- Shield
- Fuel Scoop
- Cargo
- Fuel Limpet
- AFMU 1
- AFMU 2
- Repair Limpet
- ADS
- DSS
- SRV bay
- Guardian FSD booster
- Fighter (for multicrew derping, or exploration miniship maybe)
- (optional) Collector limpet
- (very optional) Extra tank!
- (SUPER optional) Docking computer
- (would be nice) Hull reinforcement
- (would be nice) Module reinforcement
And that's not counting running into something neat, and being unequipped with recon or research limpets, which would be a neat thing to add as well, scattered around. Put in a dozen things scattered 20k-50k ly away from Sol in random places, see if people hit any of them.
1. Strictly speaking it's optional, but I count it in my 5
2. Mandatory
3. Optional
4. Optional. Fuel-ratting is not exploration
5. Optional. Don't crash into anything and you don't need it. Neutron star hoppjng is optional
6. Optional. How often do you crash into things?
7. Optional. Again with the crashing into stuff
8. Mandatory
9. Mandatory
10. Optional
11. Optional
12. Optional
13. Optional
14. Optional
15. Optional. You're crashing into stuff again, aren't you?
16. Mandatory. Kidding, crashing is optional.
17. You forgot the SRV. Optional, but I always carry one.
Honestly, how anyone expects to put >10 module slots into a ship and for it NOT to become multi-role is beyond me.
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