Frontier Developments, this game needs a multi-jump feature!

This game still demans a lot of our time when it comes to moving around in the galaxy, this game needs a multi-jump feature. You should add another option when planning the route, checking "multi-jump" next to the economical feature and fastest. The way it works is, when planning to travel to a System 4 jumps away, first you will jump to Star 1, you see the Star 1 coming closer, Star 1 will pass, and star 2 will start approaching, passing star 2 and star 3 starts approaching, then it passes on the screen and then finally 4 starts showing, and when close enough then you jump out of the hyperspace and end up at destination system which were 4 jumps away. This will still take some time jumping in between the stars, but you can relax more. And you are immune to interdictions anyway when you arrive to a system so there is no harm done in using a system like this.

For those people who don't want a system like this, who want to jump and align in between the jumps, they can just keep the multi-jump unchecked, everybody wins.

What will you do in the meantime? Well same as we doing now, netflix and so on, but you can make this better. Allow people to interact with each other during the travel, chatting and talking, and also allow players to access Galnet, finding missions and other things, also accepting missions or completing missions there as well.

The way this would work by accepting a mission, if you take on a mission that require a cargo, you first get the pick up point, where you pick up the cargo, then deliver it to the station it needs to be delivered to. So cargo would never magically appear in your cargo, the same comes to passanger missions too, all missions that require a physical object to be delivered, it requires a pickup point, and this is the difference between accepting missions in Galnet from deepspace and accepting delivery missions from a station.
 
Jumping has lost it's sparkle .. personally, I'd prefer to be able to select a star as far away as my fuel can take me and hit jump.
It takes the same amount of time to get there, you're just in witchspace until you get there, or until you cancel the jump (take this along with in-ship activities (spacelegs etc) and I'd be a happy camper).
 
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No matter what this will pop up over and over because @OP is right. ED need a multi jump AP/Helmsman NPC mechanics. I don't care what it is as long as we get something.

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The visual experience of what you describe seems cool to me, but...
I think this might be problematic for multiplayer interaction, but also npc events like interdiction opportunities for hostiles.

How would you follow a target ship with this type of jump mechanic?

About the Galnet mission browser seems too farfetched. Which missions from which stations would you be browsing during your multi jump sequence?
And how much time do you get to browse them while you are already moving on to the next system in the sequence?
I does not seem feasible. Not in the least because missions are downloaded from the server.

I'd rather have a npc multicrew sytem that enables me to hire a copilot who does the jumps in a sequence for me, like an auto-jump pilot.
This would be a cool solution because it would add a cool reason to want to have a hired npc co-pilot and it would make long travels a bit more comfortable.
 
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I like the idea of an auto-pilot. You would still need to be semi aware due to interdictions, or oddly placed stars when you come out of each jump.
 
A Hyperspace auto pilot would be ok, with some limits, like;
  • It'll keep going until you're out of fuel.
  • Its really bad as avoiding stars, and takes ages to go around them safely.
  • Because it takes such a wide birth, it won't scoop fuel.
  • Doesn't try to fight, or submit to Interdictions. Will just keep trying to steer to the next system, then crash out of supercruise.
  • Shuts off if your heat goes above 100%
  • Shuts off if your ship passes through a stars jet cone.
  • Shuts off if it can't quickly find out way out of a binary/trinary etc star system.
  • Using any scanners will shut the autopilot off.

In all instances of shutting off, it will zero the throttle through, it's not that suicidal.
And galnet doesn't auto close when entering Hyperspace if the autopilot is active. So you can keep reading it.

That way, you still need to monitor the ship, atleast occasionally, and you can't simply go to bed and plot a course to Colonia.

But that said, you are supposed to fly the ship yourself. Lol

CMDR Cosmic Spacehead
 
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Either Autopilot or some way to spend credits on jumping vast distances in one loading screen. The idea of sitting through 50 loading screens to get to an event makes me nausious.
 
This game still demans a lot of our time when it comes to moving around in the galaxy, this game needs a multi-jump feature. You should add another option when planning the route, checking "multi-jump" next to the economical feature and fastest. The way it works is, when planning to travel to a System 4 jumps away, first you will jump to Star 1, you see the Star 1 coming closer, Star 1 will pass, and star 2 will start approaching, passing star 2 and star 3 starts approaching, then it passes on the screen and then finally 4 starts showing, and when close enough then you jump out of the hyperspace and end up at destination system which were 4 jumps away.
The thing is, hyperspace itself is a loading screen. If Frontier could trim the time you spend in the tunnel to a second (like it was in the first three games) they would. That not being the case - more assets to load, in more detail, plus networking and isntancing - it takes a bit longer.

But... if you never actually enter the intermediate systems, it's not going to take four times as long to load the destination system. So then you're on to "you can jump to any system you have fuel to reach in one jump" - which with economic routing and an Anaconda made out of fuel tanks means Sol -> Colonia/Sag A* in a single jump.

Yay - I like it when we do this thread - it's been weeks - or at least days - lets go!
Sure, but most people skip to the end of the thread rather than reading the intermediate posts, so they don't know that...
 
