From noob content to group content in just 1000LY

We have this amazingly, "huger than we ever can utilise" galaxy and yet mechanics are so mixed and repetitive.

One of the many complaints is the lack of group content. And also how content interacts with each other and seems to be imbalanced since it needs to be fitting for many pilots at once.

Why isn't there simply an area in the galaxy made for newbies, like around Sol, where stuff is rather easy and fitting their needs. No big wing quest, no very dangerous bountyies and assassin missions.
And then some area in the galaxy is just a superhostile environment. There basically everything is, wing content that only real skilled and tough wings can handle.

Of course we do not only have those both areas and have many areas inbetween slowly traversing and increased skill requirement.

Honestly, the current galaxy simply IS THAT HUGE, to give FD the luxury to create "dead content" areas for pilots not able to handle it. Because by the huge size of the galaxy, what would it really hurt a player when those 100 systems are a no go area for him? All he loses is a tiny, for him insignificant amount of stars to visit. But the gain to craeate low, medium and up to super dangerous areas exclusively for people with specific skills would give the game a so much better "progression" and challange for people at the upper end of skills and equipment.
At least possible progressions would exist yet don't force people to participate, because if they want they can simply just stay in the safer places.

Seriously, when was the last time one of the experience players got scared by the idea of entering a "haz res" site? I think we truly need these stages up to an "nearly unfair difficult" area in our galaxy.
All we need is a proper warning to not make newbies accidently go there
 
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this is bad grind hidden content and makes not much sense. Why did they even hid them behind some stupid AX stuff? Was that suppposed to be the story? Or were they afraid their "difficult" thargs aren't difficult at all and therefore needed some "resetted" new hardware to add to their game?

Sorry but thargs are not progression, they are just grind walled, gear resetted content, because FD lost control about bringing some proper tough engineering based content.
 
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Core worlds
Superpower seat system with adjacent ones. High security. Many police patrols, mandatory scans. You got bounty? Almost instant catch and penitentiary facility visit. Material traders. No(*) regular black markets.

Ring worlds
Systems adjacent to Core worlds, but farther from the Superpower's center. Medium security. Less frequent police patrols. Conflict zones. You can have a bounty on you, tho hiding it requires some skill. Regular black markets.

Rim worlds
Systems adjacent to Ring worlds, with open border with unclaimed anarchy systems. Low or none security, lack of police. Many conflict zones, haz res. Constant piracy threat. Every system has a black market.
(*) - with enough rep with pirate factions you unlock Core worlds premium black markets.

Above plays along with C&P. Law abiding citizen? Stick to Core and Ring worlds. Pirate and space scum? Rim worlds is your home. Han Solo type? Ring worlds with visits to Rim and Core, but beware bounty hunters as your home is their hunting grounds.

Core world trader venturing to Rim worlds? I hope you left your testimony back at base, have rebuy secured and/or fly with an escort.
Pirate chasing fat convoy into the Core worlds? "You're braver than I thought"

Both cases - if gig performed successfully you can cash in phat payment. Otherwise - stick to your playground kid.

But this is my wishful thinking one can dream.
 
I completely agree, and suggested something similar a month or two ago. https://forums.frontier.co.uk/showthread.php/410264-Why-engineer-if-NPC-difficulty-stays-the-same
Didn't go over well, so good luck to you.
Expect the "Game not hard enough for you, try taking on Elite wings of Anacondas in a Sidewinder" crowd coming for you. ;)

I personally would find it really exciting if more dangerous parts of the galaxy existed.

Those people annoy me. Lol

They say "use a Sidewinder to increase the challenge" but what they're really saying is, "I can't cope as it is, and please don't make the game harder, anywhere, in case I end up in that place and have to actually play the game". Lol

Or "there's no point in Engineering or buying anything bigger than a Vulture, and I'd like it to stay that way".

:D

*Dorns his flame retardant suit*
 
Core worlds
Superpower seat system with adjacent ones. High security. Many police patrols, mandatory scans. You got bounty? Almost instant catch and penitentiary facility visit. Material traders. No(*) regular black markets.

Ring worlds
Systems adjacent to Core worlds, but farther from the Superpower's center. Medium security. Less frequent police patrols. Conflict zones. You can have a bounty on you, tho hiding it requires some skill. Regular black markets.

Rim worlds
Systems adjacent to Ring worlds, with open border with unclaimed anarchy systems. Low or none security, lack of police. Many conflict zones, haz res. Constant piracy threat. Every system has a black market.
(*) - with enough rep with pirate factions you unlock Core worlds premium black markets.

Above plays along with C&P. Law abiding citizen? Stick to Core and Ring worlds. Pirate and space scum? Rim worlds is your home. Han Solo type? Ring worlds with visits to Rim and Core, but beware bounty hunters as your home is their hunting grounds.

Core world trader venturing to Rim worlds? I hope you left your testimony back at base, have rebuy secured and/or fly with an escort.
Pirate chasing fat convoy into the Core worlds? "You're braver than I thought"

Both cases - if gig performed successfully you can cash in phat payment. Otherwise - stick to your playground kid.

But this is my wishful thinking one can dream.

That wouldn't be much fun for explorers.
 
