual dedicated big ships, that even have a dedicated tactical UI to help with the almost zero manoeuvrability.
 
I'm not 100% sure but I'm pretty sure I remember DB saying that even player controlled cruisers are on the table. Personally I think that's a bit far but I would be good with a few ships of substantial size compared to the Anaconda. The issue with ships that are outside the Fast Attack size bracket is not having a 3rd person camera would make them basically unflyable without at least a 2 man player crew.

Normally I prefer to have 3rd person option in flight games, but since Elite is meant to be how it is I do not advocate it's addition as a combat camera. There is a such thing as too much cowbell, and I think frigates (and definitely cruisers) would be for elite.
 
People give me a Hand ^^
We need to keep this a Topic. Otherwise you can Kiss your Chances on Bigger Ships Goodbye :p

Companies want Money.
If People dont press it. The Company wont get to work on it :p

Oh please. Spamming the forum and self bumping a thread that's generating little interest is hardly going to help anyone.

All existing capital ships we have are primarily broadside ships. What you suggest is already in the game.

If you mean player owned stuff, meh. They said they want to stick to the smaller (relatively) side of things and frankly I think that's just fine, nothing wrong with that.

* Besides, broadside ship combat would make absolutely no sense considering the roll->pitch flight model. And I'd definitely rather not see that go just to enable the suggested.
 
Last edited:
+1,000,000,000 for big ships!

Not that I enjoy flying the ones we have.

But actual dedicated big ships, that even have a dedicated tactical UI to help with the almost zero manoeuvrability.

Music to my Ears.
Especially an UI also Fitted for Multi Crew.

Turrets with not 360 Degree but maybe 270 Degree etc Aiming to Sides or being Top Hull and so on and so forth :)


I'm not 100% sure but I'm pretty sure I remember DB saying that even player controlled cruisers are on the table. Personally I think that's a bit far but I would be good with a few ships of substantial size compared to the Anaconda. The issue with ships that are outside the Fast Attack size bracket is not having a 3rd person camera would make them basically unflyable without at least a 2 man player crew.

Normally I prefer to have 3rd person option in flight games, but since Elite is meant to be how it is I do not advocate it's addition as a combat camera. There is a such thing as too much cowbell, and I think frigates (and definitely cruisers) would be for elite.

Well I assume the Bridge of Bigger Ships would be more likely to be Mounted Upper Hull with almost 360 Degree Windows.
Which would have its own Charme :)


And well.
I dont think I would go as far as Cruisers either.
I would be Content with Destroyers.
I think Cruisers should be something only Clans can Command around.
And Battleships remain a Faction Only thing as the Military would likely not Permit others to Build those.


Oh please. Spamming the forum and self bumping a thread that's generating little interest is hardly going to help anyone.

All existing capital ships we have are primarily broadside ships. What you suggest is already in the game.

If you mean player owned stuff, meh. They said they want to stick to the smaller (relatively) side of things and frankly I think that's just fine, nothing wrong with that.

* Besides, broadside ship combat would make absolutely no sense considering the roll->pitch flight model. And I'd definitely rather not see that go just to enable the suggested.


Broadside Combat Simply means Long Axis Mounted Turrets.
In Short your Biggest Firepower would not be Frontally. But to the Sides.


Also.
I am not telling you to Spam Topics.
I am telling you to help me Keep one Topic Active ;) So I dont need to Bump it myself :p

And yes I am talking about Player Owned Stuff.
And well. Compared to an Battlecruiser. And Destroyer is still very Small :p
So thats still within allowed Speculations and Suggestions :p
 

Bigger ships has been suggested nine hundred times and the nine hundred and first iteration of the suggestion isn't going to magically make it happen, it's only going to spam the forums.

You still haven't addressed the flight model and you still haven't addressed the fact that what you suggest is already in the game. Just load up a corvette with turrets and limit yourself to two dimensional yaw-only combat.

And then get creamed. Because it's just a bad idea.
 
Bigger ships has been suggested nine hundred times and the nine hundred and first iteration of the suggestion isn't going to magically make it happen, it's only going to spam the forums.

You still haven't addressed the flight model and you still haven't addressed the fact that what you suggest is already in the game. Just load up a corvette with turrets and limit yourself to two dimensional yaw-only combat.

