News Frontier Expo 2017 Recap

While i totally agree that they shouldn't rush "space legs", and i'm very optimist about this new roadmap, ED's vision since Kickstarter was a lot more than "about spaceships"

"Space legs" are mentioned not "because other games", but because they will (in due time) be integral part of ED's "space opera".

Of course that's a lot in the future, and there a lot to do before them, so i agree, don't rush them.

From the start I remember, if I remember correctly, that there is no artificial gravity in Elite. Stations I suppose has it because they rotate, but not ships. The smaller stations you see have no rotation, so how do people survive on board those? They must all use the gym daily to avoid muscle atrophy and organ failure. I am not sure if these issues have been addressed through lore and so on and so forth.

So space legs might be a break with canon if you can walk around in your ship. It would be more like floating. I never lied the idea of no artificial gravity because it just causes limitations for the game. There is no real need to maintain this notion that ED ought to be 'realistic' in terms of technology. And that for this reason in the far future something like artificial gravity deck plating isn't possible. Maybe it won't have to be in ships, but that means, no walking aboard the boat. Maybe hovering around, but then all ship interiors need to have guide rail along their corridors and spaces.

As for small factory stations, I suppose some kind of plating could be invented into existence. For large stations that rotate, why would they if there always was anti-gravity. So such stations must still have all these myriad issues that arise out of your distance from the outermost areas to no gravity at the center.

So walking around, it won't happen unless Braben breaks his own lore and Design View. Or they introduce it with some explanation as to why we never noticed it before. That would preferable to sticking to old ideas. For any decent expanding space sim, artificial gravity technology is a must in my opinion. It opens op possibilities, that you don't have to take, so, are optional but not to have them will limit any expansions of the game even if you are ready to grow all players some space legs.

The problem is, that gamers now live in a 3D game world, the days of 2D are gone. Centuries ago people had no perspective in paintings. Painters didn't know how to do it. But when they figured it out, they could not go back to how they did it before. Artists are the people who lead society into new directions. If you say game design is an art form than surely a developer must lead into, literally, new Frontiers. So to me this means that walking around inside assets, on assets, through assets is no longer an issue of design choice, but a necessity that comes out of people's imagination no longer being satisfied with limitations such as 2D and old style game design.

You build a space sim? It no longer serves nor satisfies in flying a full 3D model but docked at a station you see static images in the outfitting section. You cannot even rotate it, because the game might not have a gimmick to use the camera suite within the station. If FD won't invent artificial gravity, games like Star Citizen will be the more likely choice for people, because young gamers and old gamers alike have been brought up in a 3D world more than ever before.
 
Yes

Guys I g love this game. I'm terrible at it, but I love it! VR is a blast, this updates sound glorious. I have yet to venture online, is it easy to get ganked? I'm still rocking my horizon sidewinder!
 
We'll be looking to get the rest of the video content sorted as soon as possible. The speaker talks should have been recorded, but I'll need to confirm this with the production team that helped to organise the media streams/broadcasts from the event.

Dale, any news whether or not the talk by Anthony Ross will be available on YouTube? Thanks.
 
Dale, any news whether or not the talk by Anthony Ross will be available on YouTube? Thanks.

Ed Mention it on his stream today. He said something like they were thinking of getting him in again to do the talk, and answer questions live so it's more interactive and in better quality. No eta, no Guarantee etc
 
Ed Mention it on his stream today. He said something like they were thinking of getting him in again to do the talk, and answer questions live so it's more interactive and in better quality. No eta, no Guarantee etc

You beat me to it (I was going to post the same). More excitingly Ed also said something about doing some "Ted Talk" style things with the developers on a fairly regular basis (more in-depth technical presentations on various aspects of their work) in between the more light hearted livestreams. Now THAT would be absolutely awesome!
 
Ed Mention it on his stream today. He said something like they were thinking of getting him in again to do the talk, and answer questions live so it's more interactive and in better quality. No eta, no Guarantee etc

You beat me to it (I was going to post the same). More excitingly Ed also said something about doing some "Ted Talk" style things with the developers on a fairly regular basis (more in-depth technical presentations on various aspects of their work) in between the more light hearted livestreams. Now THAT would be absolutely awesome!

Excellent news. Thanks to Alec for asking the question. I just finished watching the William Baines talk and it was very interesting despite not being able to see most of the slides he was referring to. The "Ted Talk" idea sounds fantastic and cannot happen soon enough!
 