Re: Iskariot
Everything is possible, for instance, they can load the 4:th system but simulate a traveling tunnel of those other 3 stars passing, doesnt mean it need to load all systems. YOU ARE IMMUNE to interdiction when jumping, and even when you arrive to a new system you are immune to interdiction for a while, if an NPC tells you "Glad I finally found you" bla bla, exit super cruise, then jump,. it will take a minute before that ship arrives.

Edit: And Iskorariot, follow someone who jumps? People just log out to the menu and in to single player if you going to chase someone. If playing with a friend, he tells you, or you see in the wake the destination system is.

Re: Ian Doncaster
I have done the colonia travel thing, it took me 6 hours to get there, it was many jumps with fastest and my jumprange was about 60, and doing those jumps in economical, omg, would take a really long time to do, so with economical multi-jump, you still can't reach colonia in "one jump", but if you could, that would be hundreds, or maybe a thousand jumps, thats a long time in the tunnel :D, if each takes about 10 seconds, that will be over 3 hours, but it's more than 1000 in economical, its over 20.000 LY and the distance with the closest stars is like 3 or 5 LY, so that will be about 5000 Jumps, and that will take 5000 x 10 = 50.000 Seconds, ~ 14 hours.
 
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I'm sure it'll never happens as it would be killing gameplay.

You could do trading without any risks. It is already risk free and it should not.

We can already engineer our FSD to have incredible jump range. Then we can make FSD injection that can double our jump range and use Neutron star that can push us hundreds LY away.

What do you want more ?

Auto-Pilot and recruiting NPC to make us rich when we are at work ?

Well you should go play X collection as it is exactly the kind of gameplay this game is design for .

Elite Dangerous should be an adventure.
 
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Re: Coca_fr

It's optional dude, if you want to manually control the ship, dont check "multi-jump" as I said, everybody wins.
 
+1

this travel mechanic is nice for short range trips but for long range it is just bad. (omg this 5000ly trip for this palin engineer was a torture... )

if autopilot is too complex to develope just a different loading screen for long range traveling could be implemented:

[video=youtube;3MdecIbg_xM]https://www.youtube.com/watch?v=3MdecIbg_xM[/video]



pilots could abort the travel anytime and can better enjoy netflix with hands off the controllers ;)


ps: if it's good enough for spielberg - it is good enough for all of us ;)
 
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Re: Coca_fr

It's optional dude, if you want to manually control the ship, dont check "multi-jump" as I said, everybody wins.
One could argue it essentially changes the spirit of the whole game, regardless of who uses it.

I mean, are people so desperate to disengage with the game they're supposed to be playing? To me that's a rather peculiar trend of complaint, as if angling around a star and then hitting a button takes much effort as it is - but it still depicts sci-fantasy levels of physics breaking convenience, skipping between stars through higher dimensional travel (ergo getting a Galnet signal or anything else in witchspace is absurd).

If people are so disengaged with the game and want to relax with Netflix, then, I dunno, maybe just watch Netflix and turn the game off if a bare minimum of attention is just too much?

A pillar of Elite's experience is surely this; traversing a galaxy should take effort - not just time. I'd actually like more complexity in the jump system, as well as greater potential risks when dropping.
 
One could argue it essentially changes the spirit of the whole game, regardless of who uses it.

I mean, are people so desperate to disengage with the game they're supposed to be playing? To me that's a rather peculiar trend of complaint, as if angling around a star and then hitting a button takes much effort as it is - but it still depicts sci-fantasy levels of physics breaking convenience, skipping between stars through higher dimensional travel (ergo getting a Galnet signal or anything else in witchspace is absurd).

If people are so disengaged with the game and want to relax with Netflix, then, I dunno, maybe just watch Netflix and turn the game off if a bare minimum of attention is just too much?

A pillar of Elite's experience is surely this; traversing a galaxy should take effort - not just time. I'd actually like more complexity in the jump system, as well as greater potential risks when dropping.

I guess some people just don't find the idea of "point and jump" to be all that enjoyable.

For example, come ship-legs, I know for a fact that I'd like to be able to plot a course, have the AI fly me there, whilst I do other stuff inside my ship.
 
Something like this would be nice from 10 seconds then you see the stars flying by. And imagine the galaxy that pops up is the system star that was your destination

https://youtu.be/m1EBHOmXSqA?t=10

My ideal .. pick a destination. The farthest star your ship can go on a full tank.
You hit jump and you enter a screen that looks like that.
The time it takes the get there is the same as if you were doing it the current way; the only difference is, you get to move about your ship (doing whatever gameplay mechanics are in place for that feature) as you hurtle through space.
 
Guys you wantes to make this game a casual game :|

Exploration should be an experience, not something that is done automatically... Or simply don't explore and stay in the bubble.

I see this option as an opportuny for gankers to do a lot damage to explorers without efforts... It'll be easy for them to move their massive ships to gank explorer in far distant starports, making a lot of fun of them.

For now only a few tries to do that.

For both reason i say no no to this !
 
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