And then get creamed. Because it's just a bad idea.


1.
Sigh. Its hard to be Popular.
Given you did not Listen before.
Companies want to Make Money.
So what do you think they will look at First ? :)
Something thats Suggested Once by 3-5 People ?
Or Something thats Constantly being Discussed and Suggested in Topics ? :)

This Forum Should Generally at all Times have an Open Topic about Suggesting Bigger Ships.
Thats how you make sure that Companies Realize that this is Importand to their Community and that they Should Work on it.


2.
Mate no Offense but that ones Bull    .
Right now. There is NOT A SINGLE Playable Ship in the Game which could be used this way.
All Ships in this Game without even a Single Exception. Are Focusing Frontal Weaponry.
From the Corvette to the Cutter and the Anaconda. All Ships Generally have way more Firepower to the Front. Than they got to the Sides.

Even if you Mount Turrets. Your Fighting Style will Still Focus on getting the Enemy in Front of your Ship to get the Best Firing Resolution on them.
So No. Currently this is NOT in the Game.
Equipping a Fighter with some Weapons that can Shoot to the Side does not Qualify as Broadside Combat. :)


3.
The Flight Model is No Problem here.
I dont know how you think of this. But a Big Ship would have an Fairly low Roll Rate just like it would have Low Maneuverability in General.
Thats why it has more Weapons, Armor and Shields than other Ships.
But. It would certainly not have Fixed Weapons to the Side. It would have Turrets. So it would not need to Roll 100% after every Enemy. As long as it maintains the Rough Direction several Turrets should be on Target.
No Offense Mate. But see Stuff like the Farragut Battlecruiser would never Fly in Reality.
Having Focused Broadside Weapons with Literally no Arc Upwards etc would never Happen.

Neither would an Frontal Heavy Capital Ship Happen by the Way.

The Reason why Capital Ships in Reality have been Build the Way they were.
Is because you have to be able to Maintain Fire on Target while at the same time Taking evasive Maneuvers as well as to be Ready to Respond from Attacks from Different Directions.

Simple Solution.
You Mounted Turrets with 270-250 Degree Arc on your Front and on your Rear.
This way you could Drive Diagonally to the Enemy while Appraching or Retreating.
Thus being Able to Keep Firepower on Target while not losing the Ability to do Evasive Maneuvers.


Simple Example for an Possible Ingame Destroyer Design.

Class 4
2 Turret Upper Front. 250 Degree Arc. And Gun Depression of -10 to +70 Degree
1 Turret Upper Rear. 250 Degree Arc. And Gun Depression of -10 to +70 Degree

Class 3
2 Turret Upper Left.
3 Turret Lower Left.
2 Turrets Upper Right.
3 Turrets Lower Right.
All Obstructed towards the Opposite Side by the Bridge and other Installations.

Class 2
1 Turrets Upper Front.
3 Turrets Lower Front.
1 Turret Upper Rear.
2 Turret Lower Rear.
Again Obstructed by the Ships Hull towards Opposite Site.


This Example would assume that the Bridge is Positioned in a Control Tower on the Ship.
While the Lower Side has an Slightly Hightened Position for the Main Gun Tower.

Now think about it.
Where would this Ship be Strongest. And where would it be Weakest.



Frontal Engagement
2 Class 4
4 Class 3 (albeit likely only 2 will be Firing as the Ship is Long thus the Side Mounted Turrets being Obstructed if the Enemy is Below or Above the Dead Center Line)
4 Class 2


You notice. Neither is really making much of it.
The Strongest Position would be Broadside.
Because.

3x Class 4 (Remember 270 Degree Arc so on Broadside all three can Fire)
5x Class 3 (They are Mounted there after all)
4x Class 2 (The one towards that Side on Front or Rear Upper or Lower.)


The Weakest Position and thus the Place you would want to Go to Score Hits with Torpedoes.
Would Clearly be the Lower Rear.
Even assuming that the Class 3 Turrets are Able to get a Lead on you.

You only get.
4x Class 3
and 2x Class 2 Turrets.



