Okay, here is the first test render for the opening title sequence.
It is very much a work in progress, for example there is not background scene and it isn't the complete animation.
For me the most important part of the title sequence are the letters rotating down and then the camera moves to centre them. So I have
left the parts where the distributors name was displays, DB's name and where the letters fly in to shot, out for now.
I have also not bothered setting the textures for the letter. My thoughts at this stage is to use a gold like texture - maybe
with a surface pattern - but as the final look will depend much upon the look of the establishing shot for this sequence so
the look of the textures is a decision best left to that shoot is in the can.
I have gone for a very simple letter design - much like the original. Rather than use a very low vertex count like the
original I've built the letters from spheres, cylinders and tori. In POVray those are the basic building blocks so it
was quicker too.
I also think it is in keeping with the better graphics that the game provides and will fit in with that
better.
[video=youtube;E_bSQTE-YEI]https://www.youtube.com/watch?v=E_bSQTE-YEI[/video]
And just in case the above link doesn't work: https://www.youtube.com/watch?v=E_bSQTE-YEI
Dobbo
It is very much a work in progress, for example there is not background scene and it isn't the complete animation.
For me the most important part of the title sequence are the letters rotating down and then the camera moves to centre them. So I have
left the parts where the distributors name was displays, DB's name and where the letters fly in to shot, out for now.
I have also not bothered setting the textures for the letter. My thoughts at this stage is to use a gold like texture - maybe
with a surface pattern - but as the final look will depend much upon the look of the establishing shot for this sequence so
the look of the textures is a decision best left to that shoot is in the can.
I have gone for a very simple letter design - much like the original. Rather than use a very low vertex count like the
original I've built the letters from spheres, cylinders and tori. In POVray those are the basic building blocks so it
was quicker too.
better.
[video=youtube;E_bSQTE-YEI]https://www.youtube.com/watch?v=E_bSQTE-YEI[/video]
And just in case the above link doesn't work: https://www.youtube.com/watch?v=E_bSQTE-YEI
Dobbo