Game Discussions Frontier F1 speculations

Got a few speculative ideas on what could & want to be included in the game, though I'll keep those to myself up until the official FD F1 forum is actually up and running.
 
Got a few speculative ideas on what could & want to be included in the game, though I'll keep those to myself up until the official FD F1 forum is actually up and running.
FD used to ask the community to make suggestions on there wants prior to development. Obviously they have learnt there lesson since then.
There must have been a reason why JWE2 did not achieve expected sales. Folly to repeat same mistake. A licensed product is no guarantee of success.
 
Got a few speculative ideas on what could & want to be included in the game, though I'll keep those to myself up until the official FD F1 forum is actually up and running.
The unofficial forum are always more interesting. Its what kept the Elite flame burning for 30 years
 
FD used to ask the community to make suggestions on there wants prior to development

Well, since F1 is not their IP, they actually have follow the directions from the IP holder.

There must have been a reason why JWE2 did not achieve expected sales. Folly to repeat same mistake. A licensed product is no guarantee of success.

The game was supposed to launch after the movie and benefit from its marketing campaign.
Movie was delayed for a year and will be launched this June, suposedly
 
Well, since F1 is not their IP, they actually have follow the directions from the IP holder.



The game was supposed to launch after the movie and benefit from its marketing campaign.
Movie was delayed for a year and will be launched this June, suposedly
The game should be able to stand on its own merits. Historically branded games have been sub par to original IP.
Planet coaster didnt have a film tie in or planet zoo.

Its the customers who pay and play the game at the end of the day isn't anyone interested on what they have to say?

Back in the 80s I remember those hyped arcade and licenced games US Gold world cup 86 springs to mind. It was a terrible game with the branding bolted on
The arcade conversation pushed the limits of imagination to suggest they were the same as the arcade counterpart.
 
The game should be able to stand on its own merits. Historically branded games have been sub par to original IP.
Planet coaster didnt have a film tie in or planet zoo.

But JWE did and launched about the same time with the movie (Fallen Kingdom)
The movie made 1.3 billions, the game sold 3 million copies and enjoyed a very solid launch (i'd say that it greatly benefited from the movie)
 
But JWE did and launched about the same time with the movie (Fallen Kingdom)
The movie made 1.3 billions, the game sold 3 million copies and enjoyed a very solid launch (i'd say that it greatly benefited from the movie)
The most exciting thing about JWE is when the Trex escapes and eats the guests.
 
FD used to ask the community to make suggestions on there wants prior to development. Obviously they have learnt there lesson since then.
What's stopping developers from asking the community their wants after the game is developed and released?
The JWE franchise isn't even their IP, but yet, they're asking the community for ideas, I doubt the same won't happen for their new F1 Manager game.

There must have been a reason why JWE2 did not achieve expected sales. Folly to repeat same mistake. A licensed product is no guarantee of success.
From what I read last year, the reason for not hitting the expected sales was due to a crowded release date, not the exact date per se, but rather the quarter or month. Lots of good games released during that window. So having a lower initial sale is to be expected.
 
The game should be able to stand on its own merits. Historically branded games have been sub par to original IP.
Planet coaster didnt have a film tie in or planet zoo.

Its the customers who pay and play the game at the end of the day isn't anyone interested on what they have to say?

Back in the 80s I remember those hyped arcade and licenced games US Gold world cup 86 springs to mind. It was a terrible game with the branding bolted on
The arcade conversation pushed the limits of imagination to suggest they were the same as the arcade counterpart.
Honestly, branding or being an original IP is irrelevant.
It all comes down to implementation of the game and its mechanics, as well as the target audience. Developers make certain games that cater to certain groups of people.
Take F1 for example. We got Codemasters F1 catering to racing sim enthusiasts, now we got FD making an F1 Manager to cater to players preferring management games.
It's down to the target audience.
 
What's stopping developers from asking the community their wants after the game is developed and released?
The JWE franchise isn't even their IP, but yet, they're asking the community for ideas, I doubt the same won't happen for their new F1 Manager game.


From what I read last year, the reason for not hitting the expected sales was due to a crowded release date, not the exact date per se, but rather the quarter or month. Lots of good games released during that window. So having a lower initial sale is to be expected.

PC game releases in November 2021 – Call of Duty: Vanguard, Battlefield 2042, Forza Horizon 5, GTA: The Trilogy – Definitive Edition, Skyrim Anniversary Edition


so 2 gta and skyrim are releases of older games . Non of the games compete for the same player base.There are so many aaa games being released are free2 play.
 
Non of the games compete for the same player base.There are so many aaa games being released are free2 play.
Vanguard is only free for 4 days.
Battlefield 2042 ain't free, but considering its current performance, EA is considering F2P options.
Forza Horizon 5 is free for only 2 weeks, after that, you'll be required to buy Xbox Game Pass or Xbox Game Pass Ultimate to continue playing.

If you say none of the games compete for the same player base, are you assuming that each player base group only play 1 kind of genre?
It's wrong to assume that a player who likes FPS games won't be interested in Management games.
So the "None of the games compete for the same player base" assumption is wrong.
 
Vanguard is only free for 4 days.
Battlefield 2042 ain't free, but considering its current performance, EA is considering F2P options.
Forza Horizon 5 is free for only 2 weeks, after that, you'll be required to buy Xbox Game Pass or Xbox Game Pass Ultimate to continue playing.

If you say none of the games compete for the same player base, are you assuming that each player base group only play 1 kind of genre?
It's wrong to assume that a player who likes FPS games won't be interested in Management games.
So the "None of the games compete for the same player base" assumption is wrong.
Im sure there are plenty of people still arguing what sank the titanic.
 
The Op is about speculations on what the F1 game will be there is even a whole article on the subject. But as usual posts get knocked off topic.
 
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