Capital Ships usually dont attempt to have all Smaller Guns on One Target.
So the Tought that the Flight Model due to Rolling etc would not work. Is not going to Hold.
To begin with the Bigger Ships are Supposed to be Slower and thus Give Smaller Ships like Fighters. The Option to Outmaneuver the Worst Positions and Maneuver into Spots where only few Turrets will be Able to Hit them.


Ships like the Current Ones wont Work like this. Because they got their Heaviest Weapons to the Front.
The Turret Possible Weapons only being Stuff available to Fire at Small Ships like Eagles etc.
Destroyers or Even Capital Ships would usually not work by this Principle.

In Space you would usually use an Weapon Setup thats Best for Diagonal Combat. Because that would Allow you to Fire at the Enemy while not Forcing you to Fly Straight at him thus being unable to Evade.
Distance Management is the Keyword here.
An Federal Corvette is either in Attack or is Helpless.
But that would never Happen in Reality.
In Reality a Ship Increasing Distance would Return just as much Fire as an Ship Closing in Distance mate :)
 
It will probably happen in a few seasons. This is from the wiki: For example, the roadmap is to add these features over the following expansions (in no particular order): [1]

Landing / driving / prospecting on airless rocky planets, moons & asteroids (Elite Dangerous: Horizons)
Walking around interiors and combative boarding of other ships
Combat and other interactions with other players and AIs in the internal areas of star ports
Accessing richly detailed planetary surfaces
Availability of giant ‘executive control’ ships to players
 
Like usual, your postwall is completely devoid of sense and grammar.

1.
Sigh. Its hard to be Popular.
Given you did not Listen before.
Companies want to Make Money.
So what do you think they will look at First ? :)
Something thats Suggested Once by 3-5 People ?
Or Something thats Constantly being Discussed and Suggested in Topics ? :)

This Forum Should Generally at all Times have an Open Topic about Suggesting Bigger Ships.
Thats how you make sure that Companies Realize that this is Importand to their Community and that they Should Work on it.

You wanna know something that's been constantly discussed in topics? Players controlling capital ships.
Where's capital ships? This has been going on for years and all they've been saying about it is "players get to control the smaller fighter sized type craft". Lemme know if you find otherwise.


2.
Mate no Offense but that ones Bull .
Right now. There is NOT A SINGLE Playable Ship in the Game which could be used this way.
All Ships in this Game without even a Single Exception. Are Focusing Frontal Weaponry.
From the Corvette to the Cutter and the Anaconda. All Ships Generally have way more Firepower to the Front. Than they got to the Sides.

Even if you Mount Turrets. Your Fighting Style will Still Focus on getting the Enemy in Front of your Ship to get the Best Firing Resolution on them.
So No. Currently this is NOT in the Game.
Equipping a Fighter with some Weapons that can Shoot to the Side does not Qualify as Broadside Combat. :)

Hey, all I said is that it's there. I even told you it's not going to work. It's like you're not even reading. Figures.

That being said, if your fighting style doesn't change when you're completely fit with turrets, well, you're just a really bad pilot and you should probably stop using turrets.

3.
The Flight Model is No Problem here.

words words words WORDS WORDS. SO MANY POINTLESS WORDS.

:)

This is hilarious. I don't know how you started with "pitch focused flight model" and ended up at "increasing/decreasing distance firing solutions mate". About 90% of the words you vomited here are completely irrelevant to the thread. But I suppose I can't say I wasn't expecting it.

Let me tell you what the actual reality is: ED has a roll/pitched focused flight model. In ED we fly smaller craft.

So, let's take this from the top. Considering ED's ships and flight model, how does broadside combat fit into the game for player controlled ships? You have only barely begun to answer the question, but your train of thought derailed into a train wreck.

Here, I'll even help you out: it starts with turrets. Huh, deja vu. Did someone mention these before?


Go play rebel galaxy. Seriously. It's fun. Then spam their forums about how in reality it could never happen, despite how fun it is. Surprise! Arbitrary limitations can be a lot of fun.
 
Last edited:
Rude Remarks and Trolling.

Are you expecting an Actual Answer to that pile of trollexcrements you left there?
Or was that just your way of telling me that i should ignore you cuz you just wanna troll around anyways?