From the start I remember, if I remember correctly, that there is no artificial gravity in Elite. Stations I suppose has it because they rotate, but not ships. The smaller stations you see have no rotation, so how do people survive on board those? They must all use the gym daily to avoid muscle atrophy and organ failure. I am not sure if these issues have been addressed through lore and so on and so forth.

So space legs might be a break with canon if you can walk around in your ship. It would be more like floating. I never lied the idea of no artificial gravity because it just causes limitations for the game. There is no real need to maintain this notion that ED ought to be 'realistic' in terms of technology. And that for this reason in the far future something like artificial gravity deck plating isn't possible. Maybe it won't have to be in ships, but that means, no walking aboard the boat. Maybe hovering around, but then all ship interiors need to have guide rail along their corridors and spaces.

As for small factory stations, I suppose some kind of plating could be invented into existence. For large stations that rotate, why would they if there always was anti-gravity. So such stations must still have all these myriad issues that arise out of your distance from the outermost areas to no gravity at the center.

So walking around, it won't happen unless Braben breaks his own lore and Design View. Or they introduce it with some explanation as to why we never noticed it before. That would preferable to sticking to old ideas. For any decent expanding space sim, artificial gravity technology is a must in my opinion. It opens op possibilities, that you don't have to take, so, are optional but not to have them will limit any expansions of the game even if you are ready to grow all players some space legs.

The problem is, that gamers now live in a 3D game world, the days of 2D are gone. Centuries ago people had no perspective in paintings. Painters didn't know how to do it. But when they figured it out, they could not go back to how they did it before. Artists are the people who lead society into new directions. If you say game design is an art form than surely a developer must lead into, literally, new Frontiers. So to me this means that walking around inside assets, on assets, through assets is no longer an issue of design choice, but a necessity that comes out of people's imagination no longer being satisfied with limitations such as 2D and old style game design.

You build a space sim? It no longer serves nor satisfies in flying a full 3D model but docked at a station you see static images in the outfitting section. You cannot even rotate it, because the game might not have a gimmick to use the camera suite within the station. If FD won't invent artificial gravity, games like Star Citizen will be the more likely choice for people, because young gamers and old gamers alike have been brought up in a 3D world more than ever before.


Two words - Magnetic boots :)
 
Seriously though, that's what's in the lore, if you read the books, they have magnetic boots. All the convenience of artificial gravity (ok, some of the convenience.... oops coffee spill!) with still the option for cool zero g shenanigans. I think it'll work just fine.
 
Guys I g love this game. I'm terrible at it, but I love it! VR is a blast, this updates sound glorious. I have yet to venture online, is it easy to get ganked? I'm still rocking my horizon sidewinder!

Good for you, stick with it. Join a friendly player group for fun with others and learning faster (I'm in PBSF - a very friendly bunch). I've been playing nearly 2 years and only been ganked maybe 3 or 4 times so its not that common. Gankers tend to wait in spots where lots of players might be - e.g. Community Goals and near the Engineers, might want to avoid those in open. Playing in open is cool for hooking up with random people. A lot of player groups have their own gank-free private groups (Mobius is the biggest) for grief-free co-op. Don't take it to heart if you do get ganked, it happens occasionally and you've nothing to prove, they're usually in high-end engineered ships in my experience so will make short work of you. Whatever, you'll be having more fun than anyone can killing sidewinders in a high end ship. Jealous of your VR, I'm on Xbox but have tried - awesome. You'll be out of that side in no time - get an Eagle because they look cool;)
 
Seriously though, that's what's in the lore, if you read the books, they have magnetic boots. All the convenience of artificial gravity (ok, some of the convenience.... oops coffee spill!) with still the option for cool zero g shenanigans. I think it'll work just fine.

I don't feel I should be made to read books to be informed about lore. It doesn't make much of a difference. Because anyone who wants space legs, will, if MagBoots are real as official lore, have a very awkward gait.

Image the space cruise. All these passengers clunking about to the bar and the toilet. No, as lore goes it is a patch to repair failing background information. I don't see much fun in walking around my ship bobbing up and down to mimic some magnetic boots I am supposed to wearing. And so they could choose to make them MagicBoots, so you can walk in them as if there was artificial gravity. And then what is the point apart from the fact you have inconsistent lore.
 
Ed's just confirmed on the livestream that the Ant Ross Stellar Forge talk will be livestreamed next week and there's gonna be a feedback livestream with Sandy the week after. Feedback on what is an interesting question ... Ed seemed to hint that we'd know when the time came!

Exciting!
 
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