Or maybe a game that caters for multiple play styles, so be consistent and allow players to play the way they'd prefer.
It already does: don't like travel, stick to the bubble where the vast majority of the conventional gameplay is.
Whether someone is jumping one star at a time, or following an "auto-path" route that takes the same amount of time .. what difference does it make to you? Why is it any of your business how someone plays the game?
Because, as I mentioned before, it's a change that seeks to simplify and automate the entire game. I see that as a decidedly slippery slope. Making close binaries/primaries risk free is another example that's already going ahead.
Do you apply the same logic to auto-docking? Because there's no difference as far as I can see.
Either a player is docking manually, or docking automatically .. the same end is achieved with neither CMDR inconvenienced in any way.
Auto-docking is slower, for one, so the end result is not quite the same.
Penalise lazy daisychain jumping (being unable to fire the D-scanner, for example, meaning auto-jumpers would make no money traveling), and make the risks greater if a pilot doesn't step in quick enough, and sure, I wouldn't really have any issues with it, even though I'd still shun it.
Some people do like travel, they just as I keep repeating .. prefer the destination to the journey. (Next I'm going to colour it, and make it 3 sizes bigger.)
...yes, and your destinations can remain in the bubble, where everything's right at hand and no real effort or time has to be put into traversing that tiny region of space.
No, it seems to cater to people with a mind-set that naturally gravitates to simplistic, repetative tasks.
Ever taken a really long car/train/plane/boat/anything journey? Were you bored by the monotony? Great, then Elite's engagingly realistic...
Glib, perhaps, but apt. Traversing tens of thousands of light years should not be 'fun', or easy (at the moment it's far too easy, sadly). And as I said: what needs to change is what's out there, not how you get there, so the sacrifice is better rewarded.
Not really peculiar.
1. Get to system.
2. Avoid sun.
3. Point in new direction.
4. Jump.
5. Repeat.
This is just really boring for many people.
Twitch shooters are boring to me, and boring for many people. I do not play them. Problem solved. Maybe play something other than Elite?
Oh, and your 5 step program missed out refueling, pinging the D-scanner, and opening the system map to check for choice targets, before potentially approaching to DSS worlds. Y'know, one of the primary reasons of exploration being finding ELW's and the like? That's a fundamental reason many (or most?) pilots venture into the void.
After those other three steps, a few minutes or a few hours might be spent roaming surfaces, capturing the best views for posterity, and simply enjoying being so far out from settled space, looking up at stars and worlds perhaps no other player will ever encounter. Those moments are rewards in and of themselves.
I don't much bother with exploration if that's what you were going to pick at. Partly because I find the travel mechanic in this game tedious, but mostly it's because there's nothing out there to do beside take screenshots ..
I traveled to the core and then to Colonia and back and found plenty to occupy my weeks/months. Seeing the whole galaxy shift above and below me was a remarkable thing to behold across the whole journey.
...though starfields not rendering or rendering in pristine squares is horribly immersion breaking, so
those moments weren't exactly highlights.
I managed I think about 5,000ly before I suicided back to the bubble. Jumping had already taken it's toll, but the fact there was nothing to do .. and everything looked the same .. urgh.
Suiciding after a just 5K? Jeese. Traveling far really isn't for you, evidently.
Kinda like how I'm not keen on combat. So I barely ever engage in combat. Problem solved.