Those people annoy me. Lol

They say "use a Sidewinder to increase the challenge" but what they're really saying is, "I can't cope as it is, and please don't make the game harder, anywhere, in case I end up in that place and have to actually play the game". Lol

Or "there's no point in Engineering or buying anything bigger than a Vulture, and I'd like it to stay that way".

:D

*Dorns his flame retardant suit*

No, it's actually a good idea. Even for casuals. At least this way we could avoid the stupid RNG spawn of trolol-NPC with their super buffs while we play vanilla.
 
this is bad grind hidden content and makes not much sense. Why did they even hid them behind some stupid AX stuff? Was that suppposed to be the story? Or were they afraid their "difficult" thargs aren't difficult at all and therefore needed some "resetted" new hardsware to add to their game?

Sorryy but thargs are not progression, they ar ejust grind walled gear resetted content, because FD lost control about bringing some proper tough engineering based content.

I was going to write my own version but you nailed it with yours.

+1
 
I'm in full agreement OP. I'm a moderately good pilot and I can solo wing assassination missions and hang around in a haz rez or high intensity combat zone until I get bored. Obviously I can chose to use a less capable ship, but the lack of challenging content at the high end is a continuing mystery to me. CZs and Haz Rez sites are already clearly labelled and can be avoided by anyone that isn't ready for them, so why not give us something that is actually hard?

Usually in games like this, I tend to gravitate towards PvP once the inevitable power creep and AI limitations render PvE unchallenging, but PvP seems pretty terrible in ED. 20 minutes of jousting and juggling SCBs isn't what I'm after.
 
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That wouldn't be much fun for explorers.

Thats why I said certain areas, becase then explorers may prepare for danger in this area or cannot explore it (or even need to explore together). Yet they only get access issues with some specific systems and still have the other millions of systems left to explore. The Universe is big enough to make even like 1000 Systems explorer "unfriendly" for those who make sepcific jumo raange only builds.



'Fun' is such a qualitative term :D

thats why clustering the big enough universe to different "fun" stages is the way to give everyone his little bubble of entertainment.
 
Thats why I said certain areas, becase then explorers may prepare for danger in this area or cannot explore it (or even need to explore together). Yet they only get access issues with some specific systems and still have the other millions of systems left to explore. The Universe is big enough to make even like 1000 Systems explorer "unfriendly" for those who make sepcific jumo raange only builds.

You said:
Rim worlds
Systems adjacent to Ring worlds, with open border with unclaimed anarchy systems. Low or none security, lack of police. Many conflict zones, haz res. Constant piracy threat. Every system has a black market.


This would mean that explorers have to run the gauntlet of these dangerous systems in order to cash in their exploration data.
Now some people would consider that fun, but given the amount of "Let us keep exploration data when we die" threads that crop up, I suspect that a lot of other people would be very unhappy.

thats why clustering the big enough universe to different "fun" stages is the way to give everyone his little bubble of entertainment.

This is another personal preference thing - I prefer a more homogeneous distribution so that wherever you are in the Bubble, there's something entertaining you can do nearby. In your system, if I want to switch from trading to hunting pirates I need to schlep across the Bubble from the safe 'core' worlds to the dangerous 'rim', whereas if everything is distributed I can do everything I want within 20LY.
 
I like the galaxy setup the way it is and would rather not start some major enforced segregation of the star systems for player cmdrs. However, maybe the way game starts for new players could be changed. Such as new players are given a bigger choice where to start, perhaps a list including the powerplay core worlds. And more tutorial missions made for each core world with more powerplay involved voice acting and lore. This could scatter new players starting points more at the same time add some lore to powerplay.
 
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You said:
Rim worlds
Systems adjacent to Ring worlds, with open border with unclaimed anarchy systems. Low or none security, lack of police. Many conflict zones, haz res. Constant piracy threat. Every system has a black market.


This would mean that explorers have to run the gauntlet of these dangerous systems in order to cash in their exploration data.
Now some people would consider that fun, but given the amount of "Let us keep exploration data when we die" threads that crop up, I suspect that a lot of other people would be very unhappy.



This is another personal preference thing - I prefer a more homogeneous distribution so that wherever you are in the Bubble, there's something entertaining you can do nearby. In your system, if I want to switch from trading to hunting pirates I need to schlep across the Bubble from the safe 'core' worlds to the dangerous 'rim', whereas if everything is distributed I can do everything I want within 20LY.

I have said nothing about rimworld. don't confuse my words with those made by people who quote me.

it makes no sense when superhostile things are next to superpeaceful ones, with the way how jumping works, thats kinda just an "over the street" scenario and it is doubtful that over the street it is suddenly fully peace while all the murderous gnags stay on their side.
 
My response to the "it'll upset exploring".
I like the OP's suggestion generally. Best profits, most risk.
If coming back from exploring, you usually get to run a bit of a hustler of pirates, mostly npc, already. The easy solution is to run and jump to another system.
Basically you have a choice, sell data in this unsafe area or try another system.
With OP's idea, you might have to go another 100LYs or so to find a safer system.
Might work quite well.
And I think making some npc ships harder for experienced players would be a good idea.

Gen
 
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