FD used to ask the community to make suggestions on there wants prior to development. Obviously they have learnt there lesson since then.Got a few speculative ideas on what could & want to be included in the game, though I'll keep those to myself up until the official FD F1 forum is actually up and running.
The unofficial forum are always more interesting. Its what kept the Elite flame burning for 30 yearsGot a few speculative ideas on what could & want to be included in the game, though I'll keep those to myself up until the official FD F1 forum is actually up and running.
FD used to ask the community to make suggestions on there wants prior to development
There must have been a reason why JWE2 did not achieve expected sales. Folly to repeat same mistake. A licensed product is no guarantee of success.
The game should be able to stand on its own merits. Historically branded games have been sub par to original IP.Well, since F1 is not their IP, they actually have follow the directions from the IP holder.
The game was supposed to launch after the movie and benefit from its marketing campaign.
Movie was delayed for a year and will be launched this June, suposedly
The game should be able to stand on its own merits. Historically branded games have been sub par to original IP.
Planet coaster didnt have a film tie in or planet zoo.
The most exciting thing about JWE is when the Trex escapes and eats the guests.But JWE did and launched about the same time with the movie (Fallen Kingdom)
The movie made 1.3 billions, the game sold 3 million copies and enjoyed a very solid launch (i'd say that it greatly benefited from the movie)
What's stopping developers from asking the community their wants after the game is developed and released?FD used to ask the community to make suggestions on there wants prior to development. Obviously they have learnt there lesson since then.
From what I read last year, the reason for not hitting the expected sales was due to a crowded release date, not the exact date per se, but rather the quarter or month. Lots of good games released during that window. So having a lower initial sale is to be expected.There must have been a reason why JWE2 did not achieve expected sales. Folly to repeat same mistake. A licensed product is no guarantee of success.
Honestly, branding or being an original IP is irrelevant.The game should be able to stand on its own merits. Historically branded games have been sub par to original IP.
Planet coaster didnt have a film tie in or planet zoo.
Its the customers who pay and play the game at the end of the day isn't anyone interested on what they have to say?
Back in the 80s I remember those hyped arcade and licenced games US Gold world cup 86 springs to mind. It was a terrible game with the branding bolted on
The arcade conversation pushed the limits of imagination to suggest they were the same as the arcade counterpart.
With Frontier's famously innovative bug handling, it would be no surprise if one day a panther from Planet Zoo "clipped through" to Odyssey.
Voila, and there you have your Panther Clipper.
What's stopping developers from asking the community their wants after the game is developed and released?
The JWE franchise isn't even their IP, but yet, they're asking the community for ideas, I doubt the same won't happen for their new F1 Manager game.
From what I read last year, the reason for not hitting the expected sales was due to a crowded release date, not the exact date per se, but rather the quarter or month. Lots of good games released during that window. So having a lower initial sale is to be expected.
Vanguard is only free for 4 days.Non of the games compete for the same player base.There are so many aaa games being released are free2 play.
Im sure there are plenty of people still arguing what sank the titanic.Vanguard is only free for 4 days.
Battlefield 2042 ain't free, but considering its current performance, EA is considering F2P options.
Forza Horizon 5 is free for only 2 weeks, after that, you'll be required to buy Xbox Game Pass or Xbox Game Pass Ultimate to continue playing.
If you say none of the games compete for the same player base, are you assuming that each player base group only play 1 kind of genre?
It's wrong to assume that a player who likes FPS games won't be interested in Management games.
So the "None of the games compete for the same player base" assumption is wrong.