No offense Mate.
But i am not obliged to answer rude and offensive remarks.
If you got nothing useful to say keep away from the forums.
 
It will probably happen in a few seasons. This is from the wiki: For example, the roadmap is to add these features over the following expansions (in no particular order): [1]

Landing / driving / prospecting on airless rocky planets, moons & asteroids (Elite Dangerous: Horizons)
Walking around interiors and combative boarding of other ships
Combat and other interactions with other players and AIs in the internal areas of star ports
Accessing richly detailed planetary surfaces
Availability of giant ‘executive control’ ships to players


Hmm didnt know tgat one.
Gotta check wiki for the roadmap




To begin with tough.
Frigates and Destroyers are not Capital Ships ^^
 
Last edited:
Are you expecting an Actual Answer to that pile of trollexcrements you left there?
Or was that just your way of telling me that i should ignore you cuz you just wanna troll around anyways?



No offense Mate.
But i am not obliged to answer rude and offensive remarks.
If you got nothing useful to say keep away from the forums.
You want to talk to me about saying useful things?

You brought up a very commonly brought up topic.
When challenged to defend your suggestion, you completely derail the topic.

So, if you can (and you're doing a very good job of making it clear you can't), address the following issue:

How is broadside combat aligned with any of the player flight models with consideration of the fact that players will be flying only the (relatively) smaller ships?

I didn't ask your opinion on how your imagination tells you realistic space combat will be like.
I didn't ask your definitions of 'battleship', 'cruiser', 'destroyer', etc.
I didn't ask what your sci fi fantasy weapon specs look like.

I'm asking you to justify your suggestion within the game.

Mate.
 
Its funny that despite not seeing the post i can click on the second page of the topic lol.


Also.
We are only on Class 8 Equipment and Class 4 Weapons
So we still got two Equipment classes and one weapon class available.

Perfect Conditions to add Frigates and Destroyers :)
 
Just on a light hearted note, Personally Im hoping they add in the Death Star with the Huge Huge Huge Huge massively Huge Beam, lots of turrets, ship docks and a resurrected Han Solo as the tea boy. That big metal ball floating around in space reeking of awesomeness and evilness waiting for players to crash into it, oops, im bad.
 
Last edited:
Just on a light hearted note, Personally Im hoping they add in the Death Star with the Huge Huge Huge Huge massively Huge Beam, lots of turrets, ship docks and a resurrected Han Solo as the tea boy. That big metal ball floating around in space reeking of awesomeness and evilness waiting for players to crash into it, oops, im bad.

I.ll be Satisfied with an Destroyer.
No need to go into Capital Ships.
I dont need a Cruiser or an Battleship.
I would like the Ability to get a Station going tough. ^^
 
Someone has to Say it since alot of People are Thinking it anyways.


Add Bigger Ships :p
And Pls make it Ships not Focused Purely on Frontal Combat. But being more of Broadside Ships.
So we get some Additional Playstyles and Flight Methods.
its somehow getting Boring that everyone and his Mom is always attempting to somehow Sniff on their Enemies Rear. :p


We need some Bigger Ships.
Having Turrets with mostly Broadside Arcs.
So having an Enemy in Front of you is actually bad for your Ship as you dont have much Frontal Weaponry and your Utmost Target should be to Maneuver your Fairly Heavy And less Maneuverable Ship. Into an Position where your Side is Aiming at the Enemy :)


Especially with Multi Crew Options this sort of Ship would be Required to actually Provide Ships were Multi Crew for up to 4 Players makes Sense :)



Sure I want bigger ships, but not for the players.
If they add the Panther I'll be fine and even if they don't I do not really mind.
I'd rather see more choice in existing types.
For example I mean why is the Vulture the only heavy fighter in that class available in the human universe? (I understand of course that FD has limited resources)
I would like there to be options of equal ships with different designs.
FDL is a loner in it's class too, same is true of the Python.

As far as bigger ships are concerned I want more big NPC warships.
I want to see Frigates, destroyers, light cruisers, battleships, battlecruisers, hospital ships, dreadnaughts, military tankers etc. etc. I want to see them in intimidating fleets.
I want to see military battlestations in space and on planets, military listening posts, spacedocks with ships under construction etc.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom