one of the two, E-thlete or VR player would get splattered PDQ
Excuse me, because google is unhelpful for me, unless you meant People Dedicated to Quality, wtfdev does PDQ mean?
I think streaming media (movies, TV shows and the erotica stuff) would drive VR more than gaming. But that is depending on the price point maybe even more than for general gaming. What surpises me is the seemingly automatic connection between "platform" and VR. That's two different things and a mere display device doesn't need to be marketed as a part of a closed distribution channel. It would see much better market penetration as a simple display device open for all applications.
I'll only address this briefly, as this is no forum appropriate for this discussion but the adult entertainment is basically 360 stereo videos, with only 3 degrees of freedom (roll, pitch, yaw) as opposed to full 3d. And I've heard a few opinions that the scale of the experience is not okay for some.
I like it tho There are some specialised, ahem,
anime games out there and some indie titles which I didn't explore tbh. If one looks for vr subreddits on Reddit, one will find it. But frankly it's only for, pardon the double pun, VRgins. Later it loses the appeal, and all you see is low res, faux 3d and shoddy production values (or it's me getting old ;P)
naaaah ;-). On a sidenote, what the modding community did to pancake skyrim, is now available in VR. Just sayin'.
Last thing to add: VR makes the brain "believe", and the effect is really strong at start when it's not accustomed to VR. Later the "brain wow factor" disappears, and you kinda take it for granted. When I first tried Pimax 5k+ in it's widest display mode, at first I was like "woooow", and then it grew on me very quickly and I treated it as "normal". It was only when I switched back to my OG HTC Vive when I was simply "gutpunched" on how limiting the FOV is (compare to viewing through toilet paper rolls). Until I didn't have the comparison, Vive didn't feel claustrophobic. After I had comparison it was simply too small. What's interesting, the feeling subsided after I used the vive for a while, but it remained as memory. And with Pimax 5k+, while I already had a few years of VR experience behind me I almost leaned on the table in "The Lab". The illusion was that much better than the OG Vive (better res, better fov, a bitt better edge to edge clarity).
As for framerates, it's a peculiar thing. Some people experience it like it's hyper-realistic - Norm from Tested who reviewed Index was praising the 144Hz mode to heaven. Now I do play FPSes a lot, and since having a TV which could support 120Hz I never looked back. I can detect something is off if my framerates drop from 120 to 110-100, it just... "feels" wrong. Also if my current FPS game (Overwatch) which I play in 4k120, earlier 1080p120 somehow starts in borderless windowed 60Hz mode it feels like molasses and it's like watching a replay for me. So you can say I'm very sensitive to framerate issues. I mention this because it is complete opposite in VR. I have the Index, and I have very hard time recognizing whether it's 90, 120 or 144 Hz. I know what I have to look for, but basically for me is only possible to spot it when I am
focusing on spotting it. If you are curious, you can kinda tell by the smoothness of stick rotation, but I'd have a hard time determining the difference between say 120 and 144Hz. It's probably connected to the way the brain interprets one flashing 2d image on screen (monitor view), and two completely separate 2d images presented separately to each eye, simulating the world. Fascinating, really.