Frontier Developments , come on what was that thing that just happened to me?

Carrying a lot of cargo gets you pirate attention now.

If you jump during an interdiction then the interdictor is dragged with you and insta-win when you get to the next system since you were tethered and the stress on the FSD forces a drop out, unfortunately that drops you near a sun.
The way to avoid is to quit hyperspace and play the mini-game or submit.

You probably got lucky, in my experience the NPC pirate will continue the attack after jumping, a little repair from heat damage is probably less than what the Anaconda would have done...

I do agree though, interdiction should give bounty to all except police, were you or did you jump into anarchy system?

That just seems wrong. It didn't used to be like that - Jumping was a valid interdiction evasion technique (if you were already charging at the time). "Dragging" another ship along should increase the fuel needed beyond the FSD capacity. Wrong.
 
I'm a bounty hunter.. I carry a few tons of valuable cargo, so I get the attention of Pirates..

A bit of a trick for when you want to have some fun at a RES.

You can thank me by giving me rep for this ;)
 
Chain interdictions are ok and are there to even the playing ground between open and solo - I mean player interdictions in open are rarely a fleeting experience; it's only right that npcs should be like a dog with a bone too!

Following your system jump is a bug though, which will hopefully be fixed.
 
When this happens to me I either unalign with the target or throttle down from max to prevent jumping, since dealing with an interdiction upon arrival at the target start indeed blows
 
I'm a bounty hunter.. I carry a few tons of valuable cargo, so I get the attention of Pirates..

A bit of a trick for when you want to have some fun at a RES.

You can thank me by giving me rep for this ;)

Good advice but don't get stuck engaging 2 Anacondas without realising another one has just arrived with some Cobras to scan you! I had that problem fighting in an area with a hostile pirate faction :p
 
Happened to me 2 days in a row, both identical.
Traded for hrs in a T7, had full cargo of slaves and about 10 mil. I also had about 8-9 mil in bounties.
1st time it was the 3rd chain interdiction that i escaped but this last one followed me with tether attached, crashed into the sun and fried from heat and lasers.
That cost me all my credits, not enough left to buy cargo again.

So I grind again the next day, almost identical sit, got about 12 mil and cargo full of slaves and they do it again, jump with me to the sun and fry me up from heat and lasers.

So I basically rage quit and parked my T7 up, took my vulture out and got into fights until it got destroyed.
Another 25 mil sunk and back in a sidey.
T7 is gathering rust and I just earn small amount of credits from missions now.
 

Deleted member 38366

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dayrth

Volunteer Moderator
Being followed through hyperspace is a bug, but being interdicted is a crime against you. If you have 'Report crimes against me' turned on then the only way your pursuer would not become wanted is if you were in an Anarchy system. If that was the case, you could attack him anyway.
 
CONGA JUMPING!

Get a wing of friends online

Align in a straight line at lowest speed.

Target in the lead starts jump.

With a few seconds to spare ALL members of wing interdict EACH OTHER.

1st jump
2nd is tethered to his interdiction "victim"
3rd is tethered to the 2nd
and so on
 
1st jump
2nd is tethered to his interdiction "victim"
3rd is tethered to the 2nd
and so on

I don't know if it works but it made me thinking about something:
Does it mean it is possible to help somebody to jump in a highest range jump than it could?

You could then move an army fitted for fights (with low range jump) with one fitted for exploration to deep space :)

- - - Updated - - -

Could players use that tether trick to jump to Founders World with a friend who has the permit? That would be sweet.


DAMNED! This is an excellent idea!!
==> A new business would then start: boatman for illegal immigration
 
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Being followed through hyperspace is a bug, but being interdicted is a crime against you. If you have 'Report crimes against me' turned on then the only way your pursuer would not become wanted is if you were in an Anarchy system. If that was the case, you could attack him anyway.

There are a few bugs that make the whole interdiction at the moment of hyperspace jump problematic.
Sometimes the NPC just follows the CMDR ship and starts a new interdiction - that's not the problem.

Sometimes the interdiction just goes on while both ships jump to the next system. Immediately upon arrival the interdiction is won by the NPC. As the NPC started the interdiction in a different system than the one the interdiction is won he is not wanted in the new system. As the interdiction is won immediately upon arrival both ships drop out of super cruise way to close to a sun.
If the CMDR attacks the NPC he will get a bounty for attacking a clean NPC.

To make things more interesting there is an other bug. Sometimes a NPC doesn't get hostile even if he shoots and hits you. He simply stays neutral (orange) and doesn't get wanted. This alone is not a problem, because NPCs that attack you are usually wanted anyway. The problem is that the NPC is clean as he is wanted in another system and not wanted in the arrival system, he is shooting at you without getting hostile or wanted for shooting at you and you can't defend yourself without getting a bounty.
As a bonus your ship will get heat damage if you try to jump back into super cruise and of course the system security will come to the defense of the NPC if you fight the clean NPC.

I had that "fun" 3 times since 1.3 (code name: bug play).
 
Could players use that tether trick to jump to Founders World with a friend who has the permit? That would be sweet.

As a pirate I can confirm this to be NOT the case. If your prey jumps during interdiction you are left behind in super cruise. Interdictions handle very different between player-NPC and player-player. Another example would be that it tolerates a larger zone in escaping the interdiction when interdicted by an npc than when being interdicted by a player.